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Crytek Plans Free Version of CryENGINE 3

Develop reports that Crytek, makers of the Far Cry series, the Crysis series, and the game engines behind them, have plans to release a free-to-use version of CryENGINE 3, the software's latest iteration. Quoting: "Unreal vendor Epic Games and Unity have both seen their user-bases mushroom overnight since launching versions of their own engines that, while tied to different royalty rates, are completely free to download and operate. Now the CryEngine 3 group has revealed it wants to tap into this thriving market. The firm's CEO Cevat Yerli told Develop that Crytek already gives away a CryEngine 2 editor to the mod community, but explained that Crytek's expansion strategy stretches beyond. 'We have a very vivid community of users and modders and content creators, and usually that's a great way of unlocking the engine,' he said. ... 'So far that's what we've been offering for free, and it's easy entry into the production environment. [But] we do want to make a standalone free platform that people can run independent of CryEngine that will also be up to speed with the latest engine.'"

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  1. Ok.. now if there were OSS engines of this quality by goruka · · Score: 2, Interesting

    Wonder how long would it take to develop OpenSource engines of this complexity? Why are there none? Ogre and Irrlitch are far, far away...

  2. Re:Ok.. now if there were OSS engines of this qual by Prune · · Score: 2, Interesting

    On the other hand, the top state of the art real-time fully dynamic global illumination is implemented _only_ in an open source engine. Paper & free code for the GI solution: http://graphics.cs.williams.edu/papers/PhotonHPG09/ The engine it's implemented in: http://g3d.sourceforge.net/ One cannot say that closed-source leads the pack across the scape of graphical features. Another example besides this level of RT GI is spherical-blend skinning, which was in open source first as well. I'm sure others can point out other advances that come from the open source world.

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