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Will Adobe Sue Apple Over Flash?

An anonymous reader writes "Apple's iron-bound determination to keep Adobe Flash out of any iWhatever device is about to blow up in Apple's face. Sources close to Adobe tell me that Adobe will be suing Apple within a few weeks."

8 of 980 comments (clear)

  1. Re:I'm conflicted by Old97 · · Score: 4, Informative

    Adobe didn't play nice with Apple in the 1990's and about killed it. Instead they sucked up to Microsoft. Turn about is fair play, but there are still good technical reasons why Flash is not good for devices like iPad and iPhone. They are not personal computers. They are devices and Apple is trying to squeeze the most out of them.

    --
    Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
  2. Re:..and as I said on a previous thread. by virgilp · · Score: 5, Informative

    It's very good, except that it's wrong. Apple did know about the iPhone packager, of course (there are approved apps in the AppStroe built with the prerelease versions of it, and Adobe has been bragging about it for a while) - and they did nothing to hint they would prevent it, up till the very last second.
    (banning "interpreted code" does not count, the iPhone packager did not create interpreted code)

  3. Re:I'm conflicted by YouWantFriesWithThat · · Score: 4, Informative

    really? how did you get flash working on your Android phone? I have a Moto Droid running v2.1 and there is no flash support. Adobe is working on an Android Flash app or something, but there is no firm release date for it yet.

  4. Re:I'm conflicted by purfledspruce · · Score: 4, Informative
    Apple doesn't even have the #1 spot in smartphone manufacturers, I don't know where you get "monopoly" from. Maybe you're just an idiot.

    Feb 2010 Smartphone Market share

  5. Re:WTF Slashdot? by ladadadada · · Score: 4, Informative

    Well, not really.

    "Some anonymous guy" is Steven J. Vaughan-Nichols and he's a regular writer for IT World.

    And the anonymous submitter would appear to be one "smlynch" according to the URL to TFA. Sure, it's not much, but it's not exactly anonymous.

    --
    Sig matters not. Judge me by my sig, do you?
  6. Re:"It's Apple's device" by mcgrew · · Score: 4, Informative

    incorrect.

    In economics, a monopoly (from Greek monos / (alone or single) + polein / (to sell)) exists when a specific individual or an enterprise has sufficient control over a particular product or service to determine significantly the terms on which other individuals shall have access to it.[1][clarification needed] Monopolies are thus characterized by a lack of economic competition for the good or service that they provide and a lack of viable substitute goods.[2]

    You don't need 100% of a market to have a monopoly.

  7. Re:I'm conflicted by Albanach · · Score: 4, Informative

    I think this goes a long way beyond html5 video.

    The newest release of Flash can apparently generate iPhone compatible applications. Apple rewrote their developer terms that require you to write your iPhone apps to run directly on the platform using a spcified language (i.e. objective C, C, C++ or Javascript). Using a cross-compiler to develop an application is prohibited.

    This would have been a big market for flash, Apple have closed it off for no apparent reason other than to spite Adobe.

  8. Re:I'm conflicted by jo_ham · · Score: 4, Informative

    Apple itself doesn't use hardware acceleration (except on the 9400M chipset, and even then only very recently) for things like H.264.

    Flash on Windows doesn't use hardware acceleration either (10.1 will), and the performance is better than the OS X version.

    All of the graphics components of OS X are documented and other third party vendors seem to have no problems.

    On2 even had a decent flash player built into its own app (used to use it to test flash videos with simple player templates that the software would make for you if you gave it a source video - it was much better than the flash plugin for the browser!)

    Perhaps Adobe should have started here: http://developer.apple.com/mac/library/referencelibrary/GettingStarted/GS_GraphicsImaging/

    just like everyone else who wants to build something that displays something on the screen. I'll give you another hint: "nothing aside from blessed quicktime components can actually use video acceleration" is bullshit. Have you even read the documentation?

    You have full (and extremely well documented) access to the graphics abilities of OS X as a developer.

    The complaints about "acceleration" are almost all related to the lack of hardware decoding of H.264 in OS X, which is limited to the Nvidia 9400M chipset only. Even "blessed" Quicktime doesn't use hardware decoding of H.264 on OS X (unless you have a Mac with a 9400M). Hopefully this will be added soon.