Slashdot Mirror


Interactive Exercise Company Sues Nintendo For Patent Infringement

isometric writes with this excerpt from Gamasutra: "IA Labs is accusing Nintendo of infringing on two separate IA Labs patents through technology used in the Nintendo Wii, Wii Fit, Wii Fit Plus, the Wii Balance Board, Wii Remote, Wii Wheel, Wii MotionPlus, Wii Nunchuck and Wii Zapper. ... The patents in question are 'Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral' and 'Force measurement system for an isometric exercise device.' The claim said that IA Labs had been in contact with Nintendo during 2007-2008, discussing possible overlaps of IA Labs and Nintendo patents. Emails between IA Labs and Nintendo showed that IA Labs wanted to license its technology to Nintendo. IA Labs was also in talks with Nintendo about a product called Sqweeze, a controller for Wii and PC that's meant to increase physical activity when gaming."

8 of 67 comments (clear)

  1. Prior Art? by Anonymous Coward · · Score: 1, Informative

    http://en.wikipedia.org/wiki/Power_Pad seems to take care of this patent: "Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral", though not sure about the force measurement one.

  2. But the Wii isn't isometric by jfengel · · Score: 4, Informative

    The remarkable, novel thing about the Wii was using accelerometers in its controller. That means you're not just applying force; you're doing so with a range of motion. That's aerobic exercise, using your own weight as the resistance.

    Isometrics are another good form of exercise, and they can be done with much simpler tools, since all you need to measure is force. But that isn't what the Wii is doing.

    1. Re:But the Wii isn't isometric by phantomfive · · Score: 2, Informative

      Here is one of the patents. If you look at the actual claims, you can see that what is needed is a device for doing isometric exercises, including a rod with a sensor that is used to detect force. The balance board alone doesn't have such a rod, so I think they needed to include the wii remote for it to count. It seems to me that the patent actually applies, as long as they can find any game that include isometric exercises (I've never played wii fit, so I don't know). Remember to understand if a patent applies to a device, you have to look at the claims, not the title; specifically the independent claims, which in this case are claim 1 and 9.

      Here is the other patent, I am too lazy to read through two patents in one day, someone else have a go.

      --
      Qxe4
    2. Re:But the Wii isn't isometric by KarmaMB84 · · Score: 3, Informative

      They're describing a single device in the patent. Pretty much all the claims require that whatever device they claim infringes infringe Claim 1 or 9 which requires that the device itself be an isometric exercise system including a frame to support the user and a sensor affixed to an elongated rod. Claim 1 uses the language "elongated rod" and Claim 9 also repeats this requirement. They patented a very specific invention (the one in their figures).

      At least as far as the first patent, I don't think they can get away with suing over 2 separate non-infringing inventions because they can be combined to serve a similar purpose for specific pieces of software.

      The second patent's early claims sound like electronic scales until the more specific claims. If I'm not mistaken, Nintendo was initially going to work with bathroom scale makers on the technology in the balance board so that's probably where they got their ideas from. Chances are these guys are going to have to prove electronic scales aren't prior art or that Nintendo is infringing based on the more specific claims (they're pretty specific about such things as use of metals, resins etc). I suspect they won't get it to fly on just the initial claims due to prior art then get shot down as soon as the claims involving materials pops up and Nintendo is using a different material in their invention. In fact, after looking over all the claims of the second patent... did they really just patent their own implementation of a damn scale?

  3. Re: IA Labs actually around a lot longer by TimTucker · · Score: 2, Informative

    From reading the article, it looks like IA Labs is actually Powergrid Fitness -- a company that has been releasing gaming-based exercise devices since as early as 2004: http://www.futurelooks.com/forums/showthread.php?p=81382

    So definitely not what I would consider to be a "patent troll" given that they've had devices on the market since before any of the control mechanisms for the Wii were even announced.

    If you look around, they've been at CES with new or updated devices pretty much every year from 2004 onward.

  4. Re:Patent Numbers? by Dachannien · · Score: 2, Informative

    7121982 and 7331226.

  5. Re:LIke the old addage (or new?) says, by jIyajbe · · Score: 2, Informative
    Actually, I don't think IA products suck; I am one of the (apparently) few owners of their Kilowatt fitness controllers for the original XBox. It works really well, it is a sensitive controller, and it really makes some games incredibly fun. And, after an hour or two, I am seriously worn out. (I work out in more traditional ways, too.)

    However, I agree that their marketing sucks.

    --
    "Don't blame the log for the fire." --Andrew Ratshin
  6. Prior Art by AnotherUsername · · Score: 2, Informative

    Nintendo Power Pad, first released in 1986.

    --
    I don't like Linux. This doesn't make me a troll.