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An Early Look At Next-Gen Shooter Bodycount

If you ask fans of first-person shooters what feature they'd like to see in a new game, their answers — now and for the past 15 years — probably involve destructible environments. Game developers have tried to satisfy this demand with scripted events, breakable objects, and more crates than you can shake a rocket launcher at. However, Bodycount, an upcoming game from Codemasters Guildford, is aiming to deliver what gamers have wanted for so long: the ability to blast apart whatever you please. Quoting the Guardian's games blog from their hands-on with the game: "... it's not just about effect, it's about access. In Bodycount, you can blow chunks out of thinner interior walls, allowing you to burst through and catch enemies by surprise. You can also brilliantly modify cover objects – if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it. Bingo, you've got a comparatively safe firing vantage. The difference between this and say, Red Faction or Bad Company, is that the destruction isn't limited to pre-set building sections. It's everywhere. This should, of course, grind the processor to a halt, but the team has come up with a simple compromise to facilitate its vision. 'The trick is that we're not running full physics on everything,' explains lead coder, Jon Creighton. ... This is tied in with one of the best cover systems I've ever seen. While in a crouching position (gained by holding the left trigger down), you can use the left analogue stick to subtly look and aim around your cover object, ducking and peeking to gain that perfect view of the war zone. It's natural, it's comfortable and it's adaptive, and it will surely consign the whole 'locking on' mechanic to the graveyard of cover system history."

9 of 238 comments (clear)

  1. Space Invaders by xiang+shui · · Score: 5, Funny

    "You can also brilliantly modify cover objects - if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it."

    Space Invaders has had this feature for a while now.

    1. Re:Space Invaders by radone · · Score: 2, Funny

      I suppose your enemies shoot rubber bullets. Or paintballs. They're the peaceful kind.

    2. Re:Space Invaders by fractoid · · Score: 5, Funny

      I guess so. That reminds me, actually, of a beta-tester 'war story' that I read about Far Cry, where the guy shot a couple of oil drums (setting them on fire) then went off to do something else. About half an hour later he had a big message pop up telling him he'd won the game. It turns out that the burning oil drums had set fire to some grassland, which in turn caused a forest fire that just happened to incinerate the end boss. I don't know if it's true, but it's a brilliant demonstration of how simulation-based games can have unexpected outcomes which might not be particularly beneficial from the designers' point of view.

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  2. More British terminology by nacturation · · Score: 3, Funny

    Ah, but then there's Black. Released at the fag end of the PlayStation 2 era and developed by Guildford-based studio Criterion, this 2006 cult classic, was a stylised, hyper-kinetic deconstruction of the FPS concept.

    I take it that's what non-British speakers would call "the tail end"? Otherwise, that's a pretty gay piece of tail they're smoking.

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    1. Re:More British terminology by The+Rizz · · Score: 4, Funny

      a fag is a cigarette

      You're a cigarette.

    2. Re:More British terminology by nacturation · · Score: 2, Funny

      It must get really confusing when you start talking about the fag end of a fanny pack.

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    3. Re:More British terminology by Reziac · · Score: 2, Funny

      Fanny packs have a different end we should know about??!

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  3. Re:Wasn't this done before by peterpi · · Score: 5, Funny

    No, that was Boulder Dash ;)

  4. Re:Next next gen. by Anonymous Coward · · Score: 2, Funny

    So you're a barrel man?