An Early Look At Next-Gen Shooter Bodycount
If you ask fans of first-person shooters what feature they'd like to see in a new game, their answers — now and for the past 15 years — probably involve destructible environments. Game developers have tried to satisfy this demand with scripted events, breakable objects, and more crates than you can shake a rocket launcher at. However, Bodycount, an upcoming game from Codemasters Guildford, is aiming to deliver what gamers have wanted for so long: the ability to blast apart whatever you please. Quoting the Guardian's games blog from their hands-on with the game:
"... it's not just about effect, it's about access. In Bodycount, you can blow chunks out of thinner interior walls, allowing you to burst through and catch enemies by surprise. You can also brilliantly modify cover objects – if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it. Bingo, you've got a comparatively safe firing vantage. The difference between this and say, Red Faction or Bad Company, is that the destruction isn't limited to pre-set building sections. It's everywhere. This should, of course, grind the processor to a halt, but the team has come up with a simple compromise to facilitate its vision. 'The trick is that we're not running full physics on everything,' explains lead coder, Jon Creighton. ... This is tied in with one of the best cover systems I've ever seen. While in a crouching position (gained by holding the left trigger down), you can use the left analogue stick to subtly look and aim around your cover object, ducking and peeking to gain that perfect view of the war zone. It's natural, it's comfortable and it's adaptive, and it will surely consign the whole 'locking on' mechanic to the graveyard of cover system history."
Will this also be available on a system with an input controller suitable for shooters? Like, say, a mouse?
Else, pass. No matter how good the effects, if I can't control my character, I don't need it.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
"You can also brilliantly modify cover objects - if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it."
Space Invaders has had this feature for a while now.
I thought Red Faction featured fully destructible environment and even cave digging?
Are we actually talking fully destructible this time? Or the "fully destructible" environments of say Crysis? I don't care if I can chop down a tree with a machine gun. If bits of rock don't start getting chipped away as I'm hitting them with a bazooka then it's not a fully destructible environment, and if absolutely everything isn't destructible, then you're stuck with the same mundane limits as all former games regardless of what fancyness has been done with the game engine.
...fans of first-person shooters... ...can use the left analogue stick...
Your implication is quite ludicrous, sir.
RUGBYRUGBYRUGBY
Ah, but then there's Black. Released at the fag end of the PlayStation 2 era and developed by Guildford-based studio Criterion, this 2006 cult classic, was a stylised, hyper-kinetic deconstruction of the FPS concept.
I take it that's what non-British speakers would call "the tail end"? Otherwise, that's a pretty gay piece of tail they're smoking.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
For me a next gen shooter would be any FPS without... crates.
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
Cover can serve multiple purposes such as armor or camouflage. Cover that you can shoot a hole through is not going to make for effective armor, however it may serve effectively as camouflage.
And for those who've forgotten the importance of not being seen...
http://www.youtube.com/watch?v=idXgVLpB6bY
I'm sorry I seem to be missing a left analog stick ON MY PC. I have a much better input device called a MOUSE. Consoles can suck it.