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EA Launches Ultima-Based Browser Game

On Monday Electronic Arts launched Lord of Ultima, a free-to-play, browser-based strategy game that's based on the Ultima universe. Quoting VG247: "Set in the new world of Caledonia, players start the game as conquerors raising an empire, and then move from developing a village to evolving it into a highly customized capital. Players can be peaceful merchants by trading resources over land or sea and using diplomacy, or become feared conquerors using armies of knights and mages to crush their enemies one by one in maniacal glee."

24 of 106 comments (clear)

  1. Ultima memory... by deesine · · Score: 2, Interesting

    Finding the rocket in UII was a top ten gaming highlight.

    --
    damaged by dogma
  2. Real time browser games by sopssa · · Score: 3, Interesting

    The nice thing about these types of browser games is that they require real time to advance, meaning the game is playing even while you are not. I saw that your resources keep growing in the game and you can easily choose how much and how often you check the game. On the top it says my city is protected for the next 7 days until April 28th, and if I click on it theres a menu screen for Incoming Attacks (which will probably get populated if someone chooses to attack me). Perfect for playing even if you don't have that much time for it - just check every few days and issue some orders to queue.

    Another such "real-time" game I have played is a trucking simulator Trukz, where you cant drive your truck more than a 10-11 hours at a time. Then you have to wait that time to drive more, and unless you want to you aren't really required to get to the company stuff or other aspects in the game.

    I wonder why more traditional games haven't had such systems much. There's auctions in MMO's but it's more like a side-effect of the system, not a purpose. Otherwise your character/nation/whatever doesn't evolve at all if you aren't playing.

    1. Re:Real time browser games by TheKidWho · · Score: 2, Informative

      Eve online is real time...

    2. Re:Real time browser games by Plekto · · Score: 4, Interesting

      ****
      Then you have EVE online where character evolves real-time regardless of whether you play or not. (or even whether you are subscribed if you queue enough stuff). It is also very economy-oriented game and majority of that action takes place outside gameplay time.

      It kind of sucks because you can never, ever catch up to veteran from day 1.
      ****
      Well, in a way you can. It only takes two people and 4-6 months of training one "class" of ship to really be able to punk all but the biggest and baddest ships out there. But with cloaks and such, it's easy to pick your targets. Obviously you're not going to street race some guy in a Ford F40 with your Civic, but that aging BMW might be possible to get close to with a few aftermarket mods... ;)

      In real terms, since the game itself is free to purchase, spend $40-60 up front that you would normally pay for the game itself on extra game cards. Use 2-4 of them to buy a 6 month or so old character to begin with. This saves you the initial grind for about the same cost and you can jump right into the game in hours instead of months. It's the initial six months that suck in the game. After that, there's much less that separates the older players from the younger ones.

      NOTE - they recently changed it, though, so that unpaid/inactive accounts stop training immediately - they don't continue any more while you are away. This, as expected, has generated a huge storm of complaints, but they are turning a blind eye to it.

      NOTE 2 - CCP, the company that runs the game are without a doubt some of the most anal and useless toads when it comes to customer service and bug fixes. They do what they want and simply never listen to the players or admit anything is wrong unless it's made major news. Just expect to play it as if support is essentially never an option and you're completely on your own. And I do mean completely. Think Wizards of the Coast support levels. Just don't even bother 99% of the time barring obvious stuff like getting stuck.

      But the game *is* fantastic once you ignore the company's irksome nature. It's without a doubt the best online game out there because literally anything you want to do is allowed and possible as soon as you step out of the newbie areas. Make money, make a guild, screw players over, lie, cheat, steal, bribe, or be a good guy(are there any left?) and hunt these scum down. Whatever you want to do... the company in charge pretty much ignores it unless you're literally breaking the game or doing real-life illegal acts.

      And that's why I still like it after all of these years. Most other games like it force you to be good, play along, and are as boring as a stick of chewing gum that you've been chewing for an hour. At least with this one you can head out to the bad areas and, well, BE as bad as you can manage to be. That's kind of refreshing, actually, given the idiocy and nannying that most games now suffer from.

  3. Great for Star Wars fans by Yuioup · · Score: 5, Funny

    It comes complete with Natalie Portman.

    Y

  4. [long_no] by Xtense · · Score: 4, Insightful

    As someone, who was with the series from the very beginning (Yep, Akalabeth and all the spinoffs too.), I think I speak for all fans of Ultima when I say...

    NOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooo!

    That said, I feel this particular title should stay buried under hazy, but beautiful memories, as one of the precursors of RPGs, and a very good series of games. Reviving this as anything other than an RPG game dilutes it's essence - it's amazing storyline, great set of characters and innovative approaches to quests.

    --
    "We are the music makers, and we are the dreamers of dreams [...]."
    1. Re:[long_no] by Anonymous Coward · · Score: 2, Informative

      As a fellow long-time Ultima fan let me just say that the "hazy, beautiful memory" of Ultima was stabbed in the heart when Ultima Online was released; and then the corpse was violated and burned when the abomination known as "Ultima Ascension" was released.

      Ultima has been dead and gone for a long time, and it didn't even get a good burial. Can't even blame EA for that, the blame lies squarely with Richard Garriott and Starr Long, who decided during Ultima 9's development that MMORPGs were far more important. UO killed U9, leading to the abortion that was U:A.

      I would rather just think about U7: Serpent Isle as being the end of the series. They retired M*A*S*H with more dignity than Ultima.

    2. Re:[long_no] by Enderandrew · · Score: 4, Interesting

      Richard Garriot said that EA demanded the entire U9 team move over to focus on UO, and then nearly 3 years into development, EA demanded they basically scrap the whole game to focus on a new 3D engine and start from scratch.

      That being said, EA owns Bioware, perhaps the best RPG shop today. Richard Garriot isn't working for NC Soft anymore. Can bridges be mended? Most people today have heard the name Ultima, but they've never played the old Ultima games. The original trilogy was all over the place to begin with. Hobbits and such just disappeared from existence.

      Why not reboot the Ultima franchise? No new worlds. No samurai. Just do Sosaria properly in an engine like Oblivion or Dragon Age.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:[long_no] by Gulthek · · Score: 2, Informative

      Don't speak for me! I have the Ultima Collection and periodically replay the gems. Exalt is also great for actually playing Ultima 7, although 5 is still my favorite.

  5. Sorry but... by zr-rifle · · Score: 4, Interesting

    if Lord British is not involved in the project it really doesn't qualify as a real Ultima for me. So it's merely an attempt to cash in on the Ultima franchise while it's still lukewarm. Oh, and by the way...

    > feared conquerors using armies of knights and mages to crush their enemies one by one in maniacal glee.

    Why... very Ultimish I would say... what happened to the eight virtues, making ethical decisions in order to become an Avatar (U4), resolving conflicts thorugh the use of peace and diplomacy (U6), etc...?

    Just call it 'WOW in a browser'.

    --
    Hack your mind out of its sandbox.
    1. Re:Sorry but... by Anonymous Coward · · Score: 2, Funny

      what happened to the eight virtues, making ethical decisions in order to become an Avatar

      They didn't want to upset James Cameron.

    2. Re:Sorry but... by Man+On+Pink+Corner · · Score: 4, Funny

      Why... very Ultimish I would say... what happened to the eight virtues, making ethical decisions in order to become an Avatar (U4), resolving conflicts thorugh the use of peace and diplomacy (U6), etc...?

      Electronic Arts has altered the franchise. Pray they do not alter it further.

    3. Re:Sorry but... by Goffee71 · · Score: 2, Insightful

      It is indeed a cashless cash-in, having a game with the Ultima title and no RPGing involved, I was hoping for the classic 8-bit-era game, perhaps with a little tweaking. Alas, no.

      --
      If he's the Walrus then can I be a penguin please?
  6. Let me see if I understand by Bugamn · · Score: 3, Informative

    EA created its own Travian in Ultima setting?

  7. Yet another clone by DerekLyons · · Score: 2, Insightful

    Yet another clone of Hamurabi...

    As to the claim that the player can expand "peacefully"? Yeah, right. If it's like other games of its ilk, the only way to be peaceful is to have the biggest, baddest army around or by being part of the biggest, baddest alliance around. Otherwise, you're just meat.

  8. "We Create Worlds" by thylordroot · · Score: 4, Insightful

    Origin's motto was "We Create Worlds." I think EA's might as well be "We Destroy Them." The Ultima series was so masterfully crafted that I have shown it to hardcore Final Fantasy fans and have watched their jaws drop in pure amazement. I am not sure what others think about this, but I have noticed that just about every franchise that EA got ahold of due to acquisition has been adulterated in some of the most bizarre ways. I'm no longer surprised that even franchises acquired from Maxis are no longer worth keeping up with. Naturally there will be independent developers who will always fill the gap, but it is never good to see an astounding series go down the drain. I can only hope that gems such as Ultima are rediscovered by gamers and that they will begin to demand the kind of top-notch quality we expected in the 80s and early 90s.

  9. They want you to pay real money for resources. by migla · · Score: 4, Informative

    Played for a while, until I clicked "Get diamonds" and was taken to a page to enter credit card details. With diamonds I could get a magical bronze hammer or something, which in turn would magically give me extra food, wood and stone.

    So, if you're rich and like a game where real world money gives power, knock yourself out.

    As far as I'm concerned AE can stick this game right up their butt.

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    1. Re:They want you to pay real money for resources. by nkh · · Score: 2, Insightful

      You're lucky. I played for 5 minutes, tried to buy a "Building Minister" and when I clicked on Shop it told me that my session expired. The game was interesting but it's not free-to-play at all, and it has a few bugs to iron out.

  10. Quick review... by the_mind_ · · Score: 5, Insightful

    I have been playing this game for a few weeks now since the closed beta.

    I can safely say that the game at this stage is no where near release ready.
    Its definitely forced out of beta by some bean counter.

    Heaps of bugs, even more then your average EA game.
    No trading system. You can send resources but you have to trust the other party to send back what he promised. And you can't trade gold at all.
    Graphical glitches galore.
    Buttons to buy "power items" with real money everywhere.
    The artificial restraints put in place to encourage you to buy power-ups are way to strict.
    The ranking system only takes the amount of buildings you have into account. Nothing about army size.
    Poor graphics that are not much better then place holders.

    Having said all that, the game is still quite fun to play if you are in to this sort of game.
    After you have your cities set up, a 15min gaming session twice a day is enough to keep playing.
    So its perfect game to play on your lunch break.

    If you want to play, don't make the mistake of building a castle in your first city.
    You will get ripped apart by a large army within a day if you do.

    --
    You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
  11. EA games - truth in advertising by stjobe · · Score: 2, Insightful

    EA games, where computer franchises go to die.
    EA games, milking the last drop out of a franchise near you!
    EA games, if it makes a buck who cares about lore or canon?
    EA games, We Destroy Worlds(tm). (thanks thylordroot)

    --
    "Total destruction the only solution" - Bob Marley
  12. Free to play, not to compete by dgym · · Score: 3, Insightful

    EA also produce Battle Field Heroes which is free to play. They originally stated that the premium content would be limited to perks, and not give a significant game play advantage. They later decided to change that, so although you can still play for free you are very much limited to being cannon fodder for those that have bought the extremely powerful abilities and weapons.

    Why should we expect anything to be different with Lord of Ultima? In this sort of game you can spend months building everything up, and someone else can destroy it in a week, so people are going to feel compelled to buy competitive advantages if they are available.

    Free to start but expensive once you are addicted, this is becoming such a common business model it needs its own word.

    1. Re:Free to play, not to compete by Xerp · · Score: 2, Insightful

      I believe the acronym here is P2W (pay to win)

    2. Re:Free to play, not to compete by khallow · · Score: 2, Insightful

      The first hit is free.

    3. Re:Free to play, not to compete by Hurricane78 · · Score: 2, Informative

      I came here to say exactly that: It is not free to play! It is free to use.
      Playing involves by definition a motivating interest curve (the base of all game design), which itself unconditionally demands a certain ratio of winning. And this is not the case with those so-called “free to play” games.

      Basically, unless you pay (usually more than with normal games), you’re just walking around in a very elaborate lounge. It’s not even a demo, since a demo also includes playing.

      So you don’t have to wait for long, until most people will stop, because all they will get, will be frustration. And those people will all flood the forums with how much the game sucks. So in the end, the game will be known as crap, and nobody will play it anymore.

      And this is why I myself, or any other self-respecting (read “art & love for it > money & greed”) won’t ever pursuit such a financing model. It only gets you bad publicity. And unless you’e a huge publisher who can act like a dick because of the amount of marketing you can and must put into it, you’ll quickly kill yourself with it.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.