Adobe Stops Development For iPhone
adeelarshad82 writes "Adobe's principal product manager Mike Chambers announced that Adobe is no longer investing in iPhone-based Flash development. The move comes after Apple put out a new draft of its iPhone developer program license, which banned private APIs and required apps to be written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine. According to Chambers, Adobe will still provide the ability to target the iPhone and iPad in Flash CS5, but the company is not currently planning any additional investments in that feature."
Daring Fireball points out approvingly Apple's rebuttal to the claim that Flash is an open format, however convenient it might be for iPad owners. Related: The new app policy seems to be inconsistently enforced. Reader wilsonthecat writes "Novell have released a new press release in response to Apple's announcement that none-C/C++/Objective-C based iPhone application development breaks their SDK terms. The press release names several apps that have made it past app review process since the new Apple SDK agreement."
"Despite what their Facebook status says, we broke up with Apple first."
Seeing one closed off, 'play by our rules or gtfo' company, whining about another closed off 'play by our rules or gtfo' company is golden.
Never would happen, but that doesn't stop them from putting extra CPU intensive Loops in the Apple builds of the software.
Which, considering most of the complaints against Gimp are about its user interface, sounds right up Apple's alley.
But when has Apple ever taken an open-source project, cleaned it up with bugfixes and lots of other improvements, and put a proprietary wrapper around it for ease-of-use?
I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.