Adobe Stops Development For iPhone
adeelarshad82 writes "Adobe's principal product manager Mike Chambers announced that Adobe is no longer investing in iPhone-based Flash development. The move comes after Apple put out a new draft of its iPhone developer program license, which banned private APIs and required apps to be written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine. According to Chambers, Adobe will still provide the ability to target the iPhone and iPad in Flash CS5, but the company is not currently planning any additional investments in that feature."
Daring Fireball points out approvingly Apple's rebuttal to the claim that Flash is an open format, however convenient it might be for iPad owners. Related: The new app policy seems to be inconsistently enforced. Reader wilsonthecat writes "Novell have released a new press release in response to Apple's announcement that none-C/C++/Objective-C based iPhone application development breaks their SDK terms. The press release names several apps that have made it past app review process since the new Apple SDK agreement."
The ability to play flash games that are on facebook from your iPhone is a huge draw for a lot of folks. In the last couple weeks, I've chatted with folks that play such games, and all of them based their purchase of the iPhone based upon their ability to play their facebook games 24/7 (at any hour of the day). Flash is big right now, for that reason. With Android and other phone systems starting to catchup technologically, this move could be a bigger deal than Apple thinks.
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If you turn off red and blue, then you get Green Flash.