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More Evidence For Steam Games On Linux

SheeEttin writes "Back in November 2008, Phoronix reported that Linux libraries appeared in the Left 4 Dead demo, and then in March, Valve announced that Steam and the Source engine were coming to Mac OS X. Now, Phoronix reports that launcher scripts included with the (closed beta) Mac version of Steam include explicit support for launching a Linux version."

7 of 256 comments (clear)

  1. Valve servers available for Linux for years by Thunderbird2k · · Score: 5, Informative

    This is no evidence at all. Valve has released dedicated Linux servers for their games for years including steam. Come on don't take phoroCRAP serious. They make news of nothing.

  2. Re:Steam on Linux by Jazzbunny · · Score: 3, Informative

    Well EA already pledged support for MeeGo platform so it's not that far fetched idea.

  3. Re:If it comes by Dexy · · Score: 4, Informative

    You mean the shoddy PS3 ports they authorized once, realised how shoddy they were and then never touched again?

  4. Re:Steam on Linux by Lumpy · · Score: 4, Informative

    Because the journalists that coined the phrase were too stupid to know what it meant?

    This term came from the same bunch of idiots that gave us "blogging" and "blogosphere" "web 2.0" and "podcasting" that we are now forever stuck with because they are trendy and catchy...

    Rooting a box means gaining control of the root account. rootkits were typically a kit of tools you used to root a box, to get that root password or escalate your login to root privileges. . What we see as rootkits today are NOT rootkits. They are simply malware that used a bug to get in and run and then they hide themselves. Something that is NOT NEW and has been running around in computing for a very long time.

    --
    Do not look at laser with remaining good eye.
  5. Re:Insufficient data for meaningful answer by themacks · · Score: 4, Informative
    the interesting bits from the script:

    UNAME=`uname`
    if [ "$UNAME" == "Darwin" ]; then
    PLATFORM=osx32 # prepend our lib path to LD_LIBRARY_PATH
    export DYLD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$DYLD_LIBRARY_PATH
    elif [ "$UNAME" == "Linux" ]; then
    PLATFORM=linux32
    # prepend our lib path to LD_LIBRARY_PATH
    export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH
    fi

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    i read about it in a blog once
  6. Re:Steam on Linux by Anonymous Coward · · Score: 3, Informative

    The script shown in the article mentioned linux32 not linux ARM. Whatever it's for, it's not primarily for phones.

  7. Re:Model numbers, SFF gaming PCs, TiVo, Steam DRM by hairyfeet · · Score: 3, Informative

    ATI had to do a number reset, as did Nvidia, simply because the numbers were getting too huge. It is actually pretty trivial to compare, simply look for the DirectX version. You can also search the net and find nice charts like this which will give you details like TDP which will help you make a more informed choice. With the bang for the buck firmly in the AMD camp right now that is what I use, and the easy rule there is 50>70>90, with the 50 being the budget (like my HD4650) followed by the 70 and the 90 being the hardcore chips. And of course for the ultra hardcore you have the X2, which is simply 2 GPUs.

    If you are wanting a SFF gaming PC you would be MUCH better off building instead of buying. I have found unless you spend crazy money they tend to use cheaper parts in the SFF boxes and if you build it yourself you can get better choices on parts and CPU/GPU. If you don't mind the advice of an old greybeard PC builder I would probably go with a shuttle such as this one. Add a 95w Deneb quad, such as the 925 quad, along with one of the low power 5xxx GPUs, and you'd have a nice mini gaming rig. Unfortunately nearly all the "DVD player" styled boxes ATM are Atom based and Atom sucks. So unless you are simply wanting the biggest ePeen I'd look at a quad core AMD with an ATI 5xxx chip for graphics. That is what I've been building for my customers lately and they couldn't be happier with the performance or the power usage.

    As for Linux and DRM, the way I always understood it is for DRM to have any kind of chance it has to have low level hooks that the user does NOT have access to, and of course since Linux allows you to get and recompile the source it would be pretty easy to have one person recompile a "DRM disabler" that feeds a false message to the DRM allowing it to run whenever. One of the other posters mentioned TiVo, but that is a "black box" where the DRM is enforced at the hardware level like a PS3 which of course doesn't work with a general purpose box like a PC. And as for steam itself being a form of DRM protection, most of the latest RAZR1911 games are actually Steam rips. So while steam has been bypassed on windows, with a much more "hacker friendly" OS like Linux I doubt it would take any time at all to bypass DRM, which is what I was getting at.

    --
    ACs don't waste your time replying, your posts are never seen by me.