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How I Saved the Gaming Industry

Jamie found a nifty blog entry where indie game designer Jeff Vogel writes about game engine and art re-use. He is criticized for not rewriting his core engine for a decade. It's an amusing little rant with thoughts that actually might apply to anyone working in engineering.

7 of 252 comments (clear)

  1. I should have posted sooner by Anonymous Coward · · Score: 5, Funny

    I was going to post my blog entry on how I single-handedly saved the porn industry.

  2. Story Graphics by Anonymous Coward · · Score: 5, Insightful

    Here we have a game developer that noticed that good gameplay and good stroy > fancy technology. If only the major studios would come to the same conclusion :-(

  3. It's a heavy burden, to save an entire industry by BadAnalogyGuy · · Score: 5, Funny

    I, for one, know what it's like to try to save an entire industry as well.

    Before I arrived here as BadAnalogyGuy, I saw Slashdot sinking quickly into an ugly morass of old car analogies.

    I try to bring a broader perspective to Slashdot analogy making. And I like to think that I've been successful so far.

    It's a tough job, but god knows if left to your own devices, you slashbots would simply keep talking about cars and roads.

    1. Re:It's a heavy burden, to save an entire industry by clem · · Score: 5, Funny

      Nice. It's even got that new car analogy smell.

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      Your courageous and selfless spelling corrections have made me a better person.
  4. Re:But You Can Be Like Activision! by svanheulen · · Score: 5, Insightful

    Don't forget about firing your top employees instead of paying them what you owe.

  5. Article Is Win by Rogerborg · · Score: 5, Insightful

    Reminds me of the excellent Write Games, Not Engines.

    A lot - and I speak from experience - of prospective games developers get so wrapped up in tweaking their engines that they never actually get around to writing one game, let alone a series. And that's why the Intartubes are littered with the sad corpses of hundreds of open source game engines, some of them rather good, in various states of disrepair and abandonment, and so few really outstanding open source games.

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    If you were blocking sigs, you wouldn't have to read this.
  6. Re:No one wants to be behind the times by Pojut · · Score: 5, Insightful

    I'll take an ugly but fun game over a pretty but boring game any day. I like high-end graphics as much as the next guy, but not at the expense of gameplay.

    I can imagine something looks better than it does...I can't imagine it's more fun to play than it is.