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Ubisoft Says No More Game Manuals

thsoundman writes with this excerpt from The Gamers Blog: "No more manuals? Ubisoft announced last week that they will be ditching the trend of printing instruction manuals for new games under the 'green' initiative. While no other publishers have jumped on that 'green' train just yet, it is likely that others will follow suit. Printed manuals have been part of gaming since you bought PC games in plastic bags. There have been many standout eras for manuals, such as the NES-era booklets to the manuals that accompanied Electronic Arts vinyl-sized game sleeves. Some may argue that the advancement in on-screen contextual commands and first-level tutorials have made the manual pointless, but is this really the case?"

17 of 400 comments (clear)

  1. Why bother with manuals? by PolyDwarf · · Score: 5, Funny

    When no one can play your game due to drm servers being down?

    (come on, you know it's going to be said many times in this thread.. Might as well get it going early :))

    1. Re:Why bother with manuals? by thsoundman · · Score: 5, Insightful

      Because they add to the overall experience of the game. They give artwork, keyboard/controller commands, they give alot of backstory and on the side they make you actually feel like your getting somting for all the money you just spent. When i spend 60 dollars i want somthing more then a disc. Have you tried "figuring out" how to play NHL10 without the booklet there are over 5 pages of commends in there. Games like Final Fantasy have pages of story, character info, etc. It just gives you somthing tangible that makes your gaming experience that much better.

    2. Re:Why bother with manuals? by rilian4 · · Score: 5, Insightful

      Solution for PC games is obvious. PDF on the Disc containing every page that would have been printed. I suppose for console games that a URL to visit online where you can download the manual would work but then what if the site goes down or the file is removed...or they might make you setup a "free" account and be forced to provide personal details in order to access the manual. (Yes I know it will get out eventually...)

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      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
    3. Re:Why bother with manuals? by snowraver1 · · Score: 5, Insightful

      I don't know about you, but I usually read the instruction manual on the crapper. Most of the manuals never get read, but like a previous poster stated, it gives you something tangible with the game.

      "Green" initiative... Money is green

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    4. Re:Why bother with manuals? by need4mospd · · Score: 5, Funny

      That sounds more like a "brown" initiative.

    5. Re:Why bother with manuals? by Digicrat · · Score: 5, Insightful

      Before you can answer that question, you have to realize that game manuals fall into two, maybe three, categories:

      1) Traditional Instruction Manual with story overview, controls reference, and other useful information. No matter what, such manuals are always essential for quick multiplayer games (ie:Mortal Kombat, Street Fighter, Smash Bros., etc.) for looking up some extra moves while you wait your turn ;-) For some games their useless, but for others their a great reference.

      2) "Collectible" Instruction manuals. These are one-step below the dedicated art books that come with recent games, but still include extensive story, background information, artwork, and more. These won't be going away, though I predict we'll increasingly be seeing them only on "collector's" edition copies.

      3) The Boilerplate Manuals. These are the ones that Ubisoft and others use the most and should go the way of the dinosaur. These manuals are always virtually identical, contain a picture of the controller, copyright notice, and maybe a copy of the description printed on the box. On occasion, these come in thick booklets that trick you into thinking it's type (1) or (2) before you realize that it's just boilerplate * n languages.

      So in summation - if all the publisher's are writing are boilerplate manuals, let's go save some trees. But for those few developers that still invest the time in creating real manuals, those are an important piece of gaming tradition that we don't want to lose.

  2. So games will be cheaper then? by Manip · · Score: 5, Funny

    Since games now ship without a manual I am sure all of those savings will be passed on to the end consumer, right?

    1. Re:So games will be cheaper then? by dskzero · · Score: 5, Insightful

      Sarcasm meter screaming out, but i'm sure they will publicly divert that money to R&D, and other important departments.

      Like the "Boss wants a new ferrari" department, and the always popular "How to DRM your way into making games unplayable".

      Awesome!

      --
      Oblivion Awaits
    2. Re:So games will be cheaper then? by T+Murphy · · Score: 5, Funny

      It's called 'green' for a reason, you know.

  3. Has anybody read a modern game manual? by jandrese · · Score: 5, Insightful

    I have not seen a decent printed manual for a game in about 10 years now. Sometimes they've got some nice fluff or stories, but as the writeup mentioned, in-game tutorials work a lot better. Having the instructions only printed in the manual is an anachronism in this day and age. Manual designers know that too, since most are at best anemic these days. When you download games from Steam you don't get the manual either. It's only an issue if you're attempting to play very old games like the original X-COM. Even then, the manuals are often available as a PDF.

    --

    I read the internet for the articles.
    1. Re:Has anybody read a modern game manual? by ProppaT · · Score: 5, Interesting

      It's funny, modern instruction manuals are....worthless. There's about 10 pages of front matter, including boilerplate information from the console manufacturer (controller configuration, seizure warnings, etc), ToC, etc. Then there's about 5-10 pages on the actual game. Then once you start the game you go through 30minutes to an hour of non-skippable tutorial. It's obnoxious. How many different ways can you explain to someone to hit the button to jump and the other one to shoot?

      I remember, back when games were much simpler, even stupidly simple games would have much larger instruction books. Dare I say they were even fun to read? They were full of story, jokes, cool art, etc. To this day, I have all the instruction books for my old NES and SNES games. I wouldn't buy a game without them. Now I couldn't care less about them. Which is sad to say because I write technical manuals for a living. I'd be lying if I said that videogame instruction books weren't influential in me going down this career path.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  4. Pfft, yeah, "GREEN!" by dwiget001 · · Score: 5, Insightful

    No, not "GREEN", more like "It's a helluva lot less expensive to just not print the manuals!"

    On-line help in HTML or PDF form would suffice for a "manual" and often does in many games nowadays.

    Besides, I have seen manuals get smaller and smaller and smaller to the point where they are really just a few pages of basic "How to install game" paragraphs and "How to contact support" *plus* two pages of advertisements for the company's other games, subscriptions, merchandise, etc.

  5. I like them by linear+core · · Score: 5, Insightful

    What will kids read on the way home from the game store now? I have also found game manuals helpful in many instances where commands and instructions that weren't put into the game were put there. Not every instruction or tip you need to convey can be put into the game without breaking the flow. The game manual helps. Besides, sometimes they're really pretty.

    --
    Human beings are the biological version of Von Neumann machines.
  6. If the end result was the inclusion of manuals... by Delusion_ · · Score: 5, Insightful

    ...either in software form (nothing more fussy than html or pdf, please) or within in-game help, that would merely be a disappointment.

    But what really going on here is that they're turning their manuals from a cost to a profit by outsourcing their manuals to BradyGames, Prima, and other publishers. I'm sick to death of paying for games which need manuals (rts/tbs yes, fps, no), but I'm only provided with a razor thin command reference sheet, if that.

    UbiSoft wins. The game strategy guide industry wins. The customer loses. More of the usual.

  7. Re:Good. by DeadDecoy · · Score: 5, Insightful

    I dunno, for some games, I've found manuals to be pretty useful: Neverwinter Nights, Civilization, i.e. games with lots of miscellaneous icons and skill trees that require a decent amount of planning. Sure you can put the content in game, but sometimes it's nice to have a reference guide. Plus the art and flavor text is nice sometimes too.

  8. Green? by FonzCam · · Score: 5, Insightful

    So to be green they're removing the most environmentally friendly part of the product?

    It'd be a much more green initiative to replace the plastic case with a paper and card case that could include basic controls printed on it's various surfaces. They could even go all out and switch to all digital distribution.

  9. Re:Well at least they dropped by adonoman · · Score: 5, Funny

    I liked the ones that came with a red filter that you had to hold over a paper with a bunch of seeming gibberish to reveal the secret codes. It's like getting a computer game AND a fun spy toy at the same time...