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IEEE Introduces Mario Level-Generation Competition

bgweber writes "Last year, the IEEE conference on Computational Intelligence and Games hosted a competition to determine who could write the best AI for playing Mario levels (YouTube video). This year, the conference has expanded the competition to include a track on level generation as well, where the goal is to generate new levels online procedurally. Submitting an entry is as easy as implementing a Java interface that performs procedural content generation. The implications of this competition are techniques for greatly increasing the replayability of games, since each gameplay session could present new levels to the player."

5 of 114 comments (clear)

  1. Re:Done by Anonymous Coward · · Score: 1, Funny

    Diablo II (and possibly the original Diablo) does this as well in single player.

    For giggles we can even say that Tetris has player generated levels (and difficulty).

  2. feel kind of dumb by michaelbuddy · · Score: 5, Funny

    As a non-programmer, this statement is a little intimidating:

    "Submitting an entry is as easy as implementing a Java interface that performs procedural content generation."

    WTF am I supposed to do with this? I only clicked to this post because I like mario.

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    1. Re:feel kind of dumb by b4k3d+b34nz · · Score: 4, Funny

      That's ok, nobody feels smart implementing a Java interface

      Mod +5, Troll

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  3. Re:Gay by Anonymous Coward · · Score: 1, Funny

    Tthat would be C#.

    They're always talking about how FABULOUS C# is.

  4. Re:Done by game+kid · · Score: 3, Funny

    Diablo II (and possibly the original Diablo) does this as well in single player.

    Quoth the 'pedia,

    Diablo is highly re-playable due to its randomly generated level layouts, monsters, and items. In addition, in single-player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory. Given this arrangement, no two playthroughs of the game are ever exactly alike.

    So it's possibly not "possibly". The quoted section is unsourced, though, so it possibly is "possibly". I'll possibly never know unless I play the game or study modal logic.

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