Slashdot Mirror


IEEE Introduces Mario Level-Generation Competition

bgweber writes "Last year, the IEEE conference on Computational Intelligence and Games hosted a competition to determine who could write the best AI for playing Mario levels (YouTube video). This year, the conference has expanded the competition to include a track on level generation as well, where the goal is to generate new levels online procedurally. Submitting an entry is as easy as implementing a Java interface that performs procedural content generation. The implications of this competition are techniques for greatly increasing the replayability of games, since each gameplay session could present new levels to the player."

3 of 114 comments (clear)

  1. Done by gpf2 · · Score: 5, Insightful

    Congratulations adventurer! Your quest is at an end for you have reached the home of NetHack.

  2. Asshole Mario by cosm · · Score: 5, Interesting

    I fear the day when the singularity occurs and we peons are forced to play machine generated levels like this this for the amusement of our robotic overlords.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
  3. feel kind of dumb by michaelbuddy · · Score: 5, Funny

    As a non-programmer, this statement is a little intimidating:

    "Submitting an entry is as easy as implementing a Java interface that performs procedural content generation."

    WTF am I supposed to do with this? I only clicked to this post because I like mario.

    --

    ...::----::...

    I am in no way affiliated with this sig.