Students Flock To GMU For a Degree In Video Game Design
Hugh Pickens writes "The Washington Post reports that officials at George Mason University are quickly finding out that they have vastly underestimated interest in the school's new bachelor's degree in video game design. 'We've been overwhelmed,' says Scott M. Martin, assistant dean for technology, research, and advancement at GMU. 'Our anticipated enrollment for the fall is 500 percent higher than we expected.' George Mason first offered the program last fall, when officials anticipated that it would enroll about 30 full-time students, but currently 200 students are enrolled and that number is increasing. Course titles under the program include 'History of Computer Game Design,' while other courses focus on computer programming, digital arts, and graphics and motion capture. Although many colleges offer courses and degrees in computer gaming in the United States, GMU offers the only four-year program in the DC area, an important market for gaming because serious games — those used to train military and special operations, doctors, and others who use simulators — are becoming a market force in the region because of the proximity to federal government centers."
My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?
Not to worry though, George Mason. Within about a year they'll come to the harsh realization that *designing* videogames is a helluva lot different than *playing* videogames. Shortly after your first C++ midterm, your numbers should stabilize a bit.
On a related note, am I the only one who went into a programming degree realizing that C++ and Java programming are nothing like playing Halo 3? I mean come on, not even on Legendary.
SJW: Someone who has run out of real oppression, and has to fake it.
The job market will be flooded with applicants in a few years. If you're going to college soon and want a job afterward, for love of god, pick a different path. It'll be just like CS was in the early 00's.
Or follow your dreams, or whatever. You can always work at Starbucks after you graduate.
If the people are interested, and have the ability to create video games, they may find doing a normal computer science degree much much more rewarding. If you major in computer science, you then have the ability to produce video games, but you also have the rest of the software world to look for potenial jobs. I would most likely discourage a friend looking into this for those reasons. You may not have super video game specifics, but you have more than the foundation to get there.
for these kids to realize that the "glamorous" lifestyle of the video game designer is a lie. More like death marches galore, low pay, and shady companies.
Research this stuff first kids!
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I'm disappointed to see an institution with as good a reputation as GMU creating what is ostensibly a vocational training program. Programs such as this prepare students for one and only one role in a specialized industry, instead of preparing them with a more well rounded education. Mores the pity too. I guess GMU wants to compete head to head with schools that advertise on G4.
I know a ton of people that would love to think they're getting an education by being taught "video game design". Just because they've taken a few tests doesn't mean they can create a good video game, and no employer is going to take a degree in the place of experience and results to show for it.
If you owned a video game studio, who would you publish? Some guy who sat on his ass and got a degree in "video game design" from some no-name school? Or some guy that programmed and released for free an innovative game over the internet? I'd take the guy that has results. The degree is not going to help you, showing an employer you know what you're doing through a tangible product will get you hired. Bring a disc or web address to an interview, not a piece of paper.
Because you can't both be taking classes for this degree program and do video game design and programming on the side?
With the possible exception of casual games; the game designer, programmer, and artist are likely to be different people. So I wouldn't be looking to hire someone with all of those skills, but instead, the best people I could find in each category.
Depends on how much of your time supporting yourself and doing the degree work takes up. For most people I know, these two things take up 120% of their time.
Colleges and universities can usually only take in so many people and will judge who gets in on various criteria. Test scores are a major one. Another is that if the school gets state funds, then they must give priorities to state residents. Letter of recommendation and other factors may play into things. Legacies where the students parent is alumni also matter. Still they can only take some many new students.
However, most of those new students are new and will all be taking freshmen level courses that are basically the same for everybody. After you get accepted into a school, you have to sign up for classes. Classes are first come first serve, so if they fill up, a student may have to take less or different classes than they want.
Many students will just sign up and get into the school as "undeclared" which means they haven't chosen their major yet. As the year goes on, they may declare a major as they see fit. It's probably possible to go about two or three years without ever declaring a major (but that's usually not the best for actually getting a degree unless you really have your shit together). As time goes on, a student may change degrees several times. So long as they don't change colleges which would change the base course they need to take, it's usually not an issue. I suspect what has happened is that the school let some many new students in, but then when they declared their major (which can happen at any time) they had five times as many students write down video game developer as expected.
If all those students stick with it, the school probably still have a year or two to increase the classes needed. Otherwise, most schools aren't beyond just letting it go to Darwinistic fight over who gets into the available classes which might force some students to change majors or take longer to get through school.
a bunch of maps put together in your free time, no matter how awesome, are not likely going to do well against another applicant who has paid experience. "Look at this cool map I made for X game" is not nearly as eye catching on a resume as "Worked on X game, Y game, Z game...." even minor jobs look better when you have been paid for it.
go out, take the shit jobs, and earn your way in with a few titles under your belt... not hobby crafts.
the preceding post was not spell checked... suck it.
No game designer should need to know C++. That's for programmers. You can design excellent games using existing engines without touching compiled code. Scripting in lua, python, SCUMM, whatever is all you really need.
So what is the plan here then? To churn the video game equivalent of javascript/web designers? Equating video web design with simple game scripting is like equating enterprise computing with dynamic web page programming. A 4-year degree just for that, for designing on top of existing engines? No discussions on how to design one, on understanding what it takes to make a game (both vertically and horizontally programming, architecture and integration)?
Unless a person is a natural when it comes to understanding programing (efficient programming that is), I highly doubt (based on what I've seen) the average programming student can get that type of understanding without getting closer to the metal. In particular, if this school is banking on being in the DC area and attract the heavy duty simulation market (in the military and medical fields), they need to provide a bit more than just teaching how to program on top of a engine with a scripting language.