"Lost" and the Emergence of Hypertext Storytelling
Hugh Pickens writes "The TV series 'Lost' involves a large cast of characters marooned on a tropical island after a plane crash, with episodes that thread lengthy flashbacks of characters' backstories with immediate plots of day-to-day survival and interpersonal relationships, and a larger 'mythos' involving the strange and apparently supernatural (or science-fictional) happenings on the island. Independent scholar Amelia Beamer writes that the series works as an example of a recent cultural creation: that of the hypertext narrative. 'In Lost, the connections between characters form the essential hypertext content, which is emphasized by the structure of flashbacks that give the viewer privileged information about characters,' writes Beamer. 'Paramount are the connections unfolding between characters, ranging from mundane, apparently coincidental meetings in the airport, to more unlikely and in-depth meetings, reaching back through their entire lives and the lives of their families.' Beamer writes that the series also pays tribute to video games, another relatively recent interactive means of storytelling."
Because nobody ever told stories with large amounts of flashback before the advent of hypertext.
...and problems holding on to the "red thread", not really knowing what direction to go with it all. The writing started showing escalating signs of "crackelation" and inconsistency somewhere in the middle of the 3rd season - and by this I don't mean the "hypertext narrative" that was obvious already from the first few episodes. I tried to watch the current season recently, and I was truly more lost than ever.
'Coz it seems as if she can't, or refuses to look backwards in history - the "flashback" occurance in story-telling is older than the pen and paper. Is she really implying that this is something new that popped up after the web? :D To me, her writing appears to be just vacuous bollox in fancy phrasing making it appear bigger than it is.
I'm sorry, but this is your typical over-analyzed and pretentious lit crit type nonsense. Tribute to video games... because it heavily foreshadows stuff? "Hypertext?" A heavy focus on characters and their relationships is nothing new, that's done in soap operas even. That was also one of the main focuses of Battlestar Galactica up until the end when suddenly it was just some John Zerzan fantasy instead.
There's no tribute to foreshadowing going on. Sure, while there are a lot of flashbacks in LOST, more than many other shows, but that doesn't mean LOST provides a revolutionary new way of storytelling.
Again, this is all just your standard humanities-inspired blahblahblah affair. Throw a bunch of shit out there, see what the readers buy, and use jargon and hope that enough people buy it that you get credited with created a new concept that is actually only marginally different from other concepts already out there. Give me a fucking break.
My academic work in semiotics pays off; finally, I'm the one with the credentials in a Slashdot thread! Basically: no. A long, winding story with many characters, capable of self-reference, does not qualify as hypertext. Hypertext is the use of the written text itself as an interface for accessing other files of text. The ability to abstract a particular meaningful concept with another (like, say, compare character A to character B) is a factor of human consciousness, not a feature of the narrative. Basically, what Lost does is introduce a wide-variety of (granted, typically unexpected) characters and and narrative elements, and just keep adding them, not always resolving them in the way we're used to. Because of all this excess narrative (read: crap) it's easy enough for a creative audience to make all of these concept abstractions themselves. Takeaway: the technology the narrative (the media, the story, and the concepts) don't enable any "hypertexting", just our good old fashioned human capacity for abstraction.
Lost Jumped the Shark so long ago, I don't think the writers could even keep up and just made up plot devices as they went on, "hypertexting" as they pleased to fit those "devices" in.
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I thought it was because the writers didn't know what they were doing, so they used flashbacks to make it seem like they had it planned all along. It's like an attempt to make the stupidly implausible plot line seem more integrated. "The island" wanted them (with The Island being a different character than Jacob) then having it switch to Jacob doing it, then hinting that The Island did it and Jacob is as much a pawn as the Monster, though much happier to live forever on the island. Or I guess the better analogy, since I'm using chess terms, is that the unnamed (not on cave) characters are pawns, the named characters are non-pawn pieces (rooks and such) and Jacob and the Monster are kings. The Island is the board, setting the rules and allowing mulligans and such with the pieces, though, unlike chess, has a mind of its own.
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