Slashdot Mirror


"Lost" and the Emergence of Hypertext Storytelling

Hugh Pickens writes "The TV series 'Lost' involves a large cast of characters marooned on a tropical island after a plane crash, with episodes that thread lengthy flashbacks of characters' backstories with immediate plots of day-to-day survival and interpersonal relationships, and a larger 'mythos' involving the strange and apparently supernatural (or science-fictional) happenings on the island. Independent scholar Amelia Beamer writes that the series works as an example of a recent cultural creation: that of the hypertext narrative. 'In Lost, the connections between characters form the essential hypertext content, which is emphasized by the structure of flashbacks that give the viewer privileged information about characters,' writes Beamer. 'Paramount are the connections unfolding between characters, ranging from mundane, apparently coincidental meetings in the airport, to more unlikely and in-depth meetings, reaching back through their entire lives and the lives of their families.' Beamer writes that the series also pays tribute to video games, another relatively recent interactive means of storytelling."

9 of 170 comments (clear)

  1. Right. by julesh · · Score: 4, Informative

    Because nobody ever told stories with large amounts of flashback before the advent of hypertext.

    1. Re:Right. by julesh · · Score: 5, Insightful

      I wrote: Because nobody ever told stories with large amounts of flashback before the advent of hypertext.

      To emphasise this: what exactly does the author in the article that couldn't be applied to a story that clearly was not influenced by hypertext storytelling because it hadn't been invented, e.g. Joseph Heller's Catch 22: a highly nonlinear story which switches attention between numerous different points in its protagonist's career as the reader needs to learn more about the character's history in order to understand what comes next (or before). What the author describes as "levelling up" is generally called "raising the stakes" by most writers and is a widely used trick to keep readers/viewers interested in a long story. See, for example, Lord of the Rings, where it occurs several times: when Frodo et al reach Rivendell, in Moria, when the Fellowship splits. Allusion is a very widely used technique, and has a very long history in filmmaking. A good example of a pre-hypertext film with a lot of allusion is Blade Runner.

      What is perhaps interesting is that Lost has a lot more popular appeal than the examples I quote above, so maybe this type of storytelling is becoming more appealing to the average TV viewer?

    2. Re:Right. by slim · · Score: 4, Insightful

      I think you're doing Lost a disservice. Sure, it's not the first to do non-linear storytelling, and the article is daft to suggest it does.

      But I think Lost is a fascinating form. An epic story told over the course of 121 hours (OK, ~90 hours + ad breaks), with an overall structure, a proper beginning, middle and end, and a kind of fractal-ness, in that each series also has a story arc, and to some extent so does each episode.

      I have trouble thinking of anything else that's achieved this. Other TV series and comics tend to have an open ended structure, so it's beginning followed by endless "middle", and maybe a tacked on "end" when it gets cancelled (e.g. The Sopranos). Things like the X Factor, Prison Break, Heroes tease us with some kind of big potential denouement, but in reality the writers don't know what it is, and will churn out episodes until they're told to wrap it up. Novels are usually much shorter. Even the whole Lord of the Rings trilogy has less plot than Lost.

      It's especially not fair to compare Lost with Heroes. Lost's writers claim to have always known how the overall story would work out -- and that appears to be true. With Heroes, it's pretty clear that they make it up as they go along.

      Comics *usually* have the same open-endedness that TV series do. I'm sure some comic geek will tell me of a great comic with 200 issues in which the writer clearly knew how it would end, as he was writing the first issue -- but I don't know of one off the top of my head.

      Oh, I would say The Shield pulled it off. So Lost is not quite unique.

  2. I'd rather attribute it to poor writing... by carlhaagen · · Score: 5, Insightful

    ...and problems holding on to the "red thread", not really knowing what direction to go with it all. The writing started showing escalating signs of "crackelation" and inconsistency somewhere in the middle of the 3rd season - and by this I don't mean the "hypertext narrative" that was obvious already from the first few episodes. I tried to watch the current season recently, and I was truly more lost than ever.

  3. I wonder what she means by carlhaagen · · Score: 5, Insightful

    'Coz it seems as if she can't, or refuses to look backwards in history - the "flashback" occurance in story-telling is older than the pen and paper. Is she really implying that this is something new that popped up after the web? :D To me, her writing appears to be just vacuous bollox in fancy phrasing making it appear bigger than it is.

  4. This is silly. by MindlessAutomata · · Score: 4, Insightful

    I'm sorry, but this is your typical over-analyzed and pretentious lit crit type nonsense. Tribute to video games... because it heavily foreshadows stuff? "Hypertext?" A heavy focus on characters and their relationships is nothing new, that's done in soap operas even. That was also one of the main focuses of Battlestar Galactica up until the end when suddenly it was just some John Zerzan fantasy instead.

    There's no tribute to foreshadowing going on. Sure, while there are a lot of flashbacks in LOST, more than many other shows, but that doesn't mean LOST provides a revolutionary new way of storytelling.

    Again, this is all just your standard humanities-inspired blahblahblah affair. Throw a bunch of shit out there, see what the readers buy, and use jargon and hope that enough people buy it that you get credited with created a new concept that is actually only marginally different from other concepts already out there. Give me a fucking break.

  5. Take it from a Semiotician... by rothstei · · Score: 4, Interesting

    My academic work in semiotics pays off; finally, I'm the one with the credentials in a Slashdot thread! Basically: no. A long, winding story with many characters, capable of self-reference, does not qualify as hypertext. Hypertext is the use of the written text itself as an interface for accessing other files of text. The ability to abstract a particular meaningful concept with another (like, say, compare character A to character B) is a factor of human consciousness, not a feature of the narrative. Basically, what Lost does is introduce a wide-variety of (granted, typically unexpected) characters and and narrative elements, and just keep adding them, not always resolving them in the way we're used to. Because of all this excess narrative (read: crap) it's easy enough for a creative audience to make all of these concept abstractions themselves. Takeaway: the technology the narrative (the media, the story, and the concepts) don't enable any "hypertexting", just our good old fashioned human capacity for abstraction.

  6. 2.5 cents by AnAdventurer · · Score: 4, Informative

    Lost Jumped the Shark so long ago, I don't think the writers could even keep up and just made up plot devices as they went on, "hypertexting" as they pleased to fit those "devices" in.

    --
    6.8SPC TR of 550, l xwind at 6, drift rt at 26" drops 77". AT has 503 ft-lbs at 1403 fps. FT 0.86
  7. Re:Bad exemple - we're speaking about out-of-order by AK+Marc · · Score: 4, Insightful

    I thought it was because the writers didn't know what they were doing, so they used flashbacks to make it seem like they had it planned all along. It's like an attempt to make the stupidly implausible plot line seem more integrated. "The island" wanted them (with The Island being a different character than Jacob) then having it switch to Jacob doing it, then hinting that The Island did it and Jacob is as much a pawn as the Monster, though much happier to live forever on the island. Or I guess the better analogy, since I'm using chess terms, is that the unnamed (not on cave) characters are pawns, the named characters are non-pawn pieces (rooks and such) and Jacob and the Monster are kings. The Island is the board, setting the rules and allowing mulligans and such with the pieces, though, unlike chess, has a mind of its own.