St. Louis Museum Offers Thrills, Chills, and Lawsuits
theodp writes "Despite the whiff of danger, or perhaps because of it, the WSJ reports that the City Museum is one of St. Louis's most popular attractions. Housed in a 10-story brick building, the City Museum shows none of the restraint or quiet typical of most museums. It boasts a five-story jungle gym with two real-life jets kids can climb on, an enclosed Monster Slide that drops riders the length of three staircases, and a rooftop Ferris wheel. Sure, there are the occasional severed fingers and skull fractures, but museum founder Bob Cassilly contends that it is as safe as it can be without being a bore. 'They [lawyers] are taking the fun out of life,' says Cassilly, adding that 'when you have millions of people do something, something's going to happen no matter what you do.'"
I have climbed through their jungle gym and I must say it is quite scary. You definitely feel right on the edge of safe. Yet it stands out like no other "museum" I've been to. As such, it is quite provocative and truly unique, but contains minimal content and only satiates perhaps an hour of curiosity.
"...only satiates perhaps an hour of curiosity" Only an hour??? I went there with a group of friends as a senior in college and it was the most fun I've had in my adult life! We spent about 6 hours running, climbing, sliding, jumping, and generally laughing like children. It's one of the few places where there are no rules to be followed, and the whole point is to remember what it was like to climb on everything.
I just wish that the US population would get over the general reaction to anything is to sue someone.
If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid. Q - "Q Who" Star Trek the Next Generation
One of my favorite quotes.
I have spent way too much time in this wonderland and I must say that with proper adult supervision the danger is minimal compared to the kinds of stuff we did as kids. We used to leave in the morning and come back when the streetlights came on, build treehouses with exposed nails and rotting wood, jump down from said treehouses with nothing but a pile of leaves to catch us.
This place has its share of dangers, but wow. Worth it and then some. If ever there was a place that took all my favorite childhood memories and tried to stuff them into one building it would be this one.
I've been to the City Museum several times, and I must say there is really no other place like it on earth. If anyone finds the museum lacking in content, I'd have to say that you're missing the point. The CM is all about interaction; you're not meant to just see everything in the plain sense, you're meant to climb, explore, and seek out the little hidden places tucked away all over the place. Almost everything about the place is entirely free-form, and that's part of the thrill. If you find that the place only satisfies curiosity for about an hour, well then I bet you're probably a pretty boring person that's way too grown up for their own good.
Meanwhile, it's so refreshing to see a place disregard all of the idiot tags we're so used to seeing everyday. Given that 99.999% of the population doesn't need to be told not to do stupid things, it's really that tiny fraction of people that makes everything always suck. The ones that make you wonder who the fuck would be stupid enough to eat the silicate pellet packs you find in new shoes, but also have the ability to read. The only place remotely similar to the CM where I live is so padded, safe, and banal by comparison. Yes, there is the risk of getting hurt in the CM, but the same thing is often true of places kids play. Even a simple jungle gym can result in a broken bone (as it did with me in the 3rd grade), but the point is to not generate boring people by sacrificing a fun life for complete and utter safety. Learning how to deal with potentially dangerous environments, yet still enjoy yourself, should be a crucial part of any kids upbringing. You have to use common sense to NOT INTENTIONALLY PUT YOUR FINGERS OR BODY IN A GIGANTIC MOVING METAL DEVICE. You shouldn't need a sign explaining why this is a bad idea. Nowhere in the CM will you find spots where good old fashioned common sense will keep you from getting hurt, and at the very least are no more risky that other theme parks/playgrounds.
I want to add myself to the list of fans of this admirable place....
Here's a set of photos of the St. Louis Museum I took earlier this year.
The experience of climbing the spiral staircase, while listening to live music from the massive pipe organ was almost surreal...
Paul Gillingwater
MBA, CISSP, CISM
I remember people falling out of jungle gyms and breaking their arms as a kid. It's not great, but it happens. There was a woman at my college who fell backwards walking around the campus, hit her head just wrong on the cement, and died. I broken an arm riding a bike, and nearly shattered my hip rollerblading. My sister broke a finger running through the house. A friend destroyed most of the cartilidge in his back playing football. By comparison, hopping a fence, sticking your fingers into a giant rotating drum, and having them severed is just dumb.
Really, the question isn't "are there injuries?" Put a drinking fountain in a park, and given enough time and people someone is going to trip and break their teeth on it. The question is "how frequently are the injuries?" Are the injuries more frequent than other activities in life? They've had 3.5 million in attendance since 2005, and 24 known incidents that spawned a lawsuit. That's 150k people through for every known injury. Or, looked at another way, assuming each trip is 8 hours long, that's 1 injury for every 50,000 days of living. That's 1 lawsuit-worthy injury per 136 years of life.
I'd want to investigate this park specifically to see what steps they are and aren't taking to keep the play areas safe. But the numbers above just don't look bad to me.
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