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Best Way To Sell a Game Concept?

dunng808 writes "If a couple of young, game-crazy guys wanted to get started designing a game with the intention of selling the concept, how should they proceed? In the music industry they would make a demo MP3. In the film industry they would write a script (and I would recommend lyx with the hollywood document class). Should they develop some sample game play with a well-known engine? Is the one in Blender good enough? This somewhat dated list suggests it is. Or should they focus on textual descriptions and static scenes made with Blender and the GIMP? Is there even a market, let alone a convention, for selling game concepts?"

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  1. Re:No. by phantomfive · · Score: 0, Flamebait

    Not to contradict your experience, but this is exactly what happened with Portal. My memory is some students at DigiPen Institute of Technology (which has a video game major) created a free, proof of concept game called Narbacular Drop, which they demoed to some Valve execs who had come to visit the university. Valve liked it enough that they hired the entire team and advanced the concept into Portal.

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    Qxe4