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Best Way To Sell a Game Concept?

dunng808 writes "If a couple of young, game-crazy guys wanted to get started designing a game with the intention of selling the concept, how should they proceed? In the music industry they would make a demo MP3. In the film industry they would write a script (and I would recommend lyx with the hollywood document class). Should they develop some sample game play with a well-known engine? Is the one in Blender good enough? This somewhat dated list suggests it is. Or should they focus on textual descriptions and static scenes made with Blender and the GIMP? Is there even a market, let alone a convention, for selling game concepts?"

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  1. Re:No way by tehcyder · · Score: 2, Funny

    In every game, even ones where I can be evil like Fallout 3 I always seem to be the hero

    That's probably because it would be pretty tedious being, say, the unfit, alcoholic sidekick who gets his head scythed off after five minutes. You wouldn't get much gameplay.

    --
    To have a right to do a thing is not at all the same as to be right in doing it