Slashdot Mirror


MMORPG Ryzom Released Under AGPL

acemtp writes "Breakthrough for Free Software gaming. Ryzom announces full release of source code and artwork, and a partnership with the Free Software Foundation to host a repository of the game's artistic assets."

5 of 117 comments (clear)

  1. A long time comming... by pieisgood · · Score: 4, Informative

    After years of limbo and changing hands, with initial attempts by an open source community to raise money in order to BUY Ryzom, it's about time it went open. It's been in the eyes of open source after the original developers announced they were selling it. I once payed to play it but since development, and player base, was essentially dead there was no incentive to play. Now, maybe, it might gain something like a new life.

    Awesome.

    --
    Eat sleep die
  2. Excellent News by Reapman · · Score: 3, Informative

    I think this is great, if only from an academic standpoint. I don't see someone creating an FOSS WoW entry level game here with it, but I do see this being a big boon to developers looking at the code to learn how to code something like this. It could actually spawn a lot of specialized mini-mmo's too.

    Kudos to whoever was involved in making this happen.

  3. FUD by pavon · · Score: 4, Informative

    Can please tell me where in the AGPL this "implicit right" is derived. Because I read it and I think you're full of shit.

  4. A wonderful MMO by Anonymous Coward · · Score: 3, Informative

    My son and I each had ~level 235 (max:250) characters in Ryzom, there is a lot there that is wonderful.

    The Good:
    The mobs are great, and very aggressive. I see something in a lot of the Aion mobs that reminds me of Ryzom.

    The harvesting is the most complex and interesting of any MMO I have played, between gas, explosions and ticking off the local kami, it will kill you quickly if you aren't on your game.

    The Mixed:
    Very, very few meaningful quests, which meant the goals were largely tied to hunting, harvesting and crafting.

    Travel is dangerous, really really dangerous. Moving between zones can require a full group of high level folks. There are often groups that will "trek" lower level folks to other zones to buy transporter tickets, but until you catch one of these you are stuck in your starter zone.

    The Bad:

    There are significant issues with who controls the best resources, with player-bases in one time zone scheduling attacks on Outposts owned by players in another timezone during times the defenders could be expected to be at work.

    Healing will make you nauseous IRL if you get dizzy easily.

    Kippis NEED a new sound. It's a car crash, you spend a lot of time around kippis harvesting, meaning, you have to listen to constant car crashes. Love the Kippi, fix the sound.

  5. Re:What if we created text-only MMORPG's? by syousef · · Score: 3, Informative

    I've already got an idea to create a text-only MMORPG. I mean, without the graphics, the overhead will be cheaper and we won't have to charge people to play. It's a simple but elegant idea, and you all have me to thank for it. It could really take off too, if everyone else follows my lead. You can thank me for the idea later.

    It is dark. You and your online friends are likely to be eaten by a grue.

    --
    These posts express my own personal views, not those of my employer