Flash Is Not a Right
medcalf notes that game designer Ian Bogost enters the debate about Flash by saying
"[A] large number of developers seem to think that they have the right to make software for the iPhone (or for anything else) in Flash, or in another high-level environment of their choosing. Literally, the right, not just the convenience or the opportunity. And many of them are quite churlish about the matter.
This strikes me as a very strange sort of attitude to adopt. There's no question that Flash is useful and popular, and it has a large and committed user base. There's also no question that it's often convenient to be able to program for different platforms using environments one already knows. And likewise, there's a long history of creating OS stubs or wrappers or other sorts of gizmos to make it possible to run code 'alien' to a platform in a fashion that makes it feel more native.
But what does it say about the state of programming practice writ large when so many developers believe that their 'rights' are trampled because they cannot write programs for a particular device in a particular language? Or that their 'freedom' as creators is squelched for the same reason?"
That's what happens when you choose a closed platform.
Don't thank God, thank a doctor!
Yea and you can write the program and use it on the iPhone with any tool you want.
You just can not sell it in their store.
But you can use it on your phone all you want.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
Why does this strike me that this is more about a bunch of so-called, "developers," who are getting all huffy about not being able to easily whack out Whack-A-Mole and Fart apps for the i(Pad|Touch|Phone), than about a true fight for a "right" to develop as you please? So develop stuff in Flash -- you just won't be able to publish it via these devices. Why is this a big surprise? It's not as if Apple's hidden the fact that Flash isn't supported. It's not like you USED to be able to use it and now you can't -- they've been VERY open about their dick-waving with Adobe.
Hey -- I want it to have Flash, too. I'd like to have a Ferrari, but it's just not in the cards, ya know?
A million baby entrepreneurs thought that the iPad would SURELY have to allow the use of Flash and they were already counting the stacks of bills in their minds garnered from the various apps they were going to whack out in a hurry using Flash; now that dream has been shattered and they're getting all surly about it. Wah.
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Couple the above with the fact that there are a lot of social games out there and lightweight games running Flash already that might have hoped the iPad would just automagically support their game
You just inadvertently stated exactly what I have been thinking all along... There are a lot of people who have a lot of existing apps written in flash. There is a lot of money floating around the iPhone/iPad app store right now, so that is where they want to be. What they don't seem to want to do is put any more work into all of these existing apps to optimize them in any way shape or form for the platform. They want to just press a button that says "compile for iPhone/iPad" and start rolling in the money...
It doesn't work that way. Odds are that you chose to program in flash because it was the hot field. There was a lot of work and money and opportunity in that area, so that is where you went. Now the money and opportunity are somewhere else, and you are complaining that you have to learn something new or do something different to get access to it? Sorry charlie...
If you are looking to follow the fads, expect to change brand names regularly. How many of you are still wearing your parachute pants?
That one day, little iPhones, and little Android phones, may one day access the same content.
That was, essentially, Steve Jobs argument in his letter slamming Flash. His view is that the Web should be based on standards.
The truth is Flash is not a standard, it's a convention. A huge amount of Web content may be in Flash, but it's a closed system. Only one company, Adobe, decides how it works. Ten years ago you could say the same thing about RealPlayer. Shouldn't the iPhone support Real video? What about ActiveX?
The iPhone platform is closed, sure. But it's not delivering content to others, it happens to include a way to access web content. If it does a poor job of that the market will reject it, but the only ones who seem up in arms are Flash developers who are mad about their favorite tools not working on some shiny, popular platform.
Oh, so there's a real Apple somewhere which lets me actually own my own hardware? Or a real Facebook which lets me own my own data?
Yes, it's called Nokia.
I'm god, but it's a bit of a drag really...
You may not like it but the fact is no one cares.
Which is why we are arguing against Apple's platform - if noone cares, everyone is worse off. So you can call us whatever you want, I for one will still argue that Apple's methods is hurting developers, and in the end consumers. If you believe I am wrong, or wrong that this matters, tell me why and we can discus it.
Yelling "noone cares" is just silly...
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