Nintendo To Take On Piracy In 3-D
crimeandpunishment writes "Nintendo says when its new handheld game device with 3-D technology comes out, it will have beefed-up anti-piracy measures. For obvious reasons, the company is keeping tight-lipped on the specifics. Nintendo President Satoru Iwata says they're not only concerned about software piracy, but also a growing tolerance for it. He said, 'We fear a kind of thinking is become widespread that paying for software is meaningless.'"
paying for copies of software is meaningless
(1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
Well, if they keep allowing the release of 40 different versions of Imagine Babysitter and Pony Lover DS and whatever else crap takes up 90% of the Nintendo sections in stores, they won't have to worry about piracy, cause no one will want the crap. Push Squenix for a FFVI 3D remake and how about a new Kid Icuras, or New Super Mario Bros. 2 with bigger worlds and the racoon suit from SMB3?
Nintendo Takes On Pirates: IN 3D!
So, does this mean their next device will have a lot of games where you get to kill pirates in 3D? Sounds like fun.
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
I don't mind paying for games. I mind paying for crappy games.
I might pirate a game to try it for five minutes out of curiosity. (Assuming there's no demo.) But I'll gladly pay for games that are high quality and original.
That being said, I buy only 3-5 games a year. But I'd rather see the industry doing fewer games and putting more effort into them. One great option is downloadable games in episodic format. The recent Tales of Monkey Island for the Wii are a good example. Lessens the risk both for the game developer and myself as a consumer.
.: Max Romantschuk
Pirates will still figure it out. And all it takes is one person to crack it on their system and post the method, and the jig is up.
Obfuscate it all you want, but in order to let people play the software, Nintendo has to let them decrypt it at some point in the chain, which means there's always a weakness, no matter what.
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
See this for an explanation why.
Short explanation of the link: Since pirates do not pay, they can download more than they could ever afford. So for a large part of what's pirated you couldn't force payment in any manner, since the money to do so simply doesn't exist.
I know of people who have enormous collections spanning thousands of movies, games, and music CDs, most of which they haven't even tried once. It seems that once somebody gets into that particular mindset they operate on a "Oh, this sounds interesting. *Adds to queue*" basis, and by the time it's done downloading they often don't remember what it was and why they have it.
Those people are largely unaffected by all this. If they can't get a copy of Nintendo's latest game, oh well, they have downloaded 20 others last week. And what they download is all pre-cracked already.
The people who it does affect though are the legitimate customers. I remember getting very angry (which doesn't happen very often to me), when I purchased Neverwinter Nights, and couldn't use it. Turns out the morons printed the CD key in a font that made B/8, O/0 and such indistinguishable. After 15 minutes I finally figured out one that worked, and I still don't know if that's the one I was supposed to use, or just a similar key that happened to work, and that will prevent somebody else from playing. I bet the pirates don't need to put up with that.
So don't buy into this protection nonsense, and support few people who view this sanely.
Heres a fun fact: One of the most massive reasons for many becoming tolerant of it is the (accurate) perception that many have no choice but to pirate some software to begin with because the legal version doesn't work on their platform with the DRM installed...
I also think the president is using piracy as a cop out to explain why there aren't more games being produced for the Wii by third party developers. In reality it has more to do with the fact that the gamecube was low in horsepower for its generation and the Wii is not much of an improvement in that regard... developing for the Wii along with the PS3, Xbox360 + PC adds an entire new development line thats much much further removed from the other 3 than any of those 3 are removed from each other. I mean, the Wii is so much lower in power that you're talking new textures, new models, new physics engine... the works. This is the reason you're not seeing the big titles for it even though technically its market penetration is greater. It also doesn't help that its market penetration is almost entirely the very casual gamer... people that may buy 2-3 games a year at birthday/christmas and not buy any others. Theres outstanding sales for the Wii itself and the mario/wii fit games but the other titles that come to the platform have mostly languished despite the overall console ownership numbers.
Case in point: I own a wii, I have Wii sports and Wii fit, and likely will never buy another game for the thing. I know at least 4 other people that are in the same boat.
when you can store about 30% of every (english) DS game ever released onto a 8GB microSD card, and put that into a cartridge that lets you play them on a DS, people are going to realise that your software is not worth what your charging for it!
You can buy a 8GB microSD and a cartridge to use homebrew/roms for about what they charge for most of there games in the UK... and even dial-up users can download the roms faster than anyone could hope to get to a shop to buy them from and back.
Of course, if they want to sell the games on-line so there just as convenient as pirating it, there going to need to charge a lot less for them for anyone to seriously consider it (would you pay £20+ to download a few megabytes of game files?)
If you're tight lipped about the nature of your security, you have lost already. Best security is still one where the procedure itself is well known but it's still secure. If you rely on obscurity, you're prone to lose. Especially if you have no option but to give your "enemy" the secured device.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It is sad to see how many people see no problem with modding a system to play burned copies of games and make up one excuse or another as to why they feel it is not stealing. The most whining I hear is about abusive DRM which IS a problem, but I have customers that brag to me about how many N64, Genesis, SNES, and NES roms they have and as a vendor that still buys and sell all of those it is a insult to me no different then saying "well I could have bought the game from you for $2.99 plus tax ($3.28) but I could just download it for free.". I have a few people asking about modding a 360 to play burned copies at which point I explain that we don't because it is illegal and that would be shooting myself in the foot. Yes I could charge 75-90 dollars for it but that person would never buy a legit game from me again.
I remember when the Gamecube had a much-touted unbreakable copy protection on it. Remember how much lower the price of games were thanks to all of the people who normally pirate being forced to purchase their software?
Neither do I.
Nintendo are going to have a tough time combating pirates and flashcarts. The flashcarts themselves are getting so much more advanced. A video showing the Supercard 2 cart has just been released. These next generation flashcarts now feature there own separate CPU making them more powerful than ever. Another problem is that old carts are now cheaper than ever and new firmware is constanly being released breaking and anti piracy in place. One of the most popular the R4 is now so cheap that you can buy about 6 of them for the price of a nintendo ds game.
What if they do something that requires the physical cartridge, like a key mechanism? They haven't been succeeding much from the software point of view.
You lose more to that than you ever did on piracy.
We are all God's parents.
TFA: 'We fear a kind of thinking is become widespread that paying for software is meaningless.'
Of course it is! On my GNU/Linux laptop everything was provided royalty free. With exception of Matlab which is payed by my laboratory.
When better alternatives (IMHO, obviously) exists, it is indeed stupid to pay for software. It is also true that I spend some time helping development here and there (time is money) but that is not really the same, is it?
And what when there's really no free alternative? (especially when looking not only at the hardware but also at huge library of fine games)
One that hath name thou can not otter
This system had better allow for the borrowing and lending of games, and the transfer of games to updated hardware iterations. Imagine if you'd have to re-purchase your games for the Fat DS > DS Lite move. You already can't play the games you purchased using your DSi on your DSi XL.
I've got all my old games and systems since the NES days. I like to know that if my system breaks down, all I have to do is buy a new system (or one off eBay if I can't find a new one) and I can still play all of my games. If they're tied to some network service where you have to sign in to authorize, or if they're tied with DRM to the physical hardware unit, then I may not be able to enjoy what I had payed for and kept.
Twinstiq, game news
He said, 'We fear a kind of thinking is become widespread^W that paying for software is meaningless.'"
Fixed that for you, Mr Iwata - right or wrong, this attitude is there and has been for at least as long as I can remember.
When better alternatives (IMHO, obviously) exist
Well, of course it's stupid to pay if that's the case, but it's not really the case for Nintendo. I'm assuming that "better alternative" refers to free software, as opposed to piracy of software that is not free.
Well, of course it's stupid to pay if that's the case, but it's not really the case for Nintendo. I'm assuming that "better alternative" refers to free software, as opposed to piracy of software that is not free.
In the case of Nintendo there are a lot of "better alternatives". If we are talking about the Wii Tenis game, why one wouldn't just buy some rackets (for cheap) and play (for free) with friends?
OK OK. This is /. after all - I'm just trolling.
No, its obscene.
---- Booth was a patriot ----
And instead of Manhunt for Wii, why not just buy a lead pipe and run around bashing peoples heads in?
Please please don't go all Apple on us Nintendo
I'd tell a UDP joke, but you may not get it. I'd tell a TCP joke, but I'd have to keep repeating it until you got it.
I stopped pirating PC games when Steam came out. The convenience of ownership outweighed the convenience of piracy.
I have a few pirated games on my DSi XL because I hate lugging cartridges around. I own several DSiware titles because shopping was convenient and I don't need cartridges. Beef up the DS's storage and make games intangible and they'll have sold me.
I use free software all the time. If there is a free alternative to something that is for profit I use it (usually). However if I want to use something that is being charged for I pay for it. Nintendo is not talking about free software - they are talking about software that is for profit that people do not pay for. Intentionally missing their point doesn't help your argument.
Dear Nintendo,
I am a paying customer. I do not pirate DS games. But I do transfer my legally-purchased games to my CycloDS Evolution because there's no way in hell I'm going to carry around 40 different cartridges when I can just carry one (and the ability to use cheat codes comes in handy occasionally, too). Recently, however, I was tempted to just start pirating games again. Do you know why? Because your God damn copy protection on the latest Zelda game left it unplayable on the CycloDS, while the cracked version available online was fine!
You ridiculous attempt at stopping piracy didn't turn any pirates into customers, it just made your existing customers start considering piracy! Thankfully, the CycloDS team has since released an update to evade your stupid piracy-detecting-game-breaker. But please, Nintendo, don't fall into a situation where the pirated product is better than the legitimate one. Because if you dick me around to the point where I still have to search through the Internet to get the product I bought to actually work, I might just start skipping the step where I buy the game in the first place!
Oh, and I might as well mention that the only reason I haven't bought your DSi is because the CycloDS won't run on it.
Games are too expensive. $30 for a handheld, $50 or more for a console game? No thanks. That's way to rich for my blood. I mean how the hell many games do I end up playing? A shitload. I don't know what I'd do without my modded consoles and DS flash cart. I play these things ONCE, only exception is probably multiplayer games or very good RPGs. The problem is the production costs are so high they NEED to charge that. But they can't really get away with it, piracy is the only outlet for heavy gamers unless they are rich. How do the movies get away with it? Spending so much goddamn money to make the movie, yet they manage to survive with $12 ticket costs. If they made a console that just downloaded games directly, I would go for it...I think $15 for a digital copy of a game is reasonable.
I think price is really the only barrier stopping Nintendo from pulling a lot more people in. Recently their profits have been dropping due to Wii sales falling off. Problem is, only so many people can buy Wiis, but the games are such shit, they only buy maybe 1-2 Wii games a year and let the thing sit around or use it for Wii Fit or whatever the fuck. So Nintendo made a killing when the Wiis were selling well, and now just about everyone who is going to get a Wii already has one, so they're starting to sweat. Imagine some pirate was setting up an elaborate piracy solution, but then he realizes: Hey why the fuck am I doing this when games are only 15 bucks? It's less trouble to just buy the game and be done with it. No one is going to say "Oh well it's less trouble to buy this $50 game than pirate it" But for $15-20 they might.
I think they proved that Nintendo can innovate with the Wii, but now they need to put out a serious contender that can compete with MS and Sony. A cheap console, but with enough power to can draw GOOD third party titles and not just gimmick titles made specifically for the Wii. Keep the Wiimote/Sensor Bar deal as a more optional thing, ship the new console with a more traditional controller like the CC Pro, that thing is amazing.
They have not learned from the music industry. The music industry was all about having audio in locked down DRM protected formats. This was rejected by consumers who found the high loss MP3 format good enough for sound and just worked. Now if you want to sell audio in downloads, you either have to support MP3 or Apple's iTunes format which permits burning to unprotected CD or as an unprotected fire.
All other formats are pretty much dead. This includes Liquid Audio, Plays for Sure, Protected iTunes, Protected WMA formats, and most others.
Consumers reject broken formats that are not compatible with all their gear. I like to hear my music in my car (CD or MP3 CD), personal MP3 player (MP3 or unprotected WMA), Living room (DVD Player plays MP3 DVD's and CD's), and computer. One format MP3 is universal. Formats that will play on only one device and can't be easly converted are simply not purchased.
The truth shall set you free!
Uhhh provably wrong. Sirius/XM radio, all the online ones. People are quite willing to pay for Music as a service. If someone like Sony or BMG decided to open up their back catalog as a streaming internet radio station for $10 a month I'm sure they'd have more than a few takers.
I totally agree with you, Max. I have HUGE library of SNES, N64, and PSX games. My library of GCN and PS2 games is a little smaller, and my library of Wii games is less than 10. I'm tired of shelling out an increasing amount of money for ports of games (Chrono Trigger DS for $40? I bought it because I'm a fanboy, but **** you, too, Square-Enix) and increasingly shitty flagship titles (FFXIII was the my last straw for the Final Fantasy series).
I've grown cynical of anything that any of the new games that the big publishers are putting out because all they've been doing for nearly two software generations, now, is taking a formula that worked 15 years ago and applying it over, and over, and over, and over again. The last game I bought for the DS was Black Sigil from a small startup Canadian company. It was new, and it was awesome. Other games from the big publishers, I just download them. They're either rehashes or they're boring.
But you know, when you think about it, how many of you have actually beaten the games that you've pirated? For me, I play pirated games for an hour, maybe two, and then I'm done. Most people I know do the same thing with their downloaded games. Piracy is less about getting games you're interested in for free and more about basically replacing what game demos used to be. Game demos used to be long, and you could play them for a while for entertainment once, and then you'd either really like the game and buy it, or you'd have had fun wasting some time and never play it again. That's how I see the current trend of piracy. Most people who pirate play the pirated game for a short waste of time and then they're done. Without a DS flash cart, they wouldn't have instead bought the game, they'd have just instead played nothing at all.
The PS3 has done extremely well in the anti-piracy department. As have the newer versions of the PSP.
Of course, one could then make the argument that the PS3 is protected by an expensive media format, and both the PS3 and newer PSPs are protected by a lack of interest to hack them.
Nintendo says when its new handheld game device with 3-D technology comes out
Nobody told me they were remaking Virtual Boy!
"I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
Ever think that it's maybe because of how software companies are treating their customers and how the legal system is screwing us over for buying software. Seems somehow the software and game industry has convinced the legal system that adding an additional legal contract after the sale to software to somehow be legal. I can't imagine that working for cars, music, movies, and it certainly didn't work for books in the past, even though they tried and were legally struck down.
Personally I am not surprised when software companies and gaming companies treat all their customers like they are going rip them off, that people start to behave that way. If you treat everyone like a criminal, then don't be surprised when everyone around you starts to act like a criminal. I personally think the software industry (and this includes gaming companies) have walked all over the legal system and their customers way too much for too long and should be seriously bitch slapped back in to line in to a more reasonable level of dealing with customers. I mean hell look at what happened in Australia recently. If you download software there you get less consumer protections than if you go in to a store to buy it? Wow! Way to push back online buying back in to the stone age, like the software companies didn't screw over their customers enough already.
Please don't give me that crap about how if you don't like it, then don't buy it. If that were the case then why not apply that type of thinking to cars, houses, food, whatever and just let the companies do whatever they want and if you don't like it then don't buy it. Let companies walk all over the public who cares, if you don't like it then don't spend your money on it, after all who needs consumer protection laws. If you don't like what a company does then don't buy it. That line of thinking is just stupid, and smacks of child like thinking. Because after all, every company would behave, since people vote with their money right? I mean we wouldn't need monopoly laws to deal with Standard Oil, Microsoft, IBM, and all the other monopolies that have existed in the past. Which is exactly where such short sighted thinking leads.
good idea, as long as the following are met:
1. all fair use rights are able to be met
2. the secondary market remains intact
...
yeah.. like everyone.. used to pirate stuff i wasnt sure about and pay games i knew good or previously pirated. just cause i liked having the nice box and support devs etc.
then it changed. games were anyway downloads, so not pirating was just paying to have a quicker download, legit version and support devs...
EXCEPT!
- the game actually downloaded far slower than the pirated game
- the game actually supports LESS functionality than the pirated game (local lan games usually)
- the game was a PAIN to play or have both on my laptop and regular desktop pc (DRM hi!)
-the game updates were even more annoying, or linked to stuff like Steam (i just wanna play the game..)
so yeh.. what happens.. most of the time the game's pirated and never paid. like, why pay for a lesser, more annoying version ?
i'm going to play it 1 week max anyway if it's not an extremely good online game.
And most of the online games i play are actually free. (i pay2play from time to time, like wwiol.. yep)
oh and hey i know, this has been said thousand times. Just the obligatory gaming-pirating post was missing today.
As I understand, the classic model of free and open source software development is that you pay the programmer for the service of developing software; once the software has been developed, it is made freely available to anyone who wants it.
It's often pointed out that, with few exceptions, most musicians don't make all that much money from recording contracts with major record labels -- even the big names usually make most of their money from concerts, and most musicians make what little money they make by playing in clubs and the like. That is, musicians play music as a service.
Two things related to this crossed my mind the other day: first, that with recordings, we have an odd relationship to music. I've found myself worrying about which of several versions of "The Magnificent Seven" by The Clash is the canonical version of the song. Yet this is nonsensical. The band must have played it many times, with many variations. There must be versions of the song by other bands, each with the band's particular flavor. And at different times, I might prefer a different variation. How odd that I've developed a habit of thinking there is only one true version of a song, which happens to be the one for sale.
The other is that there are a lot of musicians, and the basic fantasy of most musicians -- as I can see from ads for classes for musicians, for instance -- is of playing in front of an enthusiastic crowd of fans. I've occasionally heard newly successful musicians lament that they miss playing in small clubs, where they had a stronger connection to their audience. I don't see much expression of a longing to record a few songs in a studio, then quit. Musicians want to play music, and producing recordings is secondary. On top of that, with modern equipment, recording music and self-publishing it on the Internet isn't far out of reach of even struggling artists.
So, in general, the thing to work out is how to support a reasonable number of creators, and making what they produce freely and widely available. The publishing industry is a spectacularly inefficient way to achieve the former goal, and an outright opponent of the latter.
Please pirate my game.
expandfairuse.org
they're not only concerned about software piracy, but also a growing tolerance for it.
Fact is, that we started out with information being free. Because that is physical reality.
Fact is also, that only the reproduction and artist extortion industry’s recent insanity-based delusion started this “IP” bullshit. And they are ramping it up. Because it is their business that is dying more and more.
This behavior is called “projection” in psychology. And it is a staple defense of e.g. schizophrenic people that know what they do is wrong. They hate it, and want to get the hate out. So instead of hating themselves, they project their own problem upon someone else, and can then hate that one.
Which means that in their minds we have already won. And they actually would love to have a way to get out of this, without losing face. We just have to offer them a way out that makes this possible. So it’s not “You are idiots and wrong. Accept reality, dickheads!” bot “Hey, I bet you know this great way to make your great business even more successful: ...” (Who wouldn’t like that? :)
Another example of how being nice can even make your enemies your allies, if done right (= without losing power).
Any sufficiently advanced intelligence is indistinguishable from stupidity.
Everyone is busy with stopping piracy, but nobody takes a look at why it is happening and taking away the cause of piracy.
Ofcourse free is very cheap, you'll never be able to counter that. But people will be more likely to pay for your game when it's really cheap (say in the range of €2 to €5). Providing access to additional payment methods is also a good idea, as some people become able to pay as they don't have access to a credit card.
Game quality is also important; people want value for their money... currently they can't be certain of that, so they download the game they think is interesting first, before they even think of buying it. Once downloaded, it gets a lot more difficult to buy the game in question (the user already has it).
And then there's the famous DRM. Digital Restrictions Management. Nearly every type of DRM has it's share of problems (word choice deliberate). If it doesn't cripple your computer, the game stops working after N years, because the producer decided that you should buy the next edition of the game.
And *gasp* people do not like that. Gosh. Strange. Extra reason to download a cracked version of that game.
Money poured in DRM is also money not invested in actual quality of the product.
End result: investing in DRM is actually having an effect of increasing piracy. In addition people will be less interested in buying your products, giving you less money to invest in new games.
Nintendo is investing in piracy, so they get piracy.
Breaking a business model is not the same as piracy.
Buying a video games device and using it as a paperweight may cost the manufacturer money, *if* their business model depends on selling lots of software per console sold to recoup the cost of the hardware. This was true for the Xbox 360 and PS3, but I doubt that Nintendo is losing money on DS sales. It is a legal use of the console in any case.
Running independently developed (i.e. not using restricted SDKs or devkits) homebrew software on a DS is not piracy. It is the same to Nintendo as if I bought the DS to hold down some paper.
I bought a Nintendo DS. I bought one cartridge: Korg Ds-10. I will probably buy another cartridge: Korg DS-10 Plus. I am not a pirate, even if I don't buy as many cartridges as Nintendo would like me to buy. I also have a DS TT cart, for if I get motivated to write or run homebrew on the DS. Again, not pirating, but not giving Nintendo a whole lot of extra dollars.
Am I stealing from Nintendo simply by not fitting their model of how somebody should use a legally bought DS? What is the difference to them between me buying it to hold down paper, and to run software that they did not license? Is it that I'm having too much fun by running homebrew on my DS instead of using it to hold down paper? How do they know how much happiness a paperweight brings to me?
As for future devices, I look forward to when there is a little more choice of general purpose, open devices in the DS form factor and with similar features. I'll be quite happy to abandon "piracy" and Nintendo's hardware platform altogether to run homebrew on something made by people who don't call me a criminal. But my moving to a different homebrew platform won't make me buy any more DS cartridges. In fact, eventually my DS might well end up (legally) holding down some paper.
-Snorbert, somewhere in the antipodes
I have no problem paying for software as long as companies like GameStop, Electronics Boutique, and others are still in business. I can always go sell the dud game or if it's not getting great reviews I will wait till it drops in price or buy it used. I am wondering if the new anti-piracy stuff is a way to cut down on the secondary market.
Instead of Manhunt for Wii, why not just play a better game?
Cause noone actually sells software anymore, they only license it. You may not movie it from one computer to an other, etc. Cause you are bound by the license aggrement. So in fact, I haven't bought any software for years, I have bought the right to use it according to license.
And guess what.. when the industry turned to licensed software, I turned to opensource.
"For obvious reasons, the company is keeping tight-lipped on the specifics."
He really wants the one-day lead time that will give him over the first cracks.
What about independent electronic musicians like myself, who want to produce refined albums and be able to sell them, either as a cd or as an online digital download. Would selling a zip of FLAC or MP3 files on my website for a nice low price even work out these days or in the future? If someone could easily throw those on a torrent site, would people still buy them enough to generate some kind of living? I doubt it, as I've talked to some fantastic independent musicians who've made wonderful albums but have struggled making any more than just some extra pocket change on places like CDBaby. If all musicians are supposed to play live to make a living in the future, it reduces the chance of artists making any career in producing/selling independent electronic music albums. Just wanted to share that viewpoint!
Free electronic music for you!