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Android Sales Surpass iPhone Sales

gollum123 writes with this excerpt from VentureBeat: "Smartphones based on Google's Android mobile operating system outsold Apple's iPhone in the US during the first quarter of 2010, according to a report by research firm The NPD Group. The data places Android, with 28 percent of the smartphone market [last quarter], in second place behind RIM's Blackberry smartphone market share of 36 percent. Apple now sits in third place with 21 percent. NPD points to a Verizon buy-one-get-one-free promotion for all of its smartphones as a major factor in the first-quarter numbers. Verizon saw strong sales for the Motorola Droid and Droid Eris Android phones, as well as the Blackberry Curve, thanks to its promotional offer. Verizon launched a $100 million marketing campaign for the Droid when it hit the market in November 2009, which likely contributed to strong sales in the first quarter as well." Preston Gralla notes that it's not all bad news for Apple; this report could help their case in upcoming antitrust discussions.

7 of 668 comments (clear)

  1. Cool, but .. by Weezul · · Score: 4, Interesting

    Android phones are not as open as Maemo/MeeGo phones. Andoird could have been way cooler if Google have picked up Maemo instead of starting from scratch using Java. That said, I don't mind that all the mobile games targeted for Android should eventually run on Maemo.

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  2. Re:surprising? by bkaul01 · · Score: 5, Interesting

    I dunno ... I have AT&T and I generally still have 1-2 bars of signal in places where my friends with iPhones drop coverage. I think it's more a sucky antenna issue than a bad coverage issue, at least around here.

  3. This has all happened before and it will all ... by nilbog · · Score: 4, Interesting

    Apple is committed to making the same mistakes it made in the 80's. It amazes me how they think they can break the natural laws of the market and make their business model work. In five years the iPhone's market share will pale in comparison to Android and it will be for the sole reason that Apple cares more about its vision than its customers. Android is the Windows of the mobile world.

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  4. Now, the true app experiment begins. by DdJ · · Score: 4, Interesting

    There's been anecdotal evidence that there isn't as much money to be made writing Android apps as there is to be made writing iPhone apps.

    One theory has gone "that's because the user base isn't there yet; when the users show up, the developers will come".

    Well. It looks like the users are showing up in numbers that are becoming difficult to ignore. So now it's time to keep a close eye on app developers, and see what happens! Is Android more like the XBox 360 (where a lot of third-party developers make a lot of money), or more like the Wii (where almost nobody but Nintendo ends up making much money)?

    It's all going to be very interesting to watch. Yay competition!

    1. Re:Now, the true app experiment begins. by DdJ · · Score: 4, Interesting

      You are totally wrong

      My own research (which involves poking at the dev environment and talking with Android developers, but not actually doing Android development yet) leads me to believe that both you and the person you're responding to are partially right.

      You can write very portable apps if you want to. You can write very locked-in apps if you want to. For some developers it's not a problem, and for other developers they're finding that they have to (at least) change the way they think about a lot of stuff.

      There is a (weak) analogy to J2ME here. There was a common subset of J2ME, and if you stuck to it, your apps could run on a wide variety of handsets... but they sucked, since that common subset sucked. The best J2ME apps were written for individual handsets.

      Nothing I've seen indicates that the Android marketplace is that bad. But it's also not "write once, run everywhere, even without putting any design effort into making that come to pass, regardless of the kind of app you're writing".

      For some apps (especially some games), the developers have it stuck in their heads that they must have the background of their main view be based on a pre-rendered bitmap image that's got exactly the same number of pixels as the display it's rendering on. If those folks insist on continuing to think that way, they'll have an awful lot of work to do...

      This would be like saying you program for the iphone vs the iphone 3Gs.

      You know there are cases where you essentially do, right? It's not common for most apps yet, but if you use the newer OpenGL features on the 3Gs, the app won't run on a 3G or 2G. The iPad takes this to an even greater extreme.

  5. Re:Good news! by amicusNYCL · · Score: 5, Interesting

    Hopefully, the 'Droid can come out with a version that beats Apple's 4G series that are approaching the market.

    Indeed. It's also a wifi hotspot for 8 devices, and can stream HD video out of an HDMI port on the phone, in case you're one of those people who likes to watch videos on something other than your phone.

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  6. Re:Bullshit. by Mordok-DestroyerOfWo · · Score: 5, Interesting

    I guess it depends on where you live. I see just as many Android phones as iPhones nowadays. Hell at a boardgame party Saturday night (I am that lame) we even whipped 'em all out to compare. 3 iPhones, 3 flavors of Android phones (including my G1) and 1 Palm Pre. The most amazing thing is that a lot of the Android phones that I see are being used by non-tech people and they seem to be as happy with the experience as the iPhone users.

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