"Serious Games" Industry Gains Traction
schliz writes "So-called 'serious games' are gaining traction in military, business, education, and medical applications as Gen X and Y come into power, iTnews reports. While game developers acknowledge the risk of trivializing real-world issues (as in the Six Days in Fallujah controversy), intelligently designed 'serious games' could allow complex situations to be presented in a simple way. Cisco, for example, has an amusing online games arcade that prepares networking professionals for a variety of certifications."
The level of realism and computing power available to the simulator is what sets it apart from a game. A game at D&Bs is going to be focused on fun. You'd be able to put the airplane through all sorts of fun and exciting manuveurs that would tear the wing off of a real plane. A simulator is going to be focused entirely on making a reproduction of the real thing that is as accurate as possible. The purpose of a simulator is to train a pilot to fly a multi-million dollar airplane without destroying it. The purpose of a video game is to provide some entertaiment and a momentary escape from reality.