Steam Client for Mac Launches, Linux Client On the Way
CyDharttha writes with news that the Mac version of Steam went live today, along with Mac versions of Portal, Team Fortress 2, and many other games. Valve plans to make more games available every Wednesday. Several publications are also reporting that a Linux version of Steam has been confirmed, and is expected within the next few months. Quoting Phoronix:
"Found already within the Steam store are Linux-native games like Unreal Tournament 2004, World of Goo, and titles from id Software such as Enemy Territory: Quake Wars and Doom 3. Now that the Source Engine is officially supported on Linux, some Source-based games will be coming over too. Will we finally see Unreal Tournament 3 surface on Linux too? Only time will tell, but it is something we speculated back in 2008. Postal III is also being released this year atop the Source Engine and it will be offering up a native client. We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer."
AWESOME. If CS:S and HL2 run well in Ubuntu, I now have no reason to keep my Windows partition.
Raters gon' rate.
I am torn apart - show my support for linux games and make linux game purchases with steam once that is possible, or keep boycotting it because of the evil DRM that it brings...
I just don't know anymore...
(FYI: sadly, I already have plenty of steam games on my account, from a time before I realized the true extent of the DRM danger)
Why by World of Goo through steam, when you could buy it NOT through steam? Seriously, they sell a DRM-free version, doesn't require any intrusive software on your machine, your computer stays YOUR computer, no worries about what the thing might be doing behind your back, etc.
I can understand the argument of, "Well, game XYZ is only available through stream", even though I wouldn't do it myself. Buy when there's a totally un-DRMed alternative available, why would anyone chose Steam over that?
Is will you get access to the Linux binaries if you already have the Win32 version?
Even a discount would be nice I guess.
There is a war going on for your mind.
if you have several games on the windows platform will they flip you a pass to the linux versions??
(game publishers dream: having somebody "need" to buy 3 copies of a game (Win/Lin/Mac))
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I wonder if Blizzard is cool enough to compete with Valve and get a proper Linux client out for SC2? Sadly, I doubt it.
I doubt it'll happen for Starcraft II or Diablo III. Just too far along in development right now. I suppose there's a possibility of them releasing a client LATER, but I doubt it.
I think though, that EVENTUALLY they'll end up doing it. Maybe for their next unannounced MMORPG. Linux, slowly but surely, has been gaining ground. It's also a more more stable platform that it used to be. Let your product install to the user's /home directory, and statically compile your libraries in, and it'll install/run on virtually any Linux system out there.
The Heroes of Newerth install was just a perfect picture of what installing a Linux game should be like. Double click installer, go through prompts, let it finish, and I get an item added to my games menu. Just as easy and seamless as any Windows game install, and the game runs great.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Give Heroes of Newerth a try. It's a dota clone++ that runs on linux/osx/windows. Was released today publicly iirc.
Never having used Mac OSX, that's news to me. (The case-sensitive part, not the Unix part.)
However, having used NextStep, SunOS, HP-UX (9 and 10), Solaris, AIX, IRIX, FreeBSD, Linux, and maybe even a couple others since about '91 -- I've simply never even seen one that was insensitive.
Heck, is a case-insensitive filesystem even POSIX compliant? (I have no idea -- just always thought case insensitive was a pretty lame feature.)
Why not make it an 8.3 fileystem and get it over with. :-P
Lost at C:>. Found at C.
Kick ass ... steam for OS X ... and it won't run on a case-sensitive file system ... fucking brilliant guys, good job.
What's the problem? Case-insensitive is the default in both OSX and Windows; it's silly to get mad at them for not supporting edge cases.
At any rate, one would assume they'll resolve that issue before they release a Linux client, so just wait a few months if it's that important to you.
http://store.steampowered.com/app/400
Or you can just activate it directly from the store.
http://www.youtube.com/watch?v=8gPWjiWX-Ps#t=4m12s
Ellis sums up my feelings about the current news very well by the way.
I remember seeing a post from one of the devs on the WoW forums (can't seem to find it atm) - they basically said that although they have no intention to create Linux native ports at this time they do acknowledge that a proportion of their fans like to run their games on a Linux based OS. So they try to keep their software Wine friendly/OS agnostic where they can. That and their codebase is probably already port-friendly by having to support OS X and Windows simultaneously as mentioned above seems to keep their software running with little to no trouble on WINE.
I suspect we'll see the same for Source games. Even more likeley we already have - they've been developing a Mac version for sometime so it's safe to assume that the Windows version already benefits from similair OS agnostic design considerations, D3D reliance asside.
"...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."