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Steam Client for Mac Launches, Linux Client On the Way

CyDharttha writes with news that the Mac version of Steam went live today, along with Mac versions of Portal, Team Fortress 2, and many other games. Valve plans to make more games available every Wednesday. Several publications are also reporting that a Linux version of Steam has been confirmed, and is expected within the next few months. Quoting Phoronix: "Found already within the Steam store are Linux-native games like Unreal Tournament 2004, World of Goo, and titles from id Software such as Enemy Territory: Quake Wars and Doom 3. Now that the Source Engine is officially supported on Linux, some Source-based games will be coming over too. Will we finally see Unreal Tournament 3 surface on Linux too? Only time will tell, but it is something we speculated back in 2008. Postal III is also being released this year atop the Source Engine and it will be offering up a native client. We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer."

4 of 572 comments (clear)

  1. I am happy. by CasualFriday · · Score: 5, Interesting

    AWESOME. If CS:S and HL2 run well in Ubuntu, I now have no reason to keep my Windows partition.

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    Raters gon' rate.
    1. Re:I am happy. by TheRaven64 · · Score: 4, Interesting

      When they say WINE is not an emulator, they mean WINE is not a system or CPU emulator. It is an implementation of the Win32 APIs, but it implements them on top of the equivalent *NIX APIs (complete with some ugly hacks to get around impedance mismatches), rather than implementing them on top of the lower-level functionality that those *NIX APIs use. For example, when you run a Direct3D game on WINE, the Direct3D functions call OpenGL functions, which call low-level driver functions. When you run a Direct3D game on Windows, the Direct3D functions call the driver functions directly. With a modern game that uses shaders, you are often doing a source-to-source transform of the shader (or a bytecode-to-bytecode transform) before then JIT compiling it for the target GPU. This means that, theoretically, there is more overhead when using WINE. In practice, if the WINE code or the low-level implementations are slightly better optimised then this overhead becomes irrelevant.

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      I am TheRaven on Soylent News
  2. why buy WoG through Steam, instead of NOT through? by Anonymous Coward · · Score: 4, Interesting

    Why by World of Goo through steam, when you could buy it NOT through steam? Seriously, they sell a DRM-free version, doesn't require any intrusive software on your machine, your computer stays YOUR computer, no worries about what the thing might be doing behind your back, etc.

    I can understand the argument of, "Well, game XYZ is only available through stream", even though I wouldn't do it myself. Buy when there's a totally un-DRMed alternative available, why would anyone chose Steam over that?

  3. Re:What to do by Monkeedude1212 · · Score: 5, Interesting

    Don't get me wrong, I like Valve, and I support Valve, I buy most of my games through Valve, but it erks me when people proclaim Valve's DRM Scheme as "How to do it right".

    The only reason its the right way of distributing is because they haven't abused it for DRM purposes. One person can share a steam account as much as one can copy a CD. Multiple people can even play online should it be a non-valve game. They've tied their own titles into Steam so well that their DRM is tight for Multiplayer Valve Titles. Not that thats a bad thing, gotta protect their games and all.

    I've committed to them because, as you say, they deliver a good customer experience.

    But it is still completely within their power to take away every game you've purchased through Steam. When you use Steam, you agree to the EULA, which basically states that you are not buying the game, you are purchasing a license through Valve. Valve may at any time at their discretion close your steam account, or stop their servers, with no obligation to deliver you a working copy of the game. This has happened to severe hackers on their more popular titles, such as Counter Strike and Team Fortress 2.

    I guess what I'm trying to say is, though I like and support Valve's online distribution method, and Valve as a whole, their implementation does leave one paranoid, since you can lose hundreds of dollars worth of games at the sole discretion of someone else.

    Should something happen to cause new management at Valve, their system is set up perfectly to screw you over worse than game you could buy in store. Just saying.