Adobe Calls Out Apple With Ads In NY Times, WSJ
Hugh Pickens writes "Businessweek reports that Adobe has taken out newspaper advertisements in the Wall Street Journal and the New York Times today and posted an open letter to call out the tablet-computer maker for stifling competition. 'We believe that consumers should be able to freely access their favorite content and applications, regardless of what computer they have, what browser they like, or what device suits their needs,' the letter states. 'No company — no matter how big or how creative — should dictate what you can create, how you create it, or what you can experience on the web.' The letter is part of a widening rift between Apple and Adobe. Two weeks ago, Apple Chief Executive Officer Steve Jobs wrote a 29-paragraph public missive panning Adobe's Flash as having 'major technical drawbacks.' US antitrust enforcers also may investigate Apple following a complaint from Adobe, people familiar with the matter said this month. Adobe has also launched a banner ad campaign to let you know that they love Apple. The two-piece banner ads are composed of a 720x90-pixel 'We [heart] Apple' design, followed by a 300x250-pixel medium rectangle that reads: 'What we don't love is anybody taking away your freedom to choose what you create, how you create it, and what you experience on the web.'"
Fantastic how they're crying for "openness" a mere day after they announce Selective Output Control DRM in Flash.
http://arstechnica.com/media/news/2010/05/adobes-new-flash-drm-comes-with-selective-output-control.ars
I'm not going to pretend there aren't advantages to Apple in requiring people to use Apple's API to code on Apple's hardware (yeah, yeah, I know you bought it, I know it's *yours*, but you know what I mean). Of course there are. That doesn't invalidate the concerns above. I'm sure 'the Steve' sees it as a bonus.
Knowing people who work at Apple, they're a focussed bunch. They care passionately about making things easy to use, and frankly about making the very best (whatever) possible. There's very little of the jaded cynicism I've found in other companies over the years - they're more willing to "++?????++ Out of Cheese Error. Redo From Start." than anywhere else I've ever seen, and I (personally) can easily see the above being sufficient reason to abandon Flash as a platform if they think it's beyond saving.
Simon
Physicists get Hadrons!
That's what jailbreaking is for.
Flash spec
There you go. I guess they do have a right now, right?
Change is certain; progress is not obligatory.
Not even close. The spec doesn't document Sorenson Spark or On2, so tons of SWFs that embed video are out. Until very recently you weren't even allowed to look at the spec unless you signed an agreement saying you wouldn't develop player software (only export filters), and it's still about as far from an implementation white paper as you can get.
Moreover, Adobe controls the format, not an open standards body, so they're free to add new things and not tell other developers how to do them later on to give themselves an advantage (which they've done in the past with major releases like v9 and 10).
If Flash were completely open, why isn't there a 100% compliant open-source player out there? Gnash is the closest but it has serious problems with later versions of the spec (probably due to underdocumentation).
"But look! They released a spec! It must be an open standard!" Yeah, I've heard that before.
and the fact that it can't is solely due to Apple's need to make sure they get paid for every app their stupid devices can run.
Except for the thousands of free (as in beer) ones. Oh, and the web apps. And the ones corporations can distribute internally with that special license thing. Except for those...
I think you're missing the real reasons Apple restricts development on the iPhone to web apps and it's "walled garden". First, puts a severe limit on the number of viruses and exploits that can be installed on the phone. Second, it allows them a pretty significant level of control of the UI (since people mostly have to use their UI libraries). Third it allows them to go to the carriers and say "Look, we can prevent the things you don't want on your network."
Making a few buck on App sales is at best a secondary consideration, as the extremely reasonable and inexpensive terms under which you can release free apps to the App Store show. $100 a year per developer probably doesn't even cover hosting costs for all the free apps out there. $200 year allows companies to set up their own app depositories that Apple hosts no matter how large or widely used.
None of which is going to make you hate Apple any less, but at least hate them for the right reason. Selling apps is at best a 4th or 5th teir reason for the lock down on iPhones. You probably don't like the real reasons, either, but that's fine too.
I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
Or at least full and complete Flash documentation (Where is an official RTMPE specification, not the clean-room reverse engineered one that Adobe has sent DMCA takedown notices to anyone trying to implement said spec.), not a partial spec which is not sufficient to implement a fully compliant player.
Oh yeah, and a promise not to sue those who add RTMPE support to third-party players would be nice too.
retrorocket.o not found, launch anyway?
According to that article, Android, on all devices, is barely beating out iPhone OS on one device. iPhone OS is sold on three distinct devices (iPhone, iPod touch, and iPad), of which the latter two were not included in the numbers. Android has a long way to go.
Actually, the study involved smartphone market share in the US. The iPod touch and iPad are not smart phones, which explains why they weren't included. As far as Android having a long time to go, quadrupling market share in only 6 months is a damn long way it's already come. =)
Very true. Look at how Apple fleeces the iPhone users:
1) Profit on selling the device itself (either unlocked to consumer or to AT&T)
2) A nice MONTHLY cut of around $18 from AT&T from the subscribers min. of $70/month. (This is the real reason iPhone is exclusive to AT&T inspite of shitty service all around, notice how this isn't mentioned much here on /.?).
3) A FORCED 30% cut of all third party software sales for the iPhone/iPod Touch/iPad.
No wonder Apple is wallowing in money, they found an almost perfect way to part fools with their money.
This space for rent.
Although I think Apple can truly be a-holes...
'We believe that consumers should be able to freely access their favorite content and applications, regardless of what computer they have, what browser they like, or what device suits their needs,' the letter states.
I can't play Flash in the Lynx browser. I can't play Flash on the Atari Lynx either, but that doesn't even have internet connectivity, let alone a web browser. Sorry Adobe, what's you point again?
'No company — no matter how big or how creative — should dictate what you can create, how you create it, or what you can experience on the web.'
Adobe, just so we're clear on this, you are dumb-asses. Your own Flash 10.0 EULA excludes Apple from including Flash on their iPod/iPhone/iPad platform:
3.1 Adobe Runtime Restrictions. You will not use any Adobe Runtime on any non-PC device or with any embedded or device version of any operating system. For the avoidance of doubt, and by example only, you may not use an Adobe Runtime on any (a) mobile device, set top box (STB), handheld, phone, web pad, tablet and Tablet PC (other than with Windows XP Tablet PC Edition and its successors), electronic billboard or other digital signage, Internet appliance or other Internet-connected device, PDA, medical device, ATM, telematic device, gaming machine, home automation system, kiosk, remote control device, or any other consumer electronics device, (b) operator-based mobile, cable, satellite, or television system or (c) other closed system device. For information on licensing Adobe Runtime for use on such systems please visit http://www.adobe.com/go/licensing.
In other words, you're launching a public humiliation campaign against Apple in an effort to extort licensing fees from them. Way to go.