Rockstar Ships Max Payne 2 Cracked By Pirates
Jamie noticed a fairly amazing little story about Rockstar shipping a version of Max Payne 2 via Steam that was actually cracked by pirates to remove the DRM. The going theory was that it was easier for them to simply use the pirate group's crack than to actually remove their DRM themselves.
Just goes to prove that DRM only hampers legitimate paying customers. Pirates simply laugh (usually with a jolly "yar!").
"Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
Most likely they simply found themselves unable to build the old codebase. You'd need a seven year old version of whatever build environment they were using, tons of other severn year old bits and pieces and a seven year old OS version. You'd probably need a seven year old machine too, and all the peripherals that go with it. Bits rot when left alone..
Using a cracked version is expedient, and clever.
On top of that they're using someones elses work and profiting from it.
I wonder if the pirate's code was published via a version of GPL? /sarcasm
I'm sure that if the original 'crackers' sued them Rockstar would be happy to meet them in court.
The bigger problem is the game industry is always telling us game cracks are full of viruses and trojans. And while I generally don't believe them, I wouldn't use a 3rd party game crack on a pc that had any sensitive information on it. In this case, they are redistributing a binary that they didn't code, and without extensive analysis (ie more work then creating a new patch from scratch) have no way to tell it does not contain malicious code. The fact that Rockstar distributed a binary of unknown origin with no Q+A done on it is a bad, bad thing.
The usual argument is that cracked software is dangerous, because it contains malware of various sorts. Rather difficult to support that argument, when you then go out and ship the same "malware" as a legitimate part of a software release.