HTML Web App Development Still Has a Ways To Go
GMGruman writes "Neil McAllister was helping out a friend whose web developer disappeared. Neil's journey into his friend's website ended up being an archaeological dig through unstable remains, as layers of code in different languages easily broke when touched. Neil realized in that experience that the ever-growing jumble of standards, frameworks, and tools makes web application development harder than it needs to be. Although the Web is all about open standards where anyone can create variations for their specific needs and wants, Neil's experience reminded him that a tightly controlled ecosystem backed by a major vendor does make it easier to define best practices, set development targets, and deliver results with a minimum of chaos. There's something to be said for that."
Knowing how to code is easy. Being a decent software engineer isn't. 90+% of web developers fall into the first category.
It is an ever-growing jumble of different libraries, standards and tools.
The problem with web app development is that the environment was never intended for interactivity, it was designed for displaying information. Everything added since then to create 'apps' has been bolted on (sometimes cleverly, sometimes not so cleverly) and implemented differently between browsers and (relating to plugins/extensions) differently between operating systems. Developing for x86 machines running Windows and/or Linux isn't a "tightly controlled ecosystem" but you can certainly develop excellent applications, why? Because the environment was intended to run applications.
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I can agree with all of this except the "backed by a major vendor" part, which seems superfluous... Design is all about maintaining a coherent vision of the end product, whereas hammering a tin shed on the side of the Taj Mahal is always a bad idea, particularly for maintainability and robustness. What isn't clear to me is why I need a vendor to supply my vision when I've already had years of education and experience...
Even for excellent software developers, web development is difficult. It's not the concepts that are difficult, per se, but rather the jumble of half-backed hacks that make up ever layer of the web stack. The foundation is so weak that anything built upon it just can't stand well, even if it itself is well-designed (given the constraints of web development).
Just look at the common open source technologies used by many web sites. MySQL is one buggy hack upon another. PHP is much the same, plus some security holes.
HTTP has been over-extended well beyond its original use (cookies are a hack to get around its statelessness, it's caching mechanisms are fucked to high heaven, SSL and TLS are hacks).
JavaScript is perhaps the most horrid hack of them all. Something meant for adding minor interactivity to a page has been misconstrued as being suitable for large-scale application development, although it lacks many of the most basic features necessary to do that sort of development effectively.
It's difficult enough to fight with unclear and conflicting requirements alone. Toss in shitty technology, and it becomes very difficult even for the best seasoned professionals to develop even just mediocre software systems.
The problem is not the tools (well, not *always* the tools), but the developers. You can provide the best development tools in existence to an incompetent developer, and you will end up with a crap website. It has nothing to do with the quality of the tools or the maturity of the application frameworks.
Hell, humans have been building houses for 1000s of years, yet an incompetent builder can still build a house that will fall apart. I don't think the problem is that the hammer and saw still have a ways to go.
Life is like a web application. Sometime you need cookies just to get by.
I honestly don't understand how an anecdote about a seriously fucked server setup is relevant in the slightest to the pros or cons of "HTML web apps" or their development.
With HTML, whether the shiniest of web 2.0 or the seriously old-school stuff, there is clear separation between the client(where "standards" such as they are, matter) and the server, which can do absolutely whatever it likes, so long as it responds correctly to a few HTTP messages.
If you want to deliver a webapp, the development of your client component is, indeed, somewhat constrained by the fact that "web standards" are more evolved than designed, and are somewhat inconsistently implemented. If you want to discuss the cons of web-apps, horror stories in this vein are the anecdote to use. If you want to discuss the pros, heroic tales of multiplatform, install-free deployment are to be used.
On the server side, though, the vices and virtues of web standards(aside from seriously uncontroversial stuff like TCP/IP and HTTP GET) are basically irrelevant. It's your server. You can do whatever you want to deliver HTML, CSS, and javascript, and interpret responses from your clients. Totally in-house stack? If you feel like it. Modestly customized OSS job? Sure. Some single-vendor enterprise development solution? If that is how you roll. The fact that somebody's web-dev fucked up and then disappeared just seems completely irrelevant(can you think of any type of development, application or otherwise, where "the developer fucked up, then disappeared, and we had to call somebody else in to do a mixture of archeology and pacification" has ever been a good thing?)
POST and DELETE
You're confusing HTTP with HTML.
If you want to get picky, 'computer' were 'never designed' for media playback, using your criteria
Uhm, you're completely missing the point. Computers don't have to be 'designed' for media playback, media playback is simply an expression of the inherent capabilities available to a computer. A web browser is an application, not an operating system or hardware, that people are trying to force into being an application container. It is not meant for these types of things. People have found ways around these shortcomings; however, they generally tend to be poor, kludgy, and overly complex. This is, again, because HTML, XHTML, and such, are not intended to be used for application development.
Flash is another example of something that was not intended to be used for application development, yet it has grown to accomodate these type of possibilities and since the introduction of Flex, it's far less horrid than previously - but it still isn't a good development environment because of all its legacy baggagejust like web browsers.
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Actually, web development is pretty easy. Just that you got to stay away from the "do it all frameworks" that you want to "customize".
Either build it yourself or use off the shelf, but when you try to combine the two you get a mass.
The tools/languages he mentions all do their own things. And since when are html, xml, json and css a language? Might as well call headers in C a separate language.
Neither is cross-browser all that hard or rather, it doesn't need to be.
As an experienced web-developer I see some very simple problems with web-development:
Really, web development ain't all that hard, but the customers often make it far more expensive then it needs to be.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Say I want to write a speech synthesizer in JavaScript.
There is no emoticon for what I am feeling.
Populus vult decipi, ergo decipiatur...
"Force shits upon Reason's back." - Poor Richard's Almanac