Amiga Demonstration Helps Win Against Patent Troll
Amigan writes "Over on Groklaw, PJ is reporting that an actual demonstration of the Amiga OS (circa 1988) on an Amiga A1000 may have been the turning point in the lawsuit of IP Innovation v. Red Hat/Novell."
Commodore has sushi and sold it as fish, sadly. The Amiga demos always kicked ass even if you weren't doing X.
Those millions are spent on implementations, not on 'concepts and ideas'.
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"It is difficult to get a man to understand something when his salary depends upon his not understanding it."
He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
Which is an illustration of the IP problem. A design is a textbook case of something which clearly belongs to copyright protection, not patent.
Nice comment, but I'm not sure you're speaking the absolute truth. John Carmack pretty much reinvented the side scroller for PC hardware with the Commander Keen series (scrolling is easy on the Amiga, but difficult to do well on a primitive EGA/VGA screen), and he wasn't an Amiga programmer. When he went on to make the more influential Wolfenstein and Doom, he still wasn't an Amiga programmer. On the demo scene, the legendary Future Crew apparently moved from the C64. Wing Commander, the game that finally took the computer gaming crown to the PC, was certainly not done in Amiga style -- it was full of DOS hacks, and the graphics didn't replicate any of the techniques made popular by the Amiga.
No, it was not like HAM mode.
The IIgs's 3200 color mode literally had a unique 16 color palette for each and every scanline, hence 16 * 200 = 3200.
HAM had a 16 color (4-bit) palette for the entire screen, and then a pixel (which were 6-bit, not 4-bit) could be flagged to be a modification of the previous (from the scanline above) pixel color. HAM mode was an ugly thing to program for and was certainly not suitable for efficient rendering.
The IIgs thrived on its per-scanline capabilities. Each scanline could literally have a different palette and resolution.
It was lacking a blitter chip so was deficient compared to the amiga in 2D sprite based stuff, but it was much better at vector and 3D rendering (because of its Fill Mode) than the Amiga.
It also had 32 channel mono wavetable synthesis (16 stereo), compared to Amiga's 4 pannable mono channels.
So no, the Amiga was not way ahead of the pack in capabilities. The Amiga was good, but it really wasn't as special as Amiga users made it out to be. The Amiga had a much bigger install base so got a lot more games written for it. Apple was playing two-faced during this period, pushing the Mac instead of the IIgs.
"His name was James Damore."