Penumbra: Overture Goes Open Source
As promised when the Humble Indie Bundle hit $1 million in donations the other day, indie developer Frictional Games has released Penumbra: Overture's source code. "The code for Penumbra: Overture is a continuation of the one used for the tech demo + some addition for the not so long lived Robo Hatch project. It also contains some code from Unbirth, giving it quite some history." The release also includes the HPL1 engine. "This is engine that has powered all of the Penumbra games and it even includes the stuff used to create the 2D platformer Energetic. The engine code was started in December 2004 and was actively developed until early 2008." The repositories are available at github.
People are gaga over git. You shouldn't be. Git is a decentralized vcs, which means it's easy for someone to download the source, make modifications, but keep those modifications private. FREE software shouldn't be like that. FREE sfotware is about giving back your changes to the community, to the centralized repository. Git is dangerous for free software.
I know Linus Torvaldes is your hero, but let's be honest. Before git, his rcs of choice was the non-FREE BitKeeper.
Fact: Git is bad. Use bzr or mercury if you like FREE software.
Mods, please mod my post either offtopic or troll.
In honor of Penumbra (one of the creepiest and most atmospheric games ever created) being a part of the Humble Indie Bundle, I wrote up a review. I highly suggest you play it, it's a fantastic series.
Living With a Nerd
;D
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http://www.vesq.net/