Aion Servers To Merge, XP Grind Softened
Massively reports that NCSoft's fantasy MMO Aion will soon be getting a round of server mergers to balance player populations and shore up in-game economies. A newsletter from Aion producer Chris Hager also brought word that character transfers will be an option starting in June, and NCSoft will be "offering them to all of our players for free for a limited time." This is happening in the lead-up to the game's 1.9 patch, due on June 2, which contains a number of measures to make the XP grind a bit less harsh (among other things; patch notes). They're creating more quests, increasing XP rewards from existing quests, and implementing a system that "grants you experience bonuses as you continue to play."
>>It's why I've avoided aion entirely and will most likely continue to do so.
I beta tested it, and that was more than enough to get me to avoid the game.
They'd have to cut grinding by about 75% to make the game playable in my book.
Exp. boosting weekends? Making the game easier? These things sound good on the surface but they're ultimately MMO suicide. This is because MMOs live and die by the perceived value of in-game achievements and items, and that perceived value is dictated by two major factors: how difficult they are to achieve in game, and how valuable you perceive in-game achievement to be to other people. This is fundamental to why people play MMOs at all: Players play MMOs to feel powerful and special.
Firstly, nerfing 'the grind'. Players bitch and moan about it but in the end, if there's no grind and no other challenge, then levelling up becomes meaningless. If the best items are trivial to obtain, then why would players care about getting them? Players only value what took time and effort to acquire.
Secondly, server mergers are THE death knell of any MMO. Why? Because no matter how it's presented, a server merger is always interpreted by the players as "lots of people are leaving the game". The main reason you play an MMO is that everyone else is playing it. If everyone leaves, who is going to admire your shiny epic gear? Players only value things that set them apart from others. If there're no others to admire their achievements, why bother?
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