Slashdot Mirror


Aion Servers To Merge, XP Grind Softened

Massively reports that NCSoft's fantasy MMO Aion will soon be getting a round of server mergers to balance player populations and shore up in-game economies. A newsletter from Aion producer Chris Hager also brought word that character transfers will be an option starting in June, and NCSoft will be "offering them to all of our players for free for a limited time." This is happening in the lead-up to the game's 1.9 patch, due on June 2, which contains a number of measures to make the XP grind a bit less harsh (among other things; patch notes). They're creating more quests, increasing XP rewards from existing quests, and implementing a system that "grants you experience bonuses as you continue to play."

32 of 108 comments (clear)

  1. Asian MMOs by Dyinobal · · Score: 3, Insightful

    It always seems to me the Asian mmo's require more grind than a lot of the western mmo's. It's why I've avoided aion entirely and will most likely continue to do so. I'm not even sure it will continue exist a couple years from now. Still it's a pretty game, I think only eve has better graphics in terms of an mmo, granted space isn't super hard to render.

    1. Re:Asian MMOs by ShakaUVM · · Score: 4, Interesting

      >>It's why I've avoided aion entirely and will most likely continue to do so.

      I beta tested it, and that was more than enough to get me to avoid the game.

      They'd have to cut grinding by about 75% to make the game playable in my book.

    2. Re:Asian MMOs by Kitkoan · · Score: 2, Interesting

      Thats why I prefer playing Guild Wars. No real grind (maybe cash if you really wanted), and a story you can follow. Its combat is more focused on making skill combos then grinding and stats (though stats do help somewhat).

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    3. Re:Asian MMOs by mwvdlee · · Score: 2, Interesting

      I avoid all MMO's, even though I've trialed well over a dozen of them and would really love to find one I actually enjoy playing.
      I understand the need of MMO companies to keep people paying subscription money for as long as possible, but I wonder if those companies are aware of the large number of people that don't even START subscribing due to the grind.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    4. Re:Asian MMOs by tnok85 · · Score: 2, Funny

      granted space isn't super hard to render.

      You need to start somewhere if you hope to render an apple pie.

    5. Re:Asian MMOs by Xest · · Score: 2, Interesting

      To be fair, I don't think that's true.

      As someone who played Dark Age of Camelot from it's early days, and got GM cartography on UO when it was hard. I never played EQ, but I had friends who wasted years grinding away in that too, I'd say that all MMOs nowadays, Asian or not require less grinding than Western MMOs have done in the past.

      I didn't play Aion for that long admittedly, but for the time I did play it I didn't find Aion any worse for grinding than say, Warhammer online either.

    6. Re:Asian MMOs by Cimexus · · Score: 4, Insightful

      You have got to be kidding. Aion would have to be one of the least grindy MMOs out there. Remember WoW is not the norm, it is the exception, the outlier, when it comes to quick and easy progression. On the other hand we have the TRUE grindy MMOs like Lineage 1 and 2, FFXI, and various other (mostly Asian) MMOs.

      Aion is a compromise. It is an eastern style MMO (in terms of lore, graphical style etc) with a dash of western-style questing and story thrown in. The grind factor is somewhere between 'grindy' and 'WoW-like easiness, although to be honest it's closer to the less grindy side of the spectrum. An average player (i.e. just plays for a couple of hours every couple of days) should be able to hit the max level in Aion in approximately 6 months (less after the 1.9 patch goes in). Compare that to WoW where max level is achievable in mere days or weeks. And compare again to, say, Lineage 2 where max level even for a regular player is at least 4-5 years, and a casual player will never reach it. So yeah, I think cutting the grind by '75%' in Aion would be ridiculous. It's already fairly quick to level, and the 1.9 patch reduces that further.

      The other thing is - what is with the mad rush to level up anyway? I enjoy the content at the low and mid levels just as much as at high levels. It's only a 'grind' if you want it to be and you are dead set on getting to max level ASAP at any cost. I never understood that mentality though. Enjoy the path, not just the destination. Personally I like MMOs that are a bit tougher (or require more time to achieve things, whether that be level or gear or whatever). Otherwise you end up with everyone walking around at the max level, with the best gear. All virtually identical. What's the point of that?

      Oh and one final thing regarding the article generally (this is not directed specifically at the parent post) - the server mergers are basically necessary because, at launch, there were such serious server login queues that NCSoft rushed a couple of extra servers in to meet demand. So it's not like the game is dying. Even if they merge 4 or 5 or 6 servers, it will just be back to the number of servers they planned at launch anyway. A game does not have to be as popular as WoW with its hundreds of servers to be successful - it just has to turn a tidy profit. And Aion will continue to do so. It's not a game for everyone (due to the fact that, as mentioned, it IS a compromise between eastern and western elements). But I think it's the best new MMO out there right now, and it will tide me over until Diablo 3 comes out at least (yes, I know D3 isn't an MMO ... but it's the next major game I'm hanging for).

    7. Re:Asian MMOs by Cimexus · · Score: 2, Informative

      The reason you need to be referred by an existing player is so that currency farmers don't just sign up for the free trials by the thousands to run their bots. It seems to work too. After an initial wave of bots at launch, NC cracked down pretty hard and you don't really see any now. Maybe one in a noob zone every now and again but that's it.

    8. Re:Asian MMOs by meglon · · Score: 2, Insightful

      You should also remember that while WoW might be an outlier for progression difficulty, its also an outlier for customer base... and there's not a game company CEO out there that wouldn't kill their mothers for a customer base like that. WoW was the first game that took one simple fact to heart: while the hardcore players tend to be the most vocal, they're no where near the largest segment of gamers... no matter how much they try to claim that.

      --
      Fascism: An authoritarian and nationalistic right-wing system of government and social organization. See also: NAZI's
    9. Re:Asian MMOs by TriezGamer · · Score: 2, Interesting

      Lord of the Rings Online is about on-par with WoW in terms of 'grindyness'. A friend of mine who was a WoW veteran joined LotRO and capped a character faster than he did with his newer WoW characters, and didn't have the knowledge to draw from as he did with his WoW characters. That's just one anecdote, but based on his experience, LotRO actually is easier than WoW.

      I would also not call FFXI a grindy game. There was a time that it was, but changes to the game over the last 2 1/2 years have drastically altered both the methods and efficiency of levelling. A friend who recently got back into the game is now 5 levels away from the cap with two fully-levelled subjobs, and has been playing for 5 weeks. I levelled a new job from 1 to 65 in 2 weeks (4-6 hours a day), ten levels away from the cap, and could have done it faster (I missed 2 days). Parties gaining 10k+ EXP / hour are common as early as level 18 now, and even level 74 to level 75 is only 42000 EXP -- End-game parties exceed 20k / hour.

      In the near future (next month) the level cap will rise for the first time in nearly 7 years. It might become a grindy game again, time will tell -- but for right now, I don't think it's a good example.

      That aside, I completely agree with all your other examples.

      To address your question about the mad rush to level: Different people have different motivations. Some just want to be the best they can be, and playing the content does less for their character's development than simply rushing out to gain more levels. Others have already levelled 4-6 characters and don't WANT to do the content again, they just want to get the new character to endgame (because their guild needs more X job, or they just want to play X job, but never got around to it, etc). And, sadly, from an end-game perspective, content that is not end-game is irrelevant. Gear will become outdated, and usually the auxiliary rewards are not sufficient enough to justify coordinating a group (if a group is needed) over simply grinding out some quests solo. The older a game gets, the more prevalent these things become.

      Moreover, different games have different levels of content. FFXI is VERY top-heavy with it's content, with extremely limited content pre-30 and very little to do until 50 at a bare minimum. I would say 65 is where the real meat of the game opens up. Conversely, World of Warcraft has a wide spread of content that's fairly evenly spaced. I enjoyed taking my time to level in WoW. Not so much in FFXI.

    10. Re:Asian MMOs by CFBMoo1 · · Score: 2, Insightful

      The mad rush to level is mostly instilled by WoW these days. Since a huge population of MMO players are cutting their teeth on WoW, the game heavily implies that you only start really playing after reaching max level. PvP, PvE, etc are all max level things with mid levels getting a bone tossed at them. The biggest part of the bone is XP these days so you can reach max level.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    11. Re:Asian MMOs by subanark · · Score: 2, Informative

      There are no currency farming bots in Wow with a trial subscription. The trial accounts in Wow don't let you trade, use the AH, chat in global channels, and only let you accumulate a very small amount of coin. Most bots in Wow are the result of accounts that had their password stolen. The reason this doesn't plague Aion (as you claim) is that it has not reached the player base threshold for farmers to invest the time to create phishing scams to get these passwords. If they did, it would be easy to get a few passwords and have those accounts refer their bots. To make a non-car analogy, it would be like saying that linux/mac is less vulnerable to viruses because it is harder to compromise. In actuality, it is the popularity of Windows that makes these viruses more profitable to make.

    12. Re:Asian MMOs by Americano · · Score: 3, Informative

      Max level in WoW is not achievable in "mere days", unless you do nothing but play WoW for 20 hours a day straight. I have 5 max-level characters, and have been playing for about 3 years now. Rough numbers, all 5 of those characters took 8-16 days /played to hit max level. The amount of time reported is the hours spent logged in, playing the game. 8 days = 192 hours. 2 hours a day daily puts max level at just over 3 months of "real world time" to hit max level. 6 months for the longer case of 16 days /played.

      If you are focused like a madman on leveling, yes, you can do it in a few days of non-stop grinding. I don't know too many people who have (even with assistance & heirloom items) done it in less than 4 days /played - 96 hours. I actually enjoy playing new classes, and many friends I play with always remark on how quickly I manage to level... I'm guessing that my 8-16 days of /played time is probably a bit faster than the "average" too, given that.

    13. Re:Asian MMOs by allbread · · Score: 3, Insightful

      Having played Aion for several months and recently quit I can say that on my side of the server (Asmodian, Israphel) the game has been steadily thinning out; my personal experience as well as what's reflected in legion and general chat (up until last week) speaks to this as many remaining players are receiving a steady stream of "inherited" loot bequeathed to them by friends exiting the game.

      Aion has several major problems none of which have to do with the XP grind, in fact, most players I know personally who have quit did so after they hit the level cap. Ultimately the reason I exited the game (even with v1.9 and v2.0 updates on the horizon) is that, from the respective patch notes, it became evident to me that NCWest, lacking any sort of player level perspective of the game, decided that all problems could be solved by targeting the "grind" and trying to make the game an eastern pretty WoW (which will ultimately fail).

      (Problem 1) Flight mechanic: Aion was heavily marketed on it's flight/battle mechanic however the reality of the actual implementation is a counter intuitive kludge/hack that pretty much every player I know abhors. Furthermore, the fact that flight itself is restricted to a few select zones (and is set on a painfully short timer) limits it's value even as a simple travel mechanic. It was my hope that the mechanic would be modified to better integrate ground & air battle tactics (and make to the flight transition more seamless) however instead NCWest chose to add "ground only" PvP content for their v2.0 patch; this to me is the equivalent of "yeah we know it's broke but we can't be bothered to fix it" and ultimately makes one of the games primary attributes feel like a last minute marketing gimmick.

      (Problem 2) End game content: As I said before, the problem isn't the grind so much as the lack of any discernible end-game objective. Aion has only a handful of end game instances each of which must be run repeatedly ad nauseam as the drop rate for the end game loot is pitifully low and seems to be almost purposefully designed to frustrate the player; much of this gear is class specific (thus when it does drop you will often get useless or redundant gear). Some might argue that "well, Aion is a PvP game and this should viewed as it's end-game content" to which I would reply that, in a sense, this is the only facet of the game where the grind is detrimental as a casual player will never be able to compete with a player willing to invest 8+ hours a day. Furthermore, PvP advantage in Aion gives a faction control over many of the resources available in the PvP zones, effectively denying the opposing (casual gamer) side said resources exponentially increasing the duration and frustration of their grind. This wouldn't be an issue if there was open multi-faction PvP but, as Aion is structured with only two primary factions and given the limited expanse of the world itself (again reflecting a severe lack of end-game content), this is insufficient to prevent the almost total monopolization of necessary resources by a single side.

      (Problem 3) Large Scale PvP: Yes the graphics in Aion are impressive relative to your typical MMO (but still far outmatched by the latest expansion of Eve Online) but due to the zerg nature of most of the fort based group PvP this actually becomes detrimental as the graphical lag experienced reduces large scale group combat to a mess of static unresponsive confusion. The notable exception to this is the PvPvE arena designed specifically for 6v6 combat which was easily the most enjoyable aspect of the game in my opinion.

      Anyways, I thought I'd post as I was surprised to see Aion linked in slashdot. This may come off as a rant but I did enjoy the game however as the game prior to it's NA release had been out for more than a year in South Korea I am under-impressed with NCSoft's management and overall lack of vision for what might have been a powerful MMO.

  2. enjoy the journey by PortaDiFerro · · Score: 2, Interesting

    I played Aion some, but didn't continue after the free period, it just didn't manage to hook me and there's also time constraints these days. Grind is really not the issue though, don't really understand what is everybodys rush to the max level. They should just make the journey there enjoyable. I guess the problem there is that to be effective in PVP you have to be max level. I remember back in the original EQ the leveling was nightmare compared to modern MMOs, but who cared, you played for fun, not to reach top level!

  3. Re:Anyone notice that black cat just now....deja v by fractoid · · Score: 4, Interesting

    Exp. boosting weekends? Making the game easier? These things sound good on the surface but they're ultimately MMO suicide. This is because MMOs live and die by the perceived value of in-game achievements and items, and that perceived value is dictated by two major factors: how difficult they are to achieve in game, and how valuable you perceive in-game achievement to be to other people. This is fundamental to why people play MMOs at all: Players play MMOs to feel powerful and special.

    Firstly, nerfing 'the grind'. Players bitch and moan about it but in the end, if there's no grind and no other challenge, then levelling up becomes meaningless. If the best items are trivial to obtain, then why would players care about getting them? Players only value what took time and effort to acquire.

    Secondly, server mergers are THE death knell of any MMO. Why? Because no matter how it's presented, a server merger is always interpreted by the players as "lots of people are leaving the game". The main reason you play an MMO is that everyone else is playing it. If everyone leaves, who is going to admire your shiny epic gear? Players only value things that set them apart from others. If there're no others to admire their achievements, why bother?

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  4. Might as well name every new MMO "Not WoW" by mykos · · Score: 4, Insightful

    I played WoW for about a year and a half after release, then put it aside for personal reasons, the foremost one being that I'm a flawed person with an addiction-prone personality!
    Played and liked Guild Wars for two years, played and liked Age of Conan for two months, but I'm beginning to see a sameness in nearly all MMOs. Of course each will have their slight variations, but in the end ever subscription MMO is trying to beat Blizzard at what they do best (except Guild Wars...that game marches to the beat of its own drum).
    Until a MMOG offers something revolutionary and enjoyable, they might as well name every single one "Not WoW", because that's how their potential customers see it.

    1. Re:Might as well name every new MMO "Not WoW" by i+ate+my+neighbour · · Score: 2, Insightful

      I don't mind fighting my way through monsters to reach to some special guy or very powerful magical artifact©(which,for some reason, we are not able to use) but it is a great turnoff to just kill X of these and gather Y of those.

  5. Re:Anyone notice that black cat just now....deja v by erpbridge · · Score: 2, Interesting

    I had the same thought... didn't Tabula Rasa (another NCSoft game) go through these same measures a short time before they closed up shop? Server mergers, more moves to bring people in... free periods of time... collapsing down to only a handful of servers, then close.

    It's sad that we lose portions of the gaming world, some storylines that have the potential of being interesting, when online gaming servers close. I know TR had the initial potential of being interesting from the intro vid... yes, gameplay was a little poor, but the storyline had some potential. I think though this is possibly the start of the end, whether long (a few years) or short (maybe half year) of Aion.

  6. Re:Slashvertisement much? by Mashiki · · Score: 4, Insightful

    Nah. This is one of those MMO based announcements. It was supposed to be the MMO that killed WoW, lots of people switched for all of about 2mo, before they realized that the grind was so heavy you needed to dedicate your life to it. Not as bad as FF or anything, but plenty bad enough. The reality is everyone has been spoiled, for lack of a better word because of WoW. They know playing it, that if you stop for 3mo and you're way under the gear cap you can run heroics and get the gear. If you only want to play for 2hrs a week, you can, and still get somewhere at the end of the game without grouping with anyone.

    --
    Om, nomnomnom...
  7. Re:Anyone notice that black cat just now....deja v by fractoid · · Score: 2, Interesting

    Actually, WoW has exactly the same amount of 'grind' now as it had in Vanilla. My first ever character hit 60 in around 12 days of play time. My rogue (who I started levelling late in Burning Crusade) took around 12 days to hit 70. My paladin (who hit 70 a couple of weeks before Wrath was released) took roughly that amount of time as well. Blizzard has simply disguised the levelling grind with a huge network of quests. The timesink is still there, it's just that instead of kill 500 boars, you have to do 50 quests, each of which involves killing 10 boars. It's less monotonous but it's still there.

    As for server merges - when has WoW ever had a server merge? They've used an ongoing series of free transfers to try and balance out realm populations, but I don't recall servers ever merging or being shut down even when this would have been the sensible technical solution. As long as you maintain the illusion of a stable population, the population is likely to stay stable, but any hint of a sudden population drop can easily trigger a wave of fickle players to quit, making the rumoured ghost town a reality.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  8. Re:Anyone notice that black cat just now....deja v by Aceticon · · Score: 5, Insightful

    Actually the stereotypical "Players" you describe with their wants & needs and what they value are only the Achiever kind of player in the Bartle Player Type classification (here).

    The Explorers, Socializers or Killers do not necessarilly derive any enjoyment from endlessly repetitive tasks.

    Even the Achievers don't derive any enjoyment from endlessly repetitive tasks - what they enjoy is achieving something hard or getting something rare or unique: the "hard work" needed to get those hard to get achievements needs not be endless grinding: in fact, complex, difficult encounters with hard to get pre-requisites can be just as satisfying.

    The truth is that, in MMORPGs, grinding based game-playing is a cheap way for publishers to create time-sinks in the game instead of spending money in creating real content like areas, dungeons, boss encounters, story quests and others.

    While most people that played MMORPGs in the time of UO and the like were willing to live with it (since there was nothing beter), nowadays, there's plenty of MMORPGs out there with massive amounts of content for players to enjoy (in my personal experience, both current WoW - it was worse in the past - and LOTRO are very good in that aspect).

  9. Re:Anyone notice that black cat just now....deja v by zwei2stein · · Score: 2, Interesting

    Why don't they then just quit? I mean, you can hunt carrot only for so long before realizing that, yep, i am hunting carrot and i will always be hunting carrot because that is how company turns profit.

    I find it amazing that people are taking it so well: First round of quests in first wow expansion basically undone all precious work players did in vanilla by giving up "kill 10 boars" quest rewards beter than stuff that took months to grind. Knowing that once developers release new content, you will be kicked down to average joe level should feel pretty shitty.

    ---

    Anyhow, you can theoretically play Guild Wars as single player, but but us not really average MMO, which coincidentally peaks character power about ~ 10% into game storyline, making it a bit more dependant on "having fun" than "boosting ego"

    --
    -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
  10. And the ongoing infestation of hackers and bots? by Rogerborg · · Score: 2, Insightful

    No mention of that, Chris?

    After Lineage 2 sank under the groaning weight of bots and hackers, didn't you pledge to deal with that issue from day 1 in Aion with a dedicated bot/hack hunting team? How'd that play out for you?

    Oh, and how about the the promises about cracking down on egregious gold farming, and the blatant market in bot-grinded accounts? Got all that sorted did you? Like you said you would?

    Speak up Chris, it's all gone a bit quiet.

    --
    If you were blocking sigs, you wouldn't have to read this.
  11. Re:Anyone notice that black cat just now....deja v by stonewallred · · Score: 2, Informative

    Lol, server balance. Tell that to my toons I have on Cho'Gall Alliance side. Been there and /who at 8:15PM server time on a Friday night and there was 39 players on Alliance side in the entire world. Seen as few as 5, with me dual-boxing two of them. But Blizzard says there is no server imbalance.

  12. Re:Anyone notice that black cat just now....deja v by caerwyn · · Score: 2, Informative

    Why don't they then just quit? I mean, you can hunt carrot only for so long before realizing that, yep, i am hunting carrot and i will always be hunting carrot because that is how company turns profit.

    They generally don't quit for one of (or a combination of) a few reasons:

    1) They've already invested a lot of time into a character, and they don't want to throw that away.
    2) They're playing primarily for social interactions and the "grind" is mostly something to do while hanging out with friends, so they don't mind it.
    3) They're playing for the end-game raiding, which for many people *does* provide enough enjoyment to balance out any grind.
    4) They're playing for the PvP, and they enjoy that enough to balance out a grind.
    5) Hope springs eternal, and they suffer through a current grind because looking toward or getting that next shiny really is that much of a reward to them.

    I've personally experienced all of those at times (1 a little less so), and I've definitely seen them in people I've played with (I don't play MMOs anymore).

    --
    The ringing of the division bell has begun... -PF
  13. Re:Anyone notice that black cat just now....deja v by Andy+Dodd · · Score: 2, Interesting

    Those haven't been killers for WoW, but that may be because WoW got it "reasonably" right to begin with.

    Aion, on the other hand, had a brutal grind initially, driving away all but the most hardcore. Releasing a broken MMO and fixing it later doesn't work - see the epic failure of Dark Age of Camelot's Trials of Atlantis expansion. ToA destroyed the game, and by the time Mythic accepted that fact and fixed the problems, their subscriber base had already been decimated.

    Too many MMO developers are reactive "we're losing subscribers, fix it!" rather than proactive "WoW is clearly successful - how can we compete with them without being a clone?". Once you're already losing subscribers, it is too late.

    I find it amusing that Aion planned to fail from the beginning - They refused to provision enough servers initially because they planned for their populations to drop like a rock, citing Warhammer as an example of "overprovisioning" when in reality, underprovisioning gives your game a perception of being laggy/buggy/badly executed and refusing to address it makes you look like an asshole to your customers, both of which are a killer to MMOs, and Warhammer was underprovisioned initially and just had a shitty game that couldn't retain a subscriber base. The reality is that at least 50%+ of MMO subscribers try a new game because their friends are trying it - If their friends have a bad experience, others won't even give the game a chance. As frustrated as I was with the grind, I was going to continue giving Aion a chance until two of my hardcore gaming friends quit - with them gone, there's no real reason for me to grind.

    It says much about the sad state of MMOs these days that said hardcore friends have taken up, of all things, Mafia Wars...

    --
    retrorocket.o not found, launch anyway?
  14. Re:Anyone notice that black cat just now....deja v by Andy+Dodd · · Score: 2, Informative

    "Even the Achievers don't derive any enjoyment from endlessly repetitive tasks - what they enjoy is achieving something hard or getting something rare or unique: the "hard work" needed to get those hard to get achievements needs not be endless grinding: in fact, complex, difficult encounters with hard to get pre-requisites can be just as satisfying."
    This is how a non-grindy MMO like WoW appeals to the achievers...

    --
    retrorocket.o not found, launch anyway?
  15. Re:Anyone notice that black cat just now....deja v by Ubergrendle · · Score: 2, Interesting

    "Actually, WoW has exactly the same amount of 'grind' now as it had in Vanilla. My first ever character hit 60 in around 12 days of play time. My rogue (who I started levelling late in Burning Crusade) took around 12 days to hit 70. My paladin (who hit 70 a couple of weeks before Wrath was released) took roughly that amount of time as well. Blizzard has simply disguised the levelling grind with a huge network of quests."

    That's not exactly what they're doing, what they're doing is providing a fixed amount of effort required to get to the level cap where the majority of players congregate. The biggest reason to play an MMO is the social aspect (raiding, pvp, even role playing for some people). The 'grind' gives you something to do, as a backdrop to supporting the social aspect. "Bill, do you want to come kill this dragon with us?" "Yeah, i'd love to, need to go get my widgets first though". The 'grind' is there to reinforce commitment to your character, and give you a sense of accomplishment that you share with other players.

    Threadcapping MMOs is easy. A GM can give you "Sword of Awesome + 1million" with a few keystrokes, but it would be meaningless. The joy comes from participating in a shared environment, with a common set of rules, that emphasizes social interaction. You don't 'win' Wow or Aion, you go there to have fun.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  16. Re:And the ongoing infestation of hackers and bots by Get+on+the+boat · · Score: 2, Informative

    One might suggest keeping such indignant retorts and demands (addressed directly to the game producer no less) to the Aion website News comments section.

    As completely ignored as that comment section is by the GMs, to say nothing of Chris Hager himself, it's at least a degree of separation closer than posting a reply on slashdot.

    Just saying.

  17. Why discount that? by twoallbeefpatties · · Score: 2, Insightful

    "2) They're playing primarily for social interactions and the "grind" is mostly something to do while hanging out with friends, so they don't mind it."

    Experience boosting weekends and speeding up the grind allow new players to catch up with their friends who are at the level cap so that they can all go raid together. Without server mergers, you may have servers that are so low in population that you can't always get enough people together for a high-end dungeon, so server mergers can help to increase social interaction on low-pop servers by putting you in contact with more people. Heck, I remember people playing on low-pop WoW servers starting forum threads asking for their server to be merged with another for just that reason.

    If you don't have the social experience in an MMO, then you may as well go back to playing single-player RPGs. Stuff like this does actually matter on occasion - some of this stuff might get the Aion players who still want to stick around a better chance to hang out together.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  18. You may not get it, but there are reasons.. by N0Man74 · · Score: 3, Insightful

    Make it sound like it's irrational for people to want to get to max level, while you overlook many of the common reasons for doing so.

    1) Many games put more work and emphasis in end-game content, so players feel like that is where they need to be in order to really get what the game offers. It's where the content that lets players set themselves apart by something more than levels occurs (such as high level pvp, raiding, getting the best gear, etc).

    2) The older a game gets, the player population tends to be clumped on the higher level end instead of lower levels, making it harder to find groups at lower levels.

    3) Often new people join because of friends, so now the new person wants to be able to catch up with their veteran friends.

    4) Many MMO's include Player vs. Player combat (even if just optional). Quite often, there is a desire to be higher level in order to have an advantage against other players.

    5) Many MMO's include Player vs. Player combat (deja-vu?)... Quite often, players want to get to a higher level in order to defend themselves against higher level players preying on the weak.

    6) MMO cultures tend to equate game achievements, such as level, with your skill. It's flawed, but it still exists.

    The reasons may not apply to you, and you may not agree with the reasons, but there certainly are many reasons, at least a few of which are completely reasonable.