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Fragmentation vs. Obsolescence In the Android Ecosphere

whisper_jeff writes "Engadget has an interesting article up discussing whether or not Android is fragmenting. While the article discusses the concept that it may be more about handsets becoming obsolete at a dramatic pace rather than the OS fragmenting, it also begins by noting that there are currently five different versions of Android on the market, which implies there is a notable degree of fragmentation. Regardless of it being fragmentation or handsets becoming obsolete to new feature sets in a terribly short period of time, I believe this development cycle could turn casual consumers away and hurt Android's chances for long-term mainstream success."

9 of 315 comments (clear)

  1. Re:Scared iPhone developer by Cyblob · · Score: 5, Informative

    You can specify the hardware and software requirements of your app in the manifest file and it will not show up in the market for devices which do not meet the requirements.

    You can be incredibly specific. If you app requires an auto-focus camera then you can specify that and it will only show up for phones which have one.

  2. Re:Flash has had the same problems by causality · · Score: 3, Informative

    The flash runtime has experienced the same problems as it was a developing platform. Flash 8,9 and 10 are all still in use today and have different feature sets and programming models.

    With Flash I doubt that the features added between Version 8 and Version 10 were natural progressions and refinements of the concepts and principles on which that system is based. Instead, I see them as "we gotta give our customers a reason to buy the latest version so let's add more bloat!"

    We as geeks bemoan long development cycles and slow progress.

    It depends on how sound and useful the initial design was. The POSIX standard has a slow development cycle. So does the X Windowing Protocol. I haven't seen many fundamental innovations for the TCP protocol lately either. I have seen bugfixes and things of that nature, but not much bloat and feature creep. For those things, the design closely matched the intended purpose and philosophy and there was little or no marketing pressure to always have something new to sell. I think it's precisely because those things are the concern of geeks and are the "under the hood" type of thing that average end-users wouldn't directly work with. Things like Flash animations and iPhones are much more visible and immediately practical for average users and there we see marketing pressures and faster developments.

    Adobe has realized this and their rate of development has slowed as they have stabilized on where they want the platform to go.

    I think what Adobe has realized is that the proposed video functions of HTML5 could be a direct threat to their little proprietary standard fiefdom and that vendors like Apple have some good (business) reasons not to use their products. I think that would get them to concentrate on something more substantial than more bells and whistles and put pressure on them to produce a good, solid runtime. The only thing I wonder is whether they are prepared to address the absolute joke that Flash has been when it comes to security. It's easily up there with Sendmail and BIND so far as track records are concerned.

    Give android a year or so, and once Google realizes where it wants android to go, the iterations should slow down dramatically, and fragmentation will be a thing of the past.

    I hope so. The closed nature of Apple's products is my biggest single problem with them. Most users don't care so there is little reason for Apple to see this as a problem. Therefore, what it would take to change that would be another company (like Google) who can give them serious competition without such tactics.

    I realize the analog is slightly different as android is an OS and not a runtime, but the fact remains that progress requires this.

    Conscious or subconscious, that looks to me like what you realize is that some Slashdotters love to attack you based on things you never actually claimed. Had you omitted that line, I could see them now, the follow-up posts saying "huh huh, an OS is not a runtime, therefore you don't know what you're talking about and you're wrong and I'm right so hah!" The way I explain it is that if I didn't explicitly outright claim something, it's for a reason and is not the product of random chance.

    My approach to those would-be killjoys for whom feeling superior to somebody is more important than reading comprehension is different. I refuse to add little disclaimers like that because for more nuanced posts, those would be longer than the point I am making. I also refuse to do it because I won't cater to maladaptive behavior that disguises itself as useful critique. Instead, I let them try that on me and then show them why it was useless.

    --
    It is a miracle that curiosity survives formal education. - Einstein
  3. somewhat misleading by Tumbleweed · · Score: 3, Informative

    Of the '5' versions, only 3 have anything resembling significant usage in the wild (1.5, 1.6 and 2.1). Multiple phones have had 2.1 upgrades released for them since the statistics were gathered, thus throwing even those statistics out of whack. Once all the handsets that are capable of running 2.2 are upgraded, I think that will be a pretty stable platform for quite some time - most everything that people have been clamoring for in Android is either in or supported by, that version (Flash, App2SD, bluetooth voice calling, JIT, etc). Many of the handsets that are older and 1.5/1.6-based might not perform all that well with these new features (if at all) due to constrained physical resources (slower CPU, less RAM, etc).

    Coming out with new hardware now with anything less than 2.1 should be a crime, though. I'm glad they've said the EVO 4G will have a 2.2 upgrade in July. *whew*

  4. Re:Scared iPhone developer by ducomputergeek · · Score: 4, Informative

    And then one person with Android A can download it and tells their friend with Android B about it. Android B user goes to the market place and can't find or download that app and gets pissed off. It happens more than you'd think with a friend of mine. He has an HTC, his wife a motorola with the keyboard so she can send 500 texts a day. They've come across several apps that will work on his phone, but she can't even find it in the market place.

    As a developer, we're charging 4 - 5x's the price for an android app vs. an iPhone App. Reason being that Android is more expensive to develop for due to the number of phones on the market all with different OS & hardware specs. Since august of last year, we've spent over $6k now on Android and sets. To give you an idea, we spent $2500 from 2008 - present for iPhones and iPod touches.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  5. Re:iPhone fragmentation by jo42 · · Score: 3, Informative

    With an iPod Touch you have to buy the OS upgrades, which I haven't bothered to do.

    Not if you know where to download the appropriate ipsw file (from Apple's own CDN servers no less!). Google is your friend here.

  6. Re:Words of Wisdom by grcumb · · Score: 4, Informative

    Someone want to explain to me what makes this "Interesting?" Or for that matter, what makes it at all relevant...

    Because the people providing the operating systems for mobile devices are discovering, to nobody's surprise but their own (and apparently yours), that being able to manage and maintain a software base over a diverse number of architectures and platforms is a non-trivial task.

    In my professional experience, the inventors of apt-get were the first to create an adequate means of maintaining a largely stable system, managing compatibility and dependency issues over tens of thousands of applications, utilities and drivers.

    The implication of my statement, therefore, is that Google should be giving more thought to package management issues as a means of reducing their own software maintenance overheads.

    Unfortunately, that's not likely to happen in any useful way, because all the phone suppliers only dream of being Apple, so they're intent only on controlling every means of access to the apps and other software that runs on their phone.

    Therefore, these vendors - who fail to understand why apt-get is important - are condemned to creating their own proprietary update services and interfaces, and because they are neither unified nor open, it's quite likely that each of them will get it wrong in unique and entertaining ways.

    That one little sentence took a bit of unpacking, but there you go.

    HTH, HAND.

    --
    Crumb's Corollary: Never bring a knife to a bun fight.
  7. Re:This is Apple's most successful FUD astroturf by BOFslime · · Score: 5, Informative

    I agree, in fact there was a blog article written by an android game developer that kinda mock'ed this notion of fragmentation.

    Quote from the blog: "I'm lucky enough to have occasional access to lots of different Android devices via my work. The whole point of the Android approach to apps is that you can write an app on one device (or even an emulator) and deploy it across everything. In my case, that's been pretty true."

  8. Re:Scared iPhone developer by mjwx · · Score: 4, Informative

    "Mostly FUD", "the vast majority", "most API's"... In other words, there is truth to the claims of problems caused by fragmentation.

    In other words, I have experience with Android including very simple android development and do not believe the scaremongering caused by this so-called fragmentation.

    Which, like your statements quoted above, neatly dodges the issue

    Which, unlike your quotation, is not removed from it's context. How, did you somehow read that I didn't say "fragmentation" isn't a big issue? When the vast majority of developers will never encounter it, fragmentation is not a big issue.

    Android's application framework is based on the Dalvik virtual machine, if your are unfamiliar with how virtual machines work they serve as an intermediary between the hardware (or the HAL) and the application, the virtual machine is written for the hardware, the application only needs to be written for the virtual machine providing an identical framework for applications across divergent hardware platforms and versions. Finally, yes, Dalvik does this quite well.

    So take you scaremongering and out of context quotations elsewhere good sir until you actually learn about the "problems" you are spreading FUD about.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  9. Re:Scared iPhone developer by arth1 · · Score: 3, Informative

    More testing than that is usually required.

    Say you want to release it in three language markets. A more complete test might want:
    Windows 7 x86, English
    Windows 7 x86, Japanese
    Windows 7 x86, Russian
    Windows 7 x86_64, English
    Windows 7 x86_64, Japanese
    Windows 7 x86_64, Russian
    Vista x86, English
    Vista 7 x86, Japanese
    Vista 7 x86, Russian
    Vista x86_64, English
    Vista 7 x86_64, Japanese
    Vista 7 x86_64, Russian
    XP x86 single-CPU, English
    XP x86 single-CPU, Japanese
    XP x86 single-CPU, Russian
    XP x86_64 single-CPU, English
    XP x86_64 single-CPU, Japanese
    XP x86_64 single-CPU, Russian
    XP x86 MPC, English
    XP x86 MPC, Japanese
    XP x86 MPC, Russian
    XP x86_64 MPC, English
    XP x86_64 MPC, Japanese
    XP x86_64 MPC, Russian

    Needless to say, few companies test all the possible combinations.

    Oh, and probably both home and business versions too. And a couple of server versions.

    And, if using graphics, with the most common graphics card variations -- at the very least the last 2-3 generations from nVidia, ATI and Intel. Repeat for sound if applicable. Then you repeat the tests with and without Administrator rights, and with and without UAC enabled.
    If you really want to be nice, you also test with accessibility features, different DPI settings, and a tablet PC too.

    Yes, there's fragmentation in Android. No, it's not even CLOSE to the fragmentation in the Windows world. Sure, it can be frustrating to port a cell phone app to run on a nook, but at least you know what the nook is going to be like -- it's not like a user has changed the DPI settings, runs a Danish business version of the OS, has replaced the sound card, and uses a 5 TB RAID instead of a micro-SD card.