The Fashion Industry As a Model For IP Reform
Scrameustache writes "In this 15-minute TED talk, Johanna Blakley addresses a subject alien to most here — fashion — but in a way sure to grab our attention. The lesson is about how the fashion industry's lack of copyright protection can teach other industries about what copyright means to innovation. And yes, she mentions open source software. There is one killer slide at 12:20 comparing the gross sales of low-IP-protection industries with those of films and books and music. If you want to know more, or if you prefer text, the Ready To Share project website should give you all the data you crave on the subject."
In fashion, women are required to constantly buy new clothes lest they be considered "frumpy". Last year's clothes are perfectly good, quality-wise, but a culture has been created by which anyone who wears them is subject to public ridicule. The point of all this is to keep the fashion industry's pockets full. What kind of developer, oops I mean designer, doesn't enjoy working on new designs? They want everyone buying the latest greatest design, even if it's not as good as last year's.
Likewise in software, where upgrades are mandatory even though the current software works just fine. "But it's old tech!" the developer shouts at his utterly stupid users. "Why won't you upgrade? I really enjoyed working on this!" I recently asked a question on a support forum about Drupal. I didn't get my question answered, as the developers immediately discussed the fact I was using the "old tech" version (5) and the entire discussion became about when I was going to upgrade to the latest greatest version (7). Why should I? My software works just fine and customers are happy. Security upgrades are more like obscurity upgrades. "Because it's last year's fashion, daaahling"
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
First off, fashion occupies a unique niche in culture and purchasing decisions. As noted http://www.publicknowledge.org/node/597on a relevent blog "The fashion industry profits by setting trends in clothing, and then inducing consumers to follow those trends. This process leads us to treat clothing as a status-conferring good to be replaced once the fashion changes, rather than as a durable good to be replaced only when all the buttons fall off. Trend-driven consumption is good for the fashion industry, because it sells more clothing. " That nature is hardly applicable to software, literature, film, or design.
The New York times http://www.nytimes.com/2007/09/04/us/04fashion.html?_r=2&hp=&oref=slogin&pagewanted=allran a story that included this telling quote, "“If I see something on Style.com, all I have to do is e-mail the picture to my factory and say, ‘I want something similar, or a silhouette made just like this,’ ” Ms. Anand said. The factory, in Jaipur, India, can deliver stores a knockoff months before the designer version."
An NPR story http://www.npr.org/templates/story/story.php?storyId=1434815noted that "it's expensive and risky to actually create new designs. It's cheaper and easier to simply knock off successful ones."
The entire point of IP is to encourage social and cultural development through the protection of initial investment. The fashion industry demonstrates what happens when IP is weakened or non-existant - a disincentive to create and develop and a thriving copy-culture.
It's already got extremely strong IP protection, enforced strongly by the police. The Intellectual Property in their case though is called trademarks.
If you are travelling from China into Paris with twenty Gucci-branded handbags, the police will slap you with a fine that's a lot bigger than the current "fines" for downloading software.
I loved the rationale that a recipe is "just a list of instructions and therefore not copyrightable". Maybe we should apply the same logic to software which is "just a list of instructions" and somehow therefore copyrightable? It does not compute... Personally, I have in the past 27 years of programming not once directly profited from copyright. The only software to which I've retained copyright is software that I wrote under the GPL, and all of the other software has been work for hire. Of the work for hire, not a single line of that code was ever sold! All of the code that was distributed as done so freely, usually to capture and audience or promote another product or event. Would it make any difference to me if software were not copyrightable? Hell Yes! I would have just as much programming to do, but I could re-use software I have already written. As it stands now, the only software I can reuse on each job is the code I wrote under that I placed under GPL! And it is because of that code, that I always have work that I have to turn down due to lack of time. So for some of us, the Fashion model is reality in software, just we end up knocking our own work off over and over again for different clients with different tastes.
Fashion depends on churn. There aren't many original ideas. If you look at this year's runway fashion, and are familiar with the history of fashion, you can usually find a matching piece from decades ago. The Fashion Institute of Technology in New York has a large library of clothing against which new designs can be compared. This year, we have khaki (again), Gautier is trying green spandex shorts (80s aerobic wear), and Issey Miyake is over-pleating again (he did that better in the '80s) and using pink accents (so last year.) The jeans industry keeps fussing with various levels of fading, but they've been doing that for so long that nobody is paying much attention.
There's some technological progress, and it gets IP protection. Gore-Tex was patented, and for a long time, had a monopoly over waterproof fabrics that breathe well. Progress in materials, in sewing technology, and in cleaning has led to new ranges of clothing. Jeans, for example, depend on a sewing technology for strong corners that's only about fifty years old. (Today, rivets in jeans are decorative, not structural.) Sportswear, which was invented by Coco Chanel, wasn't really feasible before washing machines. Elastic fabrics opened up many new options. Not much new has come along in the last two decades, ("pleather" made a small splash) and fashion technology has somewhat stagnated.
As the TED talk points out, the big thing today is trademark protection via "designer labels". This is a relatively new concept. Until the late 1970s, no respectable garment maker would have the designer's mark visible, let alone a prominent feature of the design. Logos were associated with cheap T-shirts. The interlocking double C now associated with Chanel did not appear on Chanel products until the 1980s.
The apparel distribution pipeline is incredibly inefficient. Over 60% of apparel is eventually sold on sale. There's a hierarchy. First there's the initial sale, with a big markup. Then there's the sale rack at the original retailer, with the original tags still attached. Then there's the discount retailer who buys from the original retailer and resells from their own store. Finally, the unsold apparel is rolled into big balls about eight feet in diameter, which are rolled into shipping containers and shipped to third world countries for final sale, or recycled into nonwoven fabrics like cleaning cloths. There was an attempt during the dot-com era, called "Tradeweave", to create a secondary trading market in unsold apparel, but it only lasted from 1999-2001.
The watch industry is a branch of the fashion industry now. "We are not in the watch industry, we are are in the luxury industry" says the CEO of Rolex. They had the basic problem that their overpriced machinery is less accurate than a midrange quartz watch, and they now have the worse problem that people who grew up with cell phones see no need for watches. There have been attempts by the phone industry to do "designer cell phones", but so far, that's mostly a joke. Apple tried to position themselves as a high-end product, but you can now get an iPhone at WalMart for $97. Emulating the fashion industry hasn't worked for technology industries.