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Intel Abandons Discrete Graphics

Stoobalou writes with this excerpt from Thinq: "Paul Otellini may think there's still life in Intel's Larrabee discrete graphics project, but the other guys at Intel don't appear to share his optimism. Intel's director of product and technology media relations, Bill Kircos, has just written a blog about Intel's graphics strategy, revealing that any plans for a discrete graphics card have been shelved for at least the foreseeable future. 'We will not bring a discrete graphics product to market,' stated Kircos, 'at least in the short-term.' He added that Intel had 'missed some key product milestones' in the development of the discrete Larrabee product, and said that the company's graphics division is now 'focused on processor graphics.'"

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  1. Re:Not really by forkazoo · · Score: 5, Insightful

    Everyone gets up on Intel integrated GPUs because they are slow, but they are looking at it from a gamer perspective. Yes, they suck ass for games, however that is NOT what they are for. Their intended purpose is to be cheap solutions for basic video, including things like Aero. This they do quite well. A modern Intel GMA does a fine job of this. They are also extremely low power, especially new newest ones that you find right on the Core i5 line in laptops.

    Funny, at this point, I thought the purpose of Intel graphics was to try and make sure that OpenCL never becomes a viable solution. Seriously, Intel does everything in their power to make their terrible graphics chips universal. They've done some pretty shady dealing over the years to try and make it happen. At this point, they have even put their GPU's right on the CPU's of their current generation laptop chips. Apple and nVidia had to come up with dual-GPU solutions that can't be as power efficient as an Intel-only solution because they have to leave the Intel GPU also running and burning power. Intel is trying to sue nVidia out of the integrated chipset market. Examples go on and on.

    Why? It isn't like Intel makes all that much money on their GPU's. It's nothing to sneeze at. Intel makes more money in a year on GPU's than I'll probably make in a lifetime, but that's peanuts on the scale of Intel. It's also not enough cash to justify the effort. But, if you look at it as a strategic move to make sure that the average consumer will never have a system that can run GPGPU code out of the box, it starts to make a little more sense. Intel is trying to compete on sheer terribleness of their GPU's, because if the average consumer has an nVidia integrated GPU in their chipset, then developers will bother to learn how to take advantage of GPU computing, which will marginalize Intel's importance.

    I know it sounds kind of like a crazy conspiracy theory, but after the last several years of Intel-watching, it really does seem like quietly strangling GPGPU is a serious strategic goal for Intel.