XBMC Discontinues Xbox Support
Xistic writes with news that the XB in XBMC won't mean Xbox any more. Quoting the project's own website: "The last official release for the XBOX by the XBMC team was Atlantis, over 18 months ago. Since then, one brave soul (Arnova) has been merging code from the main codebase into the XBOX branch in our repository. Because there were many users out there that took advantage of these updates, we had no problem with this. But times have changed. The XBOX has hard limits for what it can handle. Some users are satisfied with these limits, and we encourage them to use XBMC there if they are happy. But it is a popular misconception that official XBOX development is still taking place by the team, so we have decided to set it free. We have enough on our plates already, and worrying about a deprecated platform just increases our workload. A few days ago the XBOX branch was finally removed from our subversion repository."
As a XBMC user on the old Xbox platform, I would like to say thank you to all the code monkeys out there who made that old junky hardware viable for nearly ten years even though it was not the purpose design for the hardware.
I see this as a great move for the project to disregard the limitations of the original hardware as they revitalize the project to better compete with some of the other Media Center software that has started looking more attractive in the last 2 years.
Good by Xbox, you had a good run!
The Xbox graphics chipset had only two advantages over PC chipsets of the time: 3D graphics, and SDTV output as a standard feature. The SDTV feature is less important now that virtually all TVs made in the past three years have VGA and HDMI inputs. And unless one writes half the video decoder in a shader (as in some modern H.264 decoders), 3D graphics won't take much load off the CPU for video decoding; perhaps the biggest thing a GeForce 3-class pixel shader can do is help convert YUV to RGB. Remember that the video codec that was popular among pirates and spaceshifters at the time was MPEG-4 Advanced Simple Profile (DivX and Xvid), which is roughly on par with Theora and less computationally complex than H.264.