Physics Platformer Gish Goes Open Source
An anonymous reader writes "After announcing plans to go open source due to the success of the Humble Indie Bundle, developer Cryptic Sea has released the source code of 2-D platformer Gish under the GPLv2. There's a mirror on github."
As noted, only the engine has been open-sourced. All data (levels & gfx) are still available only upon buying. Not that such is bad, but I thought I'd share it with those idiots who didn't RTFA.
Have you heard about SoylentNews?
I don't mean to troll or anything like that (considering I think Gish is an awesome game and I've bought the Humble Indie Bundle) but... are there any indie games out there that were actually coded in a well-thought manner?
I mean, looking at the Gish source code, it's honestly a mess. You seem to ALWAYS find stuff such as magic numbers, hard-coded level information (ala, if (level == 15) do this different behavior). I've looked at the source for other games and they all seemed to share such "features".
Anyone knows if the non-indie titles also follow this pattern? Maybe it's just an industry thing.