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Design Contest Highlights Video Games With a Purpose

drew30319 writes "Game developers' website Gamasutra discusses a video game design contest with socially redeeming qualities — is this a productive role video games can play? Quoting: 'A unique game design competition aimed at teen violence prevention has announced its winners, revealing that Grace's Diary is taking home the top prize. The annual contest is sponsored by Jennifer Ann's Group, a non-profit organization focused on teen violence education and prevention since its founding in 2006. The "Life. Love. Game Design Contest" challenges entrants to design a game about the issue — without using violence itself.' The winning games are available to play online now."

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  1. Re:There's a problem with games "with a purpose." by twidarkling · · Score: 4, Interesting

    Granted, you have to actually pick up the game/book/movie/whatever in the first place... And you're unlikely to be receptive if some concerned individual hands it to you and tells you to pay close attention to the message... But if you've got meaningful/useful content like this scattered through random, entertaining games - it might be helpful.

    This! This is how I think it would be done best. Don't make it the focus, and don't concentrate it. I could see that being a great success. If it was pervasive without being invasive. It wouldn't be terribly difficult to work in to most non-FPS games nowadays even. Random side quests, moral choice systems, all those kinds of mechanics are tailor-made for adding meaning, depth, and themes to games. There's no need to make adding a message the focus of a game, when you could instead sucker-punch a person. Heck, here's an idea for a horror game that would fit in with the anti-abusive message these games want:

    You're dealing with a supernatural horror that's killing people in brutal ways, and you're slowly losing your sanity. Your one link keeping you going during your investigation is your old friend, recently entered in to a relationship. Calling or visiting your friend boosts your sanity. However, if you don't pay close attention to how your friend is acting, they're slowly cut off from you by their abusive significant other. If you don't manage to convince them to leave, at some point during the game, they're killed by the SO/cut off from you completely, and you lose the biggest and best way to recover sanity, and you make the game world much lonelier, and take a shot directly at the gamer, too. Then you're not shoving it in the gamer's face, but they're going to learn about the signs of an abusive relationship, the possible consequences, etc.

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