GCC Moving To Use C++ Instead of C
An anonymous reader writes "CodeSourcery's Mark Mitchell wrote to the GCC mailing list yesterday reporting that 'the GCC Steering Committee and the FSF have approved the use of C++ in GCC itself. Of course, there's no reason for us to use C++ features just because we can. The goal is a better compiler for users, not a C++ code base for its own sake.' Still undecided is what subset of C++ to use, as many contributors are experts in C, but novices in C++; there is a call for a volunteer to develop the C++ coding standards."
how do you get a C++ compiler working on a platform that doesn't have one
Why not bootstrap using a cross compiler?
It's not a horrible language if you take into account it's requirements. C++'s requirements are horrible and make it the monster it is. It has to have all the low-levelness of C with all the high level goodness of a modern OO language. Languages like Java, C#, Ruby, etc.. all have the advantage of not having to be a low-level language as well. While OS's have been written in languages like Pascal (original MacOS for instance and early versions of Windows) those were also largely custom compilers that added low-level functionality to the language.
So basically, C and C++ are unique in that they are required to be systems languages as well as applications languages. This makes both of them quirky to say the least.
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To paraphrase Einstein:
Make things as simple as possible, but not simpler.
IMHO, one should use as high level language as possible, but not higher. One should never choose a lower level language than necessary only because it is hard core, the choice has to be based on something more substantial.
I've met several C programmers having the knee-jerk reaction when they hear the word C++ that it's bloated and slow and hard. And tell me what, they haven't read Stroustrup's FAQ lately. C++ can be very lean and mean indeed. As can C# (which I'm mostly using right now).
C++'s requirements are horrible and make it the monster it is
I don't think you are right there. I used to be very sceptical about C++, but I have had to develop some tools with it recently, and my respect for it has grown a good deal.
It is true that C++ programs can be real horrors to maintain and even to write, but I think the problem often lies with the design of the toolset used. That and the fact that C++ operates on a higher level of abstraction and therefore requires much more careful consideration and planning. The problems I have seen in the past have all been centered around people not quite understanding the nature of C++ and wanting to immediately put all those bright new features to "good" use, by overloading everything and indiscriminately inheriting from any number of classes.
The secret to good programming has always been to keep it simple - this is twice as important in C++, and the language has some great features for doing so, but you really have to understand what it is you are trying to achieve.
The GCC guys are not going crazy here. They are discussing what subset of C++ to allow.
If you use all the wild features of C++, the results could be scary. For example, operator overloading is great if used judiciously, but if used badly it can make the code a mess. And if it is used at all, then it means that you can't look at one page from a printout and know for sure what that code does; you need to look at all the class functions to make sure there aren't tricky overloaded operators.
I use plain C all the time at work, and the top C++ feature they should be using is simply the object-oriented class stuff. With a single global namespace you need to make functions like MyClassAddFloatAndInt(), but in C++ you could just call that function add(); it would be part of MyClass, and if you have other "add" functions with other type signatures, they won't collide. They could go from:
{
MyClass m;
MyClassInitialize(&m, foo, bar);
MyClassAddFloatAndInt(&m, 3.0f, 2);
MyClassDoSomething(&m);
MyClassCleanup(&m);
}
to:
{
MyClass m(foo, bar);
m.add(3.0f, 2);
m.do_something();
}
Even better if they allow the use of C++ namespaces to keep a large project organized.
The other major win that comes to mind is simply being able to use powerful C++ libraries like the STL. Not having to cook up some kind of container data structure in plain C, but being able to use std::vector<SomeType> and std::map<SomeType, OtherType> and such is a huge win.
P.S. I read through much of the discussion and here was my favorite post:
http://gcc.gnu.org/ml/gcc/2010-05/msg00757.html
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
That and the fact that C++ operates on a higher level of abstraction and therefore requires much more careful consideration and planning.
Planning... so you plan, then write, and you are done? This is a project that is expected to live for decades. The requirements change.
If you need more planning, that's a bad sign.
The problems I have seen in the past have all been centered around people not quite understanding the nature of C++ and wanting to immediately put all those bright new features to "good" use, by overloading everything and indiscriminately inheriting from any number of classes.
Yes. Expect it to happen, despite any efforts to resist. This is the nature of a project with more than one developer.
The secret to good programming has always been to keep it simple - this is twice as important in C++, and the language has some great features for doing so, but you really have to understand what it is you are trying to achieve.
Human brains are not SMP hardware. A group of people working together will not all see the same big picture.
Nobody on Earth fully understands all of C++. Every C++ programmer knows a subset. My subset is not your subset; it is unique to me as yours is to you. Features I love make you uneasy at best, and your pet features do likewise for me.
The features sneak in here and there... well I just can't resist because I really NEED my favorite feature! Think of the classic 2-circle Venn diagram for two people's C++ knowledge: you might hope for your project to be that intersection in the middle, but it's going to end up with the big fat union of pet features.
Really, you can't stop it. Resistance is futile.
You'll see exceptions, then memory leaks, an attempt to solve it with some kind of braindead "smart" pointer, somebody needs multiple inheritance, some ass overloads the comma operator or () operator, overloading gets sort of ambiguous with differences between the 32-bit and 64-bit builds, Boost gets pulled in with compile times and start-up times going to Hell, people cry for Java-style garbage collection...
grep MyClassAddFloatAndInt *.c
grep add *.c
This totally sucks. Now I need some complicated language-specific search tool that is sure to have fewer options than grep. It's probably not even scriptable, and surely much slower. Why do you want me to suffer?
Why, exactly, is using STL a greater good from a compiler side?
For a C++ user, sure, but the compiler gains nothing from this, AFAICT.
It's not like using STL makes code faster or less memory hungry, which, second to the algorithms, should be the focus.
If I were to guess, allowing C++ serves one real purpose: bringing in the large amount of programmers out there that work with C++. Not because their running code is superior, but because they are there.
Pride?
Come on now, let's be fair. They said that boot strapping with only C was the reasoning. If you've ever bootstrapped a compiler or even worked on cross compiling tool chains for a new platform, what they did is huge. There is a reason that GCC is the compiler just about everywhere. you don't have to like it and I'll agree that some of the reuse stuff C++ can provide is potentially huge but it's not pride, it's the desire to be useful.
Nope, not a troll.
Objective-C is poor. For example, the most useful part of C++ are fast typed template containers.
Objective-C has only pointer containers which are untyped.
'Const' support? Nope.
RAII and smart pointers? Nope. Memory management in Objective-C is quite convoluted, btw.
So almost nothing useful for general-purpose programming. Except maybe for inheritance.
c++ programmers who don't know c all that well (and there are LOTS of them - maybe even the majority) are not the best.
Crappy programmers are crappy whether they lean on the STL or not. Their implementation of pre-existing STL containers and algorithms is bound to be terrible.
This is a compiler we are talking about. I think that we can assume that people who program the program that turns code into machine code must "know their shit", so to say - otherwise the time taken to compile will be the least of the user's problems.
Besides, having people copy code from a webpage/programming manual doesn't improve things any.
No, they simply memorize magical mantras that, when regurgitated, will do what they want. It's much better to give such people as high-level libraries as possible and let them use those; the more they have to think about optimization, the more likely they are to do something unbelievably stupid.
Besides, the exact same argument could be used to condemn first OO, then structural programming, then anything that gets compiled, then finally machine code itself as an abstraction over the physical hardware of modern processors.
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.