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The Apple Broadcast Network

Hodejo1 writes "In 1959 5,749,000 television sets were sold in the US, bringing the cumulative total of sets sold since 1950 to 63,542,128 units. This number supported, through advertising, three national television networks, ABC, NBC, and CBS (a fourth, Dumont, folded in 1956) and numerous local independent stations. Now here are another set of numbers. As of April this year Apple sold 75 million iPhone and iPod touch units, devices capable of delivering video via Wi-Fi and 3G connectivity. Add to that figure 2 million iPads and counting. By the end of the year Apple should have about 90 million smart mobile devices in the wild. That makes a proprietary amalgam greater than what the TV networks had in 1959 and one that easily serves as a foundation for a pending broadcast network that will be delivered not through tall radio towers, but through small wireless hubs and the Internet. Call it the Apple Broadcast Network. iAd is how Apple plans to pay for it."

12 of 190 comments (clear)

  1. How they plan to pay for it? by ravenspear · · Score: 4, Insightful

    They've already "paid for it" with the bucketloads of cash they've made from selling all the devices.

  2. exaggerated numbers by phantomfive · · Score: 4, Insightful

    As often happens when someone is trying to support their position, these numbers are exaggerated. A lot of people have bought two iPhones, so there really aren't that many iPhones out in the wild. The phones are not all in the US, either, and an iPod touch with nothing but wifi may not be the best media delivery system.

    In other words, if your business plan (or anything real, other than a slashdot story) depends on these numbers, you better dig deeper so you know what you are really dealing with.

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  3. Huh? by Scareduck · · Score: 5, Insightful

    How do you get from "people own devices made by X" to "X has a network"? Dumbest. Story. Idea. Ever.

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  4. Ads by RafaelAngel · · Score: 3, Insightful

    I despise how everything I now want to interact with (TV, Internet, video games, the old paper media) must be all based on ads. Can't somebody think of a better way? And if I have a subscription, can't I receive an ad free version. Thank (your favorite deity) for AdBlock and the mute button. I remember a time when there were only two commercial breaks when watching a TV program, now it's four. It sometimes feels like there is more commercials than actual program. I demand that these media outlets pay me for watching these ads. I might actually pay attention to them if I was paid to watch them.

  5. TVs can be watched by many by LoverOfJoy · · Score: 4, Insightful

    The whole family (which was larger on average back then compared to now) would gather around a single TV to watch together back in 1959. Iphones and even Ipads aren't really conducive to shared viewing like that.

  6. Competition by Puk · · Score: 3, Insightful

    In 1959, the television broadcast networks were competing with... radio? Today, Apple is competing with an enormous number of Windows- (and Linux-, Android-, WebOS-...) based Internet-connected laptops (and desktops, phones, PDAs, tablets...) capable of showing the same quality video. Oh, and with television (broadcast, cables, satellite...), which has grown a bit since 1959.

    -puk

  7. Re:Do not need. Do not want. by Anonymous Coward · · Score: 3, Insightful

    Apple has nothing to say that I find worth hearing. Apple has nothing to show that I find worth seeing.

    Remember, if you say you like Apple and express interest in their products and services, you are just giving an opinion.

    If you say in a non-inflammatory way that you don't like Apple and do not have an interest in their products and services, why then you are "-1, Flamebait".

    Yup, nothing hypocritical about that, mods.

  8. OUseless without an unlimited data plan by tomhudson · · Score: 3, Insightful

    Nobody wants to pay to download ads, just like nobody wants to pay to download Wired magazine's 500 megabyte iPad edition (which is what happens when you cancel flash support and leave everyone scrambling).

    1. Re:OUseless without an unlimited data plan by PenguSven · · Score: 4, Insightful

      nobody wants to pay to download Wired magazine's 500 megabyte iPad edition (which is what happens when you cancel flash support and leave everyone scrambling).

      Two things...

      1. Apple never indicated that Flash would be supported on it's iPhoneOS devices, so how can they cancel support for something they never supported?
      2. How is it Apples fault that Adobes "solution" for a lack of flash, is to bundle a heap of IMAGESinto an App?
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    2. Re:OUseless without an unlimited data plan by node+3 · · Score: 4, Insightful

      Maybe Apple should have allowed Flash to run on the iPad then?

      There is nothing about the iPad app that couldn't have been accomplished with either HTML5 or as a native iPad app without resorting to images. The reason the Wired app uses images is that that's how Adobe decided to solve the InDesign -> iPad workflow. This solution is very Adobe. They make great creative tools, but horrible end-user presentation tools. Adobe Reader and Flash are prime examples of this.

      As for allowing Flash, had the Wired App been a Flash app, it would have been smaller in size, but awful in interaction and performance. Also, those that say things like "Apple should allow Flash" seem to be ignorant of the fact that Flash is not on a single handheld device, except as a very recent beta for Android. A beta which by all accounts is atrocious.

      At the moment they say they are against Flash but the problem is, whats the alternative?

      Cocoa Touch on the iPhone OS. As well as HTML5. There are zero cases where Flash is technologically better than both of those.

      HTML5 is still too much in it's infancy to be an acceptable alternative

      On mobile devices, Flash is much, much worse. Also, HTML5 is on its ascendancy, meaning that it's improving, and doing so swiftly. Flash is relatively stagnant, and there's no indication that current handheld devices will fare well with Flash, even as the awful beta version is improved over the Summer and into the Fall.

      and things like this 500mg iPad magazine shows that the other option isn't a good option since the new data plans listed are what? 2 gigs max I think before extra charges?

      The Wired iPad app is not large because it's not in Flash, it's large because it contains videos and flat images. The videos in the app take up about 100MB, which is less than the PNGs, but still significant.

      As for data plans, you can't even download the app over 3G. Apps larger than a certain size (I think 20MB) cannot be directly downloaded over 3G, only WiFi. Given that most everyone with an iPad, iPod touch or iPhone have WiFi, and that their device spends a significant amount of time on WiFi, and that the PC they connect their device to has either WiFi or an ethernet connection to the Internet, the caps on 3G service are not a big deal. Hell, in a pinch you could walk into an Apple Store and use their WiFi. I'm sure they'd be happy to let you use it to download a large app.

      So 4 magazines and there goes your bandwidth and you have to pay more to surf the internet or only download the magazines when your on a wifi-only link (which kinda kills the whole 3g network concept).

      That the coming 3G data cap for the largest standard plan only covers the data for four magazines (which you can't even download over 3G anyway), means that the whole idea of having 3G on an iPad is a flawed concept? Do you really think people would be downloading such large apps over 3G, if it were even possible, on a regular basis? If someone feels the need to download more than four 500GB magazine apps per month over 3G, and such large app downloads are allowed over 3G, these people can buy additional bandwidth at $10/GB. Not the most economical solution, but if someone is crazy enough to rely solely on 3G for such large transfers, what's another Hamilton here and there?

      In the end at the worst case is that Apple should allow at least a watered down version of Flash to run since it would be better then nothing and then make it obsolete when a better technology shows up.

      Apple notoriously leaves behind technology that is seen as either on the out, or as something which compromises the overall user experience, and it has served Apple very well. Flash falls into both of those categories, and as such it's futile to expect Apple to support it. It's also far from clear that supporting Flash would be to Apple's benefit, and a watered-down version would be even worse.

  9. Re:Over what bandwidth? by causality · · Score: 3, Insightful

    With net neutrality not an issue, I wonder if AT&T will have its arm twisted into giving "free" passage to any Apple specified content where it doesn't contribute to the cap, while anything from Hulu, YouTube, and other places get charged the metered rates. This way, users end up going to Apple's content because it doesn't cost them anything.

    If Apple resorts to this, then that'd be a great reason to avoid Apple's content at all costs as a form of protest against a business practice that needs to be nipped in the bud and discouraged as early in the game as possible. I'm not saying the sheeple will do that, as they are not generally known for considering the full implications of their actions i.e. whether they are encouraging a business practice that is not in their interests. I'm just saying that it's a great reason independent of whether they are capable of appreciating and acting on it.

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  10. Flash already exists on mobile by Mr2001 · · Score: 3, Insightful

    Also, those that say things like "Apple should allow Flash" seem to be ignorant of the fact that Flash is not on a single handheld device, except as a very recent beta for Android.

    Not true. Flash Lite is already shipping on some phones, including the HTC Hero and Evo. It's not Flash Player 10.1, which is the beta you mentioned (and that beta is available for Android 2.2 users to try for themselves), but it's enough for many popular sites.

    Cocoa Touch on the iPhone OS. As well as HTML5. There are zero cases where Flash is technologically better than both of those.

    Flash is more portable than Cocoa Touch. It's more powerful than HTML5 and also has better development/design tools.

    It's also far from clear that supporting Flash would be to Apple's benefit, and a watered-down version would be even worse.

    Apple's benefit? Of course, they'd rather have you use their proprietary APIs. But isn't their customers' benefit what really matters?

    As for the watered-down version: again, you're ignoring Flash Lite, which is certainly better than no Flash at all.

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