Slashdot Mirror


Why Are Video Game Movies So Awful?

An article at CNN discusses why big screen interpretations of video games, even successful ones, often fail to succeed at the box office. Quoting: "The problem with successfully adapting video games into hit Hollywood spin-offs may lie in the way in which stories for both mediums are designed and implemented. Game makers chasing the dream of playing George Lucas or Steven Spielberg will always strive to coax human emotion and convincing drama from increasingly photorealistic virtual elements. The Hollywood machine, in its endless chase for big bucks, can't help but exploit the latest hit interactive outing, often failing to realize it's often a specific gameplay mechanic, psychological meme or technical feature that makes the title so compelling. Both sides may very well continue to look down in disdain on the work that the opposite is doing, which can doom any collaborative efforts. But where the two roads truly diverge is in the way stories are fundamentally told. Films offer a single, linear tale that's open to individual interpretation, whereas games are meant to be experienced differently and in a multitude of ways by every player." On a related note, reader OrangeMonkey11 points out that an 8-minute short has showed up online that appears part of a pitch for a potential Mortal Kombat reboot movie. Hit the link below to take a look.

9 of 385 comments (clear)

  1. Two Words: by Anonymous Coward · · Score: 5, Funny

    Uwe Boll.

  2. Story. by the_raptor · · Score: 5, Informative

    Most video games have stories that straight-to-DVD movies would be ashamed of*.

    Other than that it is because Uwe Boll makes 90% of game movies.

    *The games with good stories general can not compress a 20-40 hour experience into an hour thirty.

    --

    ========
    CINC, 4th Penguin Legion
  3. Re:Plot and script-writers by Ethanol-fueled · · Score: 5, Insightful

    In Short, the staff who make the creative decisions never actually played the fucking games.

    Maybe there was one time they got it right: The first-person scene in Doom.

  4. The Original Mortal Kombat Movie by mogness · · Score: 5, Funny

    Hey I dunno why everyone's hating, the original Mortal Kombat movie was awesome.

    --
    that's teh shizzle bizzle
  5. Box Office failure != Bad Movie by Anonymous Coward · · Score: 5, Interesting

    Box Office failure != Bad Movie. Doom wasn't much of a movie compared to the best, but it was OK compared to the output of Hollywood et al. Mortal Kombat was an OK beat-em-up Movie and compare it to a Steven Segal movie, then it's not so bad.

    They aren't *great* movies and the game link has made people invest much more money into the movie than the idea deserved, but that makes them less profitable rather than bad. It's just that the investors expected a block buster and got an OK movie. Compared to expectations, a flop.

  6. I liked some of them by iSzabo · · Score: 5, Interesting

    I liked Max Payne, and for the most part Hitman. I found Resident Evil hard to follow, and a little shallow, but it wasn't all bad. Silent Hill was good for a horror movie.

  7. Re:spin-offs are always awful by domasx2 · · Score: 5, Insightful

    A lot of (perhaps even the majority) of grood movies are based on books. Also there is s a growing trend of making pretty decent movies based on comics. Therefore, spin offs are not automatically doomed to be lame. The biggest problem, i think, is that movie studios don't take video games seriously enough yet - the general attitude is "it's for kids, throw in a few half-assed CGI effects and it will do". But if comic books broke through this barrier, certainly it is possible for video games.

  8. The focus is different by NoZart · · Score: 5, Insightful

    Games traditionally have only simple characters, so the player can "fill" the games narrative easily with his own persona. This way, the 4th wall is broken more easily and the player gets the feeling of experiencing the story. Movies are about characterization and the story is just a vessel for the characters to act out their motives. The rare games that actually have characterization actually as a built in game play mechanism provide better material for the move adaption, as there are not so many blanks to fill in.... Also it depends on the movie viewer perspective: as a fan of the game, you look at different qualities as the normal movie watcher. Silent Hill, while being a terrible flick from a movie standpoint, is a very good adaption that the gamers of the series can relate to. Tombraider was good pop-corn cinema with some nasty mistakes but really failed to convey what the game was really about...

  9. Re:Plot and script-writers by Fallus+Shempus · · Score: 5, Funny

    OK here's the plot for Doom:

    Scene - Mars, night time, gloomy lab.

    Sciencey type bods - Hey lets experiment with teleporters, what could possibly go wrong
    Other random bod - Oh noes you've open a gatewya to HELL!!
    Monsters - GRRR ARRGH GURGLE
    Our Hero - OMFG Monsterz, where am my bulletzes

    BLAM, BLAM, ZAP, GURGLE, SQUELCH

    And they couldn't even get that right!