Apple Eases Restrictions On iPhone Developers
WrongSizeGlass writes "MacRumors has a story on a report by Apple Outsider's Matt Drance that Apple is easing their restrictions on interpreted code used in iPhone development, a change which allows game developers in particular to continue to use interpreted languages such as Lua in their App Store applications. The change comes alongside Apple's further modifications of its iOS developer terms that again allow for limited analytics data collection to aid advertisers and developers, but appear to shut out non-independent companies such as Google's AdMob from receiving the data. It's not enough of an 'about face' to let Adobe or Google back in the picture but they've backpedaled enough to let the little guys squeeze through."
Until Apple wakes up and realizes that they need to allow Flash in some form, their stock is constantly falling in my opinion.
I never use iPhones, I'm an Android guy, but as far as writing software for the iPhone I don't bother anymore because of the overly draconian approval process(one of my apps was rejected, as best as I can tell, because I misspelled a word) and lockdowns like "Can't use AdMob".
I don't want to sign up for some independent advertising company that probably sends kickbacks to Apple! I have an AdMob account and I've got it set how I want it. What the hell is wrong with you, Jobs?
If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
Why the hell was I modded "troll"? Because I dared to mention an app I created to show that, you know, I actually have some relevant experience? Or because I criticized Android development? I've noticed lately that the Android fans are even more rabid than the iPhone ones.