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Video Games Linked To Reckless Driving

An anonymous reader writes "'A new study suggests video games that involve reckless driving may play out in real life. Researchers say their data should not be taken lightly since car accidents are the number one cause of death for teenagers.' Just a case of video games being used as a convenient scapegoat, or could there be some truth to this?"

34 of 337 comments (clear)

  1. Kudos by Lord+Grey · · Score: 4, Informative
    From the last paragraph of TFA:

    The findings do not directly link playing video games to reckless driving. They only show an association. Researchers say the impact of playing games like "Grand Theft Auto" is minimal.

    Bingo. Driving games could cause reckless driving in real life. Or people who drive recklessly enjoy driving games. Reckless go-kart racing could also be associated with both games and automobile driving, but that wasn't the focus of the study.

    I'm glad TFA admitted that one isn't necessarily the cause of the other, thereby bypassing the whole causation != correlation argument. Kudos for that.

    --
    // Beyond Here Lie Dragons
    1. Re:Kudos by commodore64_love · · Score: 2, Insightful

      When I got involved in airplane modeling, I wrecked my first machine. So then I went out and bought an R/C simulator to practice at home, and about two months later I tried again.

      Video gaming taught me how to fly
      .

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Kudos by NewWorldDan · · Score: 3, Insightful

      I, for one, remain skeptical. My wife doesn't play driving games of any sort and she's an awful driver. I don't play driving games either, and I'm about as boring of a driver as you'll find outside of rural Iowa. (I've been to rural Iowa, everyone drives exactly 3 miles under the posted speed limit.)

      Can we do a controlled study on this? Subject some non-gamers to a large dose of GTA for 6 months and see how their driving changes with respect to a control group? Can we do actual science instead of bullshit stuides? Also, get off my lawn.

    3. Re:Kudos by smitty777 · · Score: 3, Interesting

      I've done a little bit of research on the transfer of training from video simulations to real life. Research has shown that not everything transfers to real life, but what does transfer is procedural knowledge. If you're practicing on a flight simulator, you will learn the correct order to pull out the carb heat, drop the RPMs, lower flaps and gear. But it's a pretty rich environment up there, and there is no substitute for feeling the bumps of turbulence and engine vibration.

      I've also done some practicing on an RC simulator, and it's a great way to learn without wrecking your kite. Different mental model, as you don't have the "first person" perspective of being in the plane, though.

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    4. Re:Kudos by hardburn · · Score: 2, Interesting

      Does playing some mostly realistic racing game help you drive in everyday life

      There are certain maneuvers it can help you with that apply to regular road driving.

      When cars go into either understeer or oversteer, the natural reaction of most people is to slam on the brakes. This is fine for understeer but only makes oversteer worse. The correct reaction there is to countersteer a bit and apply more throttle. It's not enough to know technically how to do it--you have to be able to do it reflexively when you weren't expecting it to happen. A good sim racing game can train you to do that.

      (Not surprisingly, manufacturers tend to setup cars from the factory in ways that tend to make it understeer, such as putting on oversized tires in back.)

      --
      Not a typewriter
  2. Ridiculous by MeanMF · · Score: 4, Funny

    That's just nonsense.. Without all those extended training sessions playing Forza, I'd never be able to drive safely on the highway at 90+ mph.

  3. I for one welcome this by AlastairLynn · · Score: 5, Funny

    Frankly, there are too many of these damn kids around anyway.

    1. Re:I for one welcome this by ch-chuck · · Score: 5, Funny

      Get your car off my lawn!

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
  4. Naw ... by WrongSizeGlass · · Score: 4, Funny

    The only time my poor driving skills from video games crosses over into my real driving is when I'm playing a driving game while driving my car.

    1. Re:Naw ... by Monkeedude1212 · · Score: 4, Funny

      I can't believe you made this joke without using the Yo Dawg Meme.

  5. I found the opposite by localman57 · · Score: 5, Interesting

    About 10 years ago I got really into the game "Midtown Madness" which features races where you race free-form through downtown Chicago picking your own route to hit a number of checkpoints. The game requires you to read traffic patterns, lights, etc far in advance. After playing the game, I found that I was doing the same thing in real traffic. My brain had been trained to observe and anticipate as if I were driving through city traffic at 80MPH rather than 35. I became much more aware of what was happening on cross streets, and in lanes other than mine. It faded back to normal, though, as I moved on to other games.

    I do wonder, however, if being able to crash a car repeatedly with no real consequences has an impact on your subconcious risk-assesment of various manuvers.

    1. Re:I found the opposite by hoggoth · · Score: 5, Funny

      I was really into Marble Madness. After playing the game, I found myself bouncing off walls and dropping into manhole covers.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    2. Re:I found the opposite by H0p313ss · · Score: 2, Funny

      Driving late at night I find myself dividing my attention between my dragons reigns and the mini map as I search for minerals on a war-torn glacier...

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
  6. Bunch of idiots by JamesP · · Score: 2, Insightful

    Why they don't go and study the effects of videogames in driving on the following subjects:

    - improved reflexes
    - risk control (you know what happens in the vg if you do this, so I'm not trying in real life)
    - steering control (see above)

    Instead they just want to go the "videogames are bad" route

    --
    how long until /. fixes commenting on Chrome?
    1. Re:Bunch of idiots by Hatta · · Score: 2, Interesting

      There have been a number of studies on how video games can improve skills. For instance, surgeons who play video games are better at laparoscopic surgery than those that don't.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Bunch of idiots by 2obvious4u · · Score: 4, Interesting

      Here is some information for you:

      Top Gear vs Gran Turismo - Possibly the most awesome thing ever posted to /. if I do say so myself.

      wiki reference

      I've seen this done by other gaming mags before with similar results. If someone has those links that would be awesome as well.

  7. Spy Hunter by Stargoat · · Score: 5, Interesting

    People have been claiming this since Spy Hunter came out. It was bunk then and it is bunk now. It's not video games that make you drive fast, it's the Peter Gunn theme.

    --
    Hoist Number One and Number Six.
  8. oh the irony by rarel · · Score: 3, Funny

    Aptly enough the fortune right now reads "You can get *anywhere* in ten minutes if you drive fast enough." :D

  9. Re:New genre of games ? by afex · · Score: 2, Funny

    i know you are joking, but the whole point of Driver was to learn how to do terrible things while the cops weren't looking...

  10. I just want be prepared... by PFritz21 · · Score: 4, Funny

    So, this is my fault for making sure I'm properly prepared for my road trip by packing plenty of turtle shells, banana peels, and mushrooms? Unbelieveable...

  11. Re:New genre of games ? by sammyF70 · · Score: 3, Insightful

    see .. you made his point : Video Games teach you how to behave in real life : Do whatever you want, jus don't get caught!

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  12. Race Drivin' by MattW · · Score: 3, Interesting

    When I was 15, Race Drivin' (the sequel to Hard Drivin') was out; it was a sit-down racing simulator with amazingly realistic wheel feedback/physics. Unlike basically every other game I've played, the car you were driving behaved much like a real car. (ie, you could fish tail, and if you steered with the slide you could recover)

    The first time I ever accidentally fishtailed my car in real life, I instinctively steered with the slide and recovered. I've heard that people without training tend to turn against the slide and exacerbate the problem. I have always thought that without my really extensive Race Drivin' playing, I wouldn't have reacted that way. (And when I say extensive, I mean it - I got to the point where I could gain time on laps and once played for an entire hour and stood up with the "remaining time" at the cap.)

    1. Re:Race Drivin' by rwa2 · · Score: 2

      Heh, slide recovery was actually one of the plot points from the Pixar "Cars" movie.

      I enjoy playing the racing sims (Race Drivin', Ferrari F350, GT4, Live 4 Speed, with the FF wheel and clutch and everything) more than the arcade racers (which, to me, are indistinguishable from sliding down a tube... though I do like the Burnout series for making crash-cars fun like back in our Hotwheels die-cast car days).

      I learned a lot of interesting techniques, esp. from GT4. It made driving our car (a boring 2001 Mazda 626 sedan) fun again... I had been driving it like an econobox Toyota, and it would just lurch and never seem to shift when I wanted it to... then I realized that it was simply tuned for more, uh, aggressive handling. Unfortunately, driving it closer to its limit most of the time took its toll.... I eventually spun out while having to hit the brakes on an exit ramp in the rain and struck a rain gutter in the curb... knocking one of the front wheels of its axle and pretty much totaling it. But at least no other cars were involved but me.

      Ended up getting a smaller compact... with ABS... I can still drive it hard, but not quite so close to its limit between controlled and uncontrolled handling :-P But yeah, I partly blame my video games ... well, simulator experience... for giving me a false sense of confidence that I'd be able to handle the vehicle near its limit better :P

      I've had a pretty spotless record for the rest of the 10+ years... more from following the things they teach you in driver's ed... keeping plenty of buffer distance between you and other cars, avoiding driving in blind spots or right next to other traffic, scanning far ahead, and particularly spotting aggressive or inattentive drivers and keeping a good distance from them. The point is to preemptively avoid the situations where you'd need to exercise 133+ driving skills to get out of danger.

    2. Re:Race Drivin' by tweak13 · · Score: 3, Informative

      People aren't talking backwards, you've just never been in a situation where it is not natural to steer into the skid. I'm guessing from your description you were doing something like turning at an intersection where speeds are low and so is the distance covered. Take a right turn from a stop sign for example. In that situation, the perception is more that your car has turned too far, and you're now pointed at the curb instead of down the street. So you naturally turn left to point yourself back down the street.

      Now imagine a snowy rural highway with a 90 degree curve to the right. It's a fairly broad curve, and banked a bit so you can maintain 55 through it. You hit an icy patch and start to slide. Yes, your car will be pointed too far to the right, but since you were going 55 mph this time your rear wheels aren't just going to rotate around the front. Your vehicle is going to slide up into the opposite lane. As you see yourself moving into the wrong lane, the natural reaction is to steer to the right even more to get back into the right lane. It can be pretty damn hard to do the correct thing and steer left, especially if the shoulder is coming up at you quickly.

    3. Re:Race Drivin' by stewbacca · · Score: 2, Informative

      Knowing your car's limit is the best thing anyone can do to become a better driver.

    4. Re:Race Drivin' by stewbacca · · Score: 3, Informative

      If the back end of your car loses traction and wants to come around the front end, you can do a couple of things. Steering into the slide AND applying the throttle (for rear-wheel drive) will set the rear end and cause the tires to gain traction, which stops the slide. Force yourself to watch an entire NASCAR event, and you'll see this 100 times per race.

      In any case, a lot of things about driving well are counter-intuitive, which explains why there are so many bad drivers. A small example would be the number of people in this thread who talk about how video games taught them to steer with the wheel better. But in real performance driving, you drive more with the throttle input and braking than you do with the steering wheel.

  13. May be true. Still no scapegoat for common sense. by Anonymous Coward · · Score: 3, Interesting

    People talk about having positive role models for children. This is because we, as humans, look towards those we admire and emulate them. Race car drivers, whether real, in a video game, on a movie screen are "cool" in a lot of people's eyes. What they do is cool. Their lives are cool. We envy the thrills for which they get paid.

    I remember several years ago I had some sneak preview tickets for The Fast and the Furious: Tokyo Drift. Let me just say that I waited 30 minutes after the end of that movie before everyone who had just seen it had finished peeling out of the parking lot and speeding away recklessly. And these were normal people, from a wide range of age groups. Maybe the young ARE more impressionable, but that doesn't allow one to place the blame solely on the medium. Any example of alternate behavior lends itself to emulation. Whether that takes the form of a "copycat" killer or holding the door open for someone isn't necessarily the result of exposure, but merely the impulsiveness and decision-making skills of the one exposed. Whether you agree or disagree on the merits, this is why we have ratings systems for video games. And for film. To limit the exposure from those whose decision-making skills haven't completely matured, albeit deciding who is limited in an arbitrary manner.

    This isn't meant to advance a viewpoint one way or the other - it's merely an observation.

  14. Burnout by DanCentury · · Score: 2, Informative

    I used to play an excessive amount of Burnout on the PlayStation. In that game you get points for side-swiping other cars. I found myself targeting and aiming for cars in real life. I stopped playing the game because of that.

  15. Re:Kids are kids by Krneki · · Score: 4, Insightful

    See? These cultural blinders we don't even know we're wearing. Only in America and related countries is it "traditional" for teenagers to be risk-takers. Decades of MTV have taken effect. I live inside another culture and here, teens are assumed to have other traits, none of which is a fondness for irresponsible behavior. In fact, the very idea of "teenager" doesn't really exist.

    "The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise. Children are now tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers. Plato

    --
    Love many, trust a few, do harm to none.
  16. Re:Kids are kids by Darkness404 · · Score: 3, Insightful

    Yeah, because it was in the west that life expectancies actually hit a point where you could be pretty sure you'd survive past 40 and be a grandparent and the idea of being a great grandparent wasn't out of the question. In other countries its commonplace to marry at 16 or earlier and start a family. In America and related countries (which I'm assuming you mean Europe and the westernized countries of Asia) waiting until your mid twenties or later to get married and start a family is pretty typical.

    Because in western culture its not typical to get married early, there is a time where teenagers have a time to really decide what they want to do with their life and yes, some of it may involve -gasp- risk taking, but the entire mentality is born out of the fact that life expectancies have increased dramatically.

    I'm sure in all of the other countries there are reckless kids but because they are poor they start families earlier, take more risky jobs, etc. and so its not considered to be "risky" when it really involves a high mortality rate.

    In many other countries in the present and in the past, it used to be that you could die from pretty typical stuff like an infection, common illnesses, etc. since we've conquered most of that in the west with the exception of things like cancer, of course car accidents are going to be the leading cause of death because what else would a western teenager die from? We've thankfully ended the tyrannical practice of having a non-volunteer army so kids aren't being killed in wars, cured the vast majority of sicknesses, need to use very little hard labor for the vast majority of things, etc. so the common causes of death in other countries don't exist in the west for teenagers.

    --
    Taxation is legalized theft, no more, no less.
  17. Catholic Priests by tekrat · · Score: 2, Insightful

    See, I knew they'd find the cause of all this reckless driving. Now if they could only unearth what videogame causes all those Catholic Priests to become pedophiles. And which videogame turns ordinary muslims into suicide bombers. Then we'd have all the world's problems solved.

    --
    If telephones are outlawed, then only outlaws will have telephones.
  18. Gaming & Driving by tgibbs · · Score: 2, Funny

    I would no more drive a car immediately after playing a racing game than I would drive a car after having a couple of drinks.

    1. Re:Gaming & Driving by russotto · · Score: 2, Funny

      I would no more drive a car immediately after playing a racing game than I would drive a car after having a couple of drinks.

      But if you drink while playing the racing game and then drive, it's OK, it all cancels out.

  19. Tetris proved this... by jafo · · Score: 2, Funny

    Tetris is singlehandedly responsible for a dramatic increase in sudden lane-changes as you approach a stop-light.

    Sean