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Windows Phone 7 Lacks Copy-and-Paste

theodp writes "In a behind-the-scenes look at Windows Phone 7 (photos), CNET's Ina Fried notes that Microsoft's new software has won early praise for breaking ground in some areas, but takes a step backward in others. In particular, it doesn't support features like copy and paste and multitasking that were already part of the old Windows Mobile. 'I think users use cut-copy-paste periodically,' said Microsoft exec Terry Myerson, '(but) there's other things they use more frequently.' Hey, tradeoffs had to be made — it was either copy-and-paste or Goo Splat."

2 of 319 comments (clear)

  1. Re:iPhone didn't have cut-and-paste either.. by bennomatic · · Score: 5, Insightful

    Yes, and Windows (and other non-Apple) fanbois eviscerated (verbally at least) Apple for not including it. Some of the same people (Paul Thurrott, I'm looking at you) are making all sorts of excuses for Microsoft not including it now.

    Personally, I didn't really care much about cut and paste when I got my ipod touch; now that I have it, I like it. So for me, this is a big "whatever". But if you lambasted Apple for not having it but you want to excuse MS for not having it, you have some introspection to do.

    Of course, I'm using "you" in the general sense; I am not accusing you personally, parent poster, of having done so.

    --
    The CB App. What's your 20?
  2. Re:Windows Phone 7 is great by Anonymous Coward · · Score: 5, Insightful

    My favorite part is that they're desperately trying to recruit games developers, while not allowing those developers to use native code. No, instead they're forcing developers to rewrite their games from scratch with C# and XNA, a platform so successful, there have been literally hundreds of indie games released for the Xbox 360. I could either write my game with C/C++ and OpenGL ES and with minimal tweakage, release on the iPhone, iPad, and Android, the most popular and fastest growing mobile platforms capable of running real games. Or I can develop a game that will run only on a platform that has not yet been released and will almost certainly sell poorly. Hm. Tough choice.