Is LGP Going the Way of Loki Software?
An anonymous reader writes "After the demise of Loki Software, Linux Game Publishing sprouted up in its place, and for the past nine years has ported a number of games to Linux. But LGP may now be sharing the same fate as Loki. Linux Game Publishing hasn't updated its blog or news pages in months, has stopped responding to e-mails, and its only active ports are games they began work on in 2002/2003."
I think the point is that it's cheaper to make a game run under WINE than it is to do a full native port. Games don't require any platform integration, so no one cares if they aren't using native widgets - in fact, they're more likely to complain when they do. If you care about the Linux market, just add a guy to your QA team who tests it under WINE and pay a couple of consultants to add the missing features to WINE (or just get your devs to avoid them). It's much cheaper than paying a third-party company to do a full port.
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