Civ 5 Will Let You Import and Convert Civ 4 Maps
bbretterson writes "From an interview Bitmob conducted with Civilization 5 Lead Designer Jon Shafer: 'You can import Civ 4 maps into the world builder and convert them into Civ 5 maps, including all the units and cities and stuff on it — the conversion process will just do that for you automatically. We're hoping that the first week Civ 5 is out, people will use that function and port all of the Civ 4 stuff over to Civ 5, so everything will be out there already.'"
Civ 4 map plots are squares. Civ 5 are hexagons. I don't see an easy conversion process that won't produce real not-just-semantic map differences (e.g. how to convert diagonal waterways where in a 4x4, one diagonal is water and the other diagonal is land, and ships can travel through the water diagonal?)
My only wish about civ is, that I can turn down graphics more, than in part 4.
It should really get a more heatfriendly graphics mode.
I love Civ, and I've got the anthology + Civ IV expansions. Thing is, they all currently run under wine (with no-cd patches), mostly.
I hope (but not too highly), the same can be said for Civ V. 2000 bonus points for no DRM. I would buy it then.
Its not exactly the same, but I remember enjoying SimCopter a lot because I could take SimCity 2000 maps and load them up in SimCopter and fly around them in 3D. The nostalgia feeling of loading my best cities and being able to play in them was fantastic. I could see people not wanting to lose their custom maps in Civ4, and this is an excellent solution.
I loved loading up a SC2000 map with the army base and stealing the army chopper. This was the closest thing you could get to 3D GTA at the time.
I like the illusion that the AI is actually doing something. I wouldn't surprise me if there is a built-in delay, just to let the player feel like a bit like stuff is happening between turns.
Pretty good is actually pretty bad.