Hemisphere Games Reveals Osmos Linux Sales Numbers
An anonymous reader writes "Hemisphere Games analyzes the sales numbers for their Linux port of Osmos and ask themselves, 'Is it worth porting games to Linux?' The short, simple answer is 'yes.' Breakdown and details in the post."
A few other interesting details: the port took them about two man-months of work, the day they released for Linux was their single best sales day ever, and they got a surprising amount of interest from Russia and Eastern Europe. Their data only reflects sales through their website, and they make the point that "the lack of a strong Linux portal makes it a much less 'competitive' OS for commercial development." Hopefully someday the rumored Steam Linux client will help to solve that.
So just stack man-months as if they werent mythical?
"His name was James Damore."
If a Linux port would take 5 manyears you don't need one man for five years, with some planning you can have 10 people working on it for six months.
Why not 100 people for 18 days? or 1000 people for 2 days?
"His name was James Damore."
An excellent description: http://www.watchescase.com/