Slashdot Mirror


Hemisphere Games Reveals Osmos Linux Sales Numbers

An anonymous reader writes "Hemisphere Games analyzes the sales numbers for their Linux port of Osmos and ask themselves, 'Is it worth porting games to Linux?' The short, simple answer is 'yes.' Breakdown and details in the post." A few other interesting details: the port took them about two man-months of work, the day they released for Linux was their single best sales day ever, and they got a surprising amount of interest from Russia and Eastern Europe. Their data only reflects sales through their website, and they make the point that "the lack of a strong Linux portal makes it a much less 'competitive' OS for commercial development." Hopefully someday the rumored Steam Linux client will help to solve that.

8 of 131 comments (clear)

  1. Really good news by erroneus · · Score: 5, Interesting

    "Windows for gaming" will still be the chant for the next 5+ years I fear, but I have to wonder some... "What If" someone got together with some other somepeople and created a "Linux gaming standard distribution" or something similar to LSB for gaming... something similar to "Wine bottles" but for game installation and playing. This could make Linux gaming SO much easier and more direct. It could ALSO aid in making the games more controllable by the software publishers (I know, no one likes that idea except the software publishers...) but consider that this would make a really nice link between console gaming and PC gaming. If this were to happen and somehow catch on, (yeah I know... fat chance) the new chant would be "Linux for gaming* because it can be faster and better than Windows can.

    Are there still people running Windows 9X for their games? Last I saw (years ago) that was the case... makes me want to load up Win9X and then set up XvT and such... Those were some good ole days!

  2. Interesting by immakiku · · Score: 4, Insightful

    Gaming is one of the last things keeping people from switching to Linux entirely. Once the Linux gaming scene picks up steam (pun intended), "those in the know" will have no reason to retain an installation of Windows. The increase in user base will spur further development in the areas of Linux that are inferior to Windows at the moment.

  3. Re:One game? by jmorris42 · · Score: 5, Informative

    > If it took two months to port a puzzle game, imagine how much time and expenses it would take to port a big-name...

    One suspects most of that time was learning a new platform. If Linux was a target from the start and the game house had done it before the porting time would be less. To begin a cross platform library like SDL would probably be selected at the start of the project. Porting would then be a minor problem. Even better would be to divide the development team's workstations and develop all targeted platforms in parallel to catch cross platform issues during development. Done that way a wide targeted product should not add more than a couple percent to the development costs.

    Another idea. If a game house or group of them developed a common repository the distribution costs could be minimal. This doesn't require their wares be free either. Activation keys/etc could still be used while using repos to eliminate installation problems, distributing updates, etc. Who needs Steam? Better, who needs to cut Steam in for a cut for something Linux has native?

    --
    Democrat delenda est
  4. Re:Valve hasn't said a word. by Beelzebud · · Score: 5, Insightful

    No they have in no way confirmed a Linux client. Not at all. Show me one quote from someone at Valve confirming it. You can't because no such confirmation exists.

    Don't get me wrong, I would LOVE to see a Linux client, but Valve hasn't said anything about it. The fact that people from Phoronix hacked together an alpha quality client is meaningless.

  5. Re:One game? by Kjella · · Score: 4, Interesting

    If it took two months to port a puzzle game, imagine how much time and expenses it would take to port a big-name game with much higher technical demands and support requirements.

    Two manmonths of work is extremely little. Development studios like Inifinity Ward has 60 employees, Telltale Games 70, Bizarre Creations 165, Valve 225, Turbine 300, Bioware 500, Take Two 2000, Blizzard 4600. Some do publishing and other game-related stuff, but still two months is a drop in the ocean compared to the manyears laid down in many games. Even a small increase in sales would pay for much, much more. Enough? Tough to say, depends on how it scales. True this isn't proof but you also brought nothing but a very spurious argument for why it couldn't.

    --
    Live today, because you never know what tomorrow brings
  6. Re:Remember DOS extenders? by icebraining · · Score: 4, Insightful

    Imagine if games came in a live Linux CD-ROM. MS-Windows users could play those games with all the benefits of Linux

    What benefits? I only see drawbacks:
    - terrible loading times (wasting the hard drive advantage)
    - having to reboot
    - having to configure the network to play online games. Since it's a LiveCD, having to store those configurations in a USB disk or losing them
    - wasting the integration of systems like Steam

    In general, that would be like playing on a PS2 with better graphics. No thank you.

  7. And something to consider by Sycraft-fu · · Score: 4, Informative

    What happens if you need something that is NOT cross platform to Linux? You then have to develop an in house version of it. Ok, but that is increasing the cost of development over all, not just for the Linux version.

    An example for commercial titles would be Speedtree, Scaleform, or any number of other middleware apps that do not have Linux ports. None of them do anything you couldn't write yourself, however they simplify development thus reducing time thus reducing cost. Scaleform is used to make resolution independent UIs easily and quickly. It gives artists robust tools so that they can design UIs right away. The programmers then can make use of them. This is cheaper than having to have the programmers write not only the UI code for the engine, but then tools for the artists to make the UIs and so on.

    So in a complex title you might well find costs of the Windows version going up because the tools you use aren't available for Linux. Saying "Just use something else," or "Just write your own," isn't an answer. The question isn't if it is technically possible to do it, the question is it economical to do it. The amount of expected sales has to exceed the costs by a non-trivial amount.

  8. A note from LGP. by jedidiah · · Score: 4, Interesting

    Wed, June 23 2010

    Is grateful to Slashdot for finally noticing that LGP exists, after militantly ignoring any game release we have made for the last 5 years, as soon as reports of our death come through, we get a front page story. Slashdot - Your support of Linux is inspirational.
    For others who wonder, we are very much alive. We have had a couple of staffing issues on the admin side of things, which explains most of our silence, but work is progressing on more than one unannounced title. We will offer further updates as and when there is news to update you with.

    --
    A Pirate and a Puritan look the same on a balance sheet.