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Porting Lemmings In 36 Hours

An anonymous reader writes "Aaron Ardiri challenged himself to port his classic PalmOS version of Lemmings to the iPhone, Palm Pre, Mac, and Windows. The porting was done using his own dev environment, which creates native C versions of the game. He liveblogged the whole thing, and finished after only 36 hours with an iPhone version and a Palm Pre version awaiting submission, and free versions for Windows and Mac available on his site."

11 of 154 comments (clear)

  1. iPhone bandwagon by JustinRLynn · · Score: 5, Funny

    Pandering to the Apple fanboys like everyone else seems to be? Oh come on Aaron, would you jump off a cliff just because everyone else ... oh.

    1. Re:iPhone bandwagon by DamienRBlack · · Score: 5, Funny

      If only I hadn't spent all my mod points making my friends dig and climb.

    2. Re:iPhone bandwagon by TubeSteak · · Score: 4, Funny

      I think he's hosting the website on his iPhone.
      I managed to grab the page after hitting F5 a few times
      http://img713.imageshack.us/img713/8107/lemmings.png

      --
      [Fuck Beta]
      o0t!
  2. Re:Nice accomplishment! by SpazmodeusG · · Score: 5, Funny

    I'm getting old. I remember C being regarded as a high level language designed with portability in mind.

  3. Copyright? by PyroMosh · · Score: 4, Interesting

    Okay, so Lemmings isn't public domain. The owners may have turned a blind eye to DHTML Lemmings, and other small projects, but how do you expect to get approved for the Palm and Apple App Stores?

    IIRC Psygnosis owns the rights to Lemmings. Also IIRC, Psygnosis is now owned by Sony. Unless Psygnosis was only the publisher for a third party I'm not aware of.

    Good luck with that.

    1. Re:Copyright? by DreadPirateShawn · · Score: 4, Insightful

      IIRC Psygnosis owns the rights to Lemmings. Also IIRC, Psygnosis is now owned by Sony. Unless Psygnosis was only the publisher for a third party I'm not aware of.

      Good luck with that.

      Not a bad résumé tactic though, however you look at it. If I had an interviewee who ported a game for kicks in 36 hours, I'd certainly file that in the "pros" column..

  4. Re:Nice accomplishment! by phantomfive · · Score: 4, Insightful

    Exactly.....I used to spend a lot of time learning different languages, comparing them, trying to figure out what was best, using all the features.......then one day I realized it isn't the languages so much that make the difference, it's how you use it. I don't regret learning a ton of languages because you learn new techniques and ideas from each one, but as long as you can encapsulate stuff and be flexible, the language is ok. With macros and functions and libraries, I can write code just as flexibly and nearly as quickly in assembly as I can in a language like Perl or Ruby.

    When the vast majority of your time writing code is taken up by debugging or refactoring, the language it's written in doesn't matter so much as the quality of the code that's written.

    --
    Qxe4
  5. Re:Nice accomplishment! by Lifyre · · Score: 4, Funny

    Wrong as in factually incorrect or Wrong as in 350 pound man wearing a Sailor Moon costume?

    (You're welcome for that lovely image too)

    --
    I'll meet you at the intersection of "Should be" and "Reality"
  6. The Game that Made DMA Design by snap2grid · · Score: 5, Interesting

    One of my claims to fame is that I was working for DMA Design when they created the original Lemmings (Dundee, Scotland), released on Valentine's day 1992. I did some conversions of the Amiga graphics to the PC (EGA!) and Atari Lynx. In the victory screen, there's a pic of the developers including myself! Needless to say, a lot of what is written on the net isn't quite correct. Great to see that it's still well thought of and in fact it's even part of a museum exhibit in Dundee (McManus Galleries) (You *really* know you're old when your photo is in a museum!) You can find the history of Lemmings (and DMA) here. http://www.dmadesign.org/ and some of my musings from that time here http://www.stevehammond.org/

  7. Looking forward to the Android port by Spacelem · · Score: 4, Interesting

    It would be great if I could play my favourite game on my phone!

  8. Re:No love for Lemmings 2? by wjsteele · · Score: 5, Funny

    The basic problem is that One person liked Lemmings first... then everybody else followed him!

    Bill

    --
    It's my Sig and you can't have it. Mine! All Mine!