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Is PC Gaming Set For a Comeback?

An anonymous reader writes "A combination of factors like console penetration, piracy, and the huge inherent variability in PC hardware setups have made the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games that were once the PC's bread and butter. Epic is a company that has been vocal in its shift toward consoles, with many controversial statements dropped over the years in reference to piracy being the reason. So it was with some surprise that we noted Epic's VP, Mark Rein, pointing out recently that the PC is as important as ever. Why the turnaround? This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

8 of 495 comments (clear)

  1. The circle of (virtual) life by ctsupafly · · Score: 5, Informative

    This is generally the cycle of things. New consoles pop up with fancy new graphics accelerators & all kinds of happy new buzzword technologies & devs flock to them. Magazines, industry shows, etc, call it "the end of PC gaming!!" & the PC lays low for a couple years, mostly powered by the MMO crowd & a few of the better shooters. Then, a couple years later, the consoles start to show a hint of aging & devs flock back to the PC to make "prettier" games. The PC gains momentum until it actually starts cutting into console game sales by which time the new set of consoles is set to launch, inciting fanboy mania once again & the circle starts anew. It's a beautiful thing *sniffle*

  2. Re:Comeback? by bami · · Score: 4, Informative

    Epic Megagames, released for example:

    Unreal (Tournament, II, Championship, Tournament 2003/2004, Tournament 3)
    Gears of War 1 till 3
    And before that (DOS era), a buttload of shareware games.

    Next to that, the Unreal engine, which is the basis for a huge chunk of all 3D games released from 2000 till now.
    http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    Publisher wise, not huge, but they really sped up 3D development with their 3D engines.

  3. Re:PC gaming never went away. by Anonymous Coward · · Score: 3, Informative

    This is simply untrue. My year-old, $450 computer still runs the newest games at medium-high settings. The flip side to this article is the effect console-focused development has had on the progression of PC games - namely, it has slowed down the ascension of hardware requirements dramatically.

  4. Piracy excuse by rainmouse · · Score: 5, Informative

    Piracy is always quoted as the only real factor in disappointing PC sales though most of the multiplatform games were designed purely for use by joypad and with little to no effort to recreate any usable human / computer interface for pc versions. I have personally played PC ports where I was advised in the tutorial to press the square and triangle buttons together! Sigh.

    Comparing console vs PC sales for games, for example Dead Space which on the PC had no definable keys and the presets made it impossible to play if you were left handed as well as endless mouse related issues, it is no wonder these corporate goons and their little quarterly sales reports, graphs and pop up colouring books decided after this that the PC market was mostly just a minor but rather vocal distraction. Of course not until they caught whiffs of how well Valve are doing out of all these other publishers incompetence that they all start back peddling.

    IMHO the greatest thing Valve have done with Steam is make it easier and a lot less effort to buy a game than it is to pirate it. Something the clowns selling films really should try understanding sometime.

  5. Re:The hardware upgrade treadmill by SScorpio · · Score: 3, Informative

    I'm not sure on how old the hardware you want supported is, but you can easily the run the latest game releases on hardware that is three generations old at medium-high settings. The latest releases do require high-end computers to run with everything maxed out at higher than 1080P resolutions spanning multiple monitors and enabling 3D, but the current state of the console market has kept system requirements low. Both the Xbox 360 and Playstation 3 have graphics cards that are four generations old when compared to PC hardware and people are still drooling over the new games that are coming out for them. The trick is that the console are only running at a 720P and in many cases lower resolutions and being up-scaled. If you run games with those settings on a computer you'd be very surprised at the hardware that work.

  6. Re:Number of PCs and number of people by hairyfeet · · Score: 3, Informative

    Dude I have built decent gaming PCs for less than $300. Here is a dual core AMD kit for $200, go to your local mom&pop shop and pick up a dead box with an XP OEM license (usually around $30-$50, and you can get some good parts like an extra HDD or DVD ROM) and a $70-$100 graphics card and you are good to go.

    In a way the consoles dragging their feet on putting out a new rev has helped lower the cost of PC gaming. Both consoles have a 7600 era GPU, which means most mainstream games had to lower the system reqs if they wanted to release on consoles as well. I'm using an HD4650 I got for a grand total of $36 after MIR and it plays everything I throw at it, just got done with a little Bioshock 2 before getting on here.

    And finally I would point out that PCs have a MUCH longer life and can be re-purposed after they are no longer your main rig. The Celeron 3.06Ghz I gamed on in 03 and the 3.6Ghz P4 I gamed on in 05 are both being used by my two nephews to play MMORPGs and do that job quit well as well as helping them do homework, and my 1997 733Mhz P3 is now my mom's Internet box. If you build it yourself you'd be surprised how long they'll last. PC gaming is very cheap, not only cheap on the PC itself but with places like good old games I can get the games I missed often for less than $5. You can't get cheaper than that.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  7. Re:Number of PCs and number of people by mlts · · Score: 3, Informative

    You can build PCs very inexpensively which can play games. I've also looked at PCs on special at Costco, Best Buy, even Wal-Mart. HP is good because I can pull the core specs of the machine like maximum RAM and other important things. Then, if I find a low end model which is good enough, I just max the machine's RAM, drop in a low to midrange video card, and wipe the OS (getting rid of the shovelware most PC vendors stick on.) This gets me a decent gaming box that can last a couple years without breaking the bank.

  8. UDK is different form UE3 by Sycraft-fu · · Score: 3, Informative

    UDK is for basic titles. It has limited modifiability. A full UE3 license comes with the entire source code, you can do whatever you like, as well as support from Epic where support means "You can talk to the people who actually wrote the engine."

    Basically the UDK is their way to capitalize on the mod market and indy market. There's a lot of talented modders out there. Some of them may be able to get together a group of people talented enough to make a game, but not from scratch and not one they could sell to a publisher. Well, UDK is for them. They can get a full featured engine for a cheap price that allows for profit redistribution. Also, unlike straight UT3 modding, there is more flexibility to what you can do.

    However it's not the full UE3 license. The cost of the full license is not public, since it is individually negotiated with each licensee, but is estimated to be over $700,000.